3dpcappn.inf Driver File Contents (win2000.zip)

; 3DLPCappN.inf
;
; 3D labs information file for application support
; this file uses the same format as microsoft
; .inf files used in Windows 95 and NT4.
; The data contained here is read by the 3Dlabs
; display control panel extension to configure 
; and set-up the driver for specific applications. 
; It SHOULD ONLY be edited by 3Dlabs.

; [version] section
;
; Date :12th-Jan-99
; Version 1.12
; copyright (c) 1998, 3Dlabs Incorporated


[Version]
LayoutFile= Layout.inf, Layout1.inf, Layout2.inf
signature="$CHICAGO$"
Provider="3Dlabs"

; Application types
;-------------------------------------------------
[Application_type]
%OpenGL%=OpenGL
%D3D%=D3D


; Application sections
;-------------------------------------------------

[OpenGL]
%OGL_Default%=OGL_Default
%Quake2%=Quake2
%Quake3_Arena%=Quake3_Arena
%Studio_3DMAX2%=Studio_3DMAX2
%Studio_3DMAX3%=Studio_3DMAX3
%TrueSpace_4%=TrueSpace_4


[D3D]


; Install sections
;-------------------------------------------------

; -------------- OpenGL apps ---------------
[OGL_Default]
AddReg=OGL_Default.AddReg

[Quake2]
AddReg=Quake2.AddReg

[Quake3_Arena]
AddReg=Quake3_Arena.AddReg

[Studio_3DMAX2]
AddReg=Studio_3DMAX2.AddReg

[Studio_3DMAX3]
AddReg=Studio_3DMAX3.AddReg

[TrueSpace_4]
AddReg=Truespace_4.AddReg



; ------------ D3D apps setups----------------


; AddReg sections
;-------------------------------------------------


; ----------- OpenGl application Settings -------- 
[OGL_Default.AddReg]
GlintDMA.SizeOfBuffer=131072
GlintDMA.NumberOfBuffers=8
GlintDMA.NumberOfSubBuffers=5
OpenGL.WaitForVBlank=0
OpenGL.SupportSoftimage351=0
OpenGL.SupportProDesigner=0
OpenGL.SupportProEngineer=0
OpenGL.SupportUnigraphics=0
OpenGL.SupportCatia=0
3DExtensions.ForceAlphaOrOverlay=0
DoubleBuffer.DisablePageFlip=0
3DExtensions.ExportSwapCopy=0
OpenGL.DisableAltCoreClock=0
OpenGL.SupportESPRi=0
OpenGL.StereoEnable=0 
; -- new stuff
3DExtensions.DisableDynamicStereo=0 
FramebufferPatching=3
OpenGL.SupportAcad2000=0
OpenGL.GammaPresent=1
3DExtensions.EnableOffScreenBufferRegions=0
OpenGL.Support3DSMAX=0
OpenGL.SupportSolidWorks=0
OpenGL.PermanentTextureProportion=0 
PXRX.ForceSingleRasterizer=0
PXRX.DisableSgramWritemask=0 
OpenGL.DisableLODManagement=1;




[Quake2.AddReg]
GlintDMA.SizeOfBuffer=131072
GlintDMA.NumberOfBuffers=8
GlintDMA.NumberOfSubBuffers=5
OpenGL.WaitForVBlank=0
OpenGL.SupportSoftimage351=0
OpenGL.SupportProDesigner=0
OpenGL.SupportProEngineer=0
OpenGL.SupportUnigraphics=0
OpenGL.SupportCatia=0
3DExtensions.ForceAlphaOrOverlay=0
DoubleBuffer.DisablePageFlip=0
3DExtensions.ExportSwapCopy=0
OpenGL.DisableAltCoreClock=0
OpenGL.SupportESPRi=0
OpenGL.StereoEnable=0 
; -- new stuff
3DExtensions.DisableDynamicStereo=0 
FramebufferPatching=3
OpenGL.SupportAcad2000=0
OpenGL.GammaPresent=1
3DExtensions.EnableOffScreenBufferRegions=0
OpenGL.Support3DSMAX=0
OpenGL.SupportSolidWorks=0
OpenGL.PermanentTextureProportion=75
PXRX.ForceSingleRasterizer=0
PXRX.DisableSgramWritemask=0 
OpenGL.DisableLODManagement=1;



[Quake3_Arena.AddReg]
GlintDMA.SizeOfBuffer=131072
GlintDMA.NumberOfBuffers=8
GlintDMA.NumberOfSubBuffers=5
OpenGL.WaitForVBlank=0
OpenGL.SupportSoftimage351=0
OpenGL.SupportProDesigner=0
OpenGL.SupportProEngineer=0
OpenGL.SupportUnigraphics=0
OpenGL.SupportCatia=0
3DExtensions.ForceAlphaOrOverlay=0
DoubleBuffer.DisablePageFlip=0
3DExtensions.ExportSwapCopy=0
OpenGL.DisableAltCoreClock=0
OpenGL.SupportESPRi=0
OpenGL.StereoEnable=0 
; -- new stuff
3DExtensions.DisableDynamicStereo=0 
FramebufferPatching=3
OpenGL.SupportAcad2000=0
OpenGL.GammaPresent=1
3DExtensions.EnableOffScreenBufferRegions=0
OpenGL.Support3DSMAX=0
OpenGL.SupportSolidWorks=0
OpenGL.PermanentTextureProportion=75
PXRX.ForceSingleRasterizer=0
PXRX.DisableSgramWritemask=0 
OpenGL.DisableLODManagement=1;


[Studio_3DMAX2.AddReg]
GlintDMA.SizeOfBuffer=131072
GlintDMA.NumberOfBuffers=8
GlintDMA.NumberOfSubBuffers=8
OpenGL.WaitForVBlank=0
OpenGL.SupportSoftimage351=0
OpenGL.SupportProDesigner=0
OpenGL.SupportProEngineer=0
OpenGL.SupportUnigraphics=0
OpenGL.SupportCatia=0
3DExtensions.ForceAlphaOrOverlay=0
DoubleBuffer.DisablePageFlip=0
3DExtensions.ExportSwapCopy=1
OpenGL.DisableAltCoreClock=0
OpenGL.SupportESPRi=0
OpenGL.StereoEnable=0 
; -- new stuff
3DExtensions.DisableDynamicStereo=0 
FramebufferPatching=3
OpenGL.SupportAcad2000=0
OpenGL.GammaPresent=1
3DExtensions.EnableOffScreenBufferRegions=1
OpenGL.Support3DSMAX=1
OpenGL.SupportSolidWorks=0
OpenGL.PermanentTextureProportion=0 
PXRX.ForceSingleRasterizer=0
PXRX.DisableSgramWritemask=0 
OpenGL.DisableLODManagement=1;


[Studio_3DMAX3.AddReg]
GlintDMA.SizeOfBuffer=131072
GlintDMA.NumberOfBuffers=8
GlintDMA.NumberOfSubBuffers=8
OpenGL.WaitForVBlank=0
OpenGL.SupportSoftimage351=0
OpenGL.SupportProDesigner=0
OpenGL.SupportProEngineer=0
OpenGL.SupportUnigraphics=0
OpenGL.SupportCatia=0
3DExtensions.ForceAlphaOrOverlay=0
DoubleBuffer.DisablePageFlip=0
3DExtensions.ExportSwapCopy=1
OpenGL.DisableAltCoreClock=0
OpenGL.SupportESPRi=0
OpenGL.StereoEnable=0
; -- new stuff
3DExtensions.DisableDynamicStereo=0 
FramebufferPatching=3
OpenGL.SupportAcad2000=0
OpenGL.GammaPresent=1
3DExtensions.EnableOffScreenBufferRegions=1
OpenGL.Support3DSMAX=1
OpenGL.SupportSolidWorks=0
OpenGL.PermanentTextureProportion=0 
PXRX.ForceSingleRasterizer=0
PXRX.DisableSgramWritemask=0 
OpenGL.DisableLODManagement=1;


[Truespace_4.AddReg]
GlintDMA.SizeOfBuffer=131072
GlintDMA.NumberOfBuffers=8
GlintDMA.NumberOfSubBuffers=5
OpenGL.WaitForVBlank=0
OpenGL.SupportSoftimage351=0
OpenGL.SupportProDesigner=0
OpenGL.SupportProEngineer=0
OpenGL.SupportUnigraphics=0
OpenGL.SupportCatia=0
3DExtensions.ForceAlphaOrOverlay=0
DoubleBuffer.DisablePageFlip=0
3DExtensions.ExportSwapCopy=0
OpenGL.DisableAltCoreClock=0
OpenGL.SupportESPRi=0
OpenGL.StereoEnable=0 
; -- new stuff
3DExtensions.DisableDynamicStereo=0 
FramebufferPatching=3
OpenGL.SupportAcad2000=0
OpenGL.GammaPresent=1
3DExtensions.EnableOffScreenBufferRegions=0
OpenGL.Support3DSMAX=0
OpenGL.SupportSolidWorks=0
OpenGL.PermanentTextureProportion=0 
PXRX.ForceSingleRasterizer=0
PXRX.DisableSgramWritemask=0 
OpenGL.DisableLODManagement=1;




; ----------- D3D application Settings -------- 
; currently not used as a different .inf file is used for win98
; the DMA buffers are arranged differently under windows 95/98


; User visible strings
;-------------------------------------------------
[Strings]
;3DL="3Dlabs"

; the default application should be listed first
; the "D" after the application string indicates 
; a Default appliction that will not be deleted 
; by the control panel

OGL_Default="OpenGL(tm) Default",D
Quake2="Quake 2 (tm)",D
Quake3_Arena="Quake 3 Arena (tm)",D
Studio_3DMAX2="3DStudio MAX2 (tm)",D 
Studio_3DMAX3="3DStudio MAX3 (tm)",D 
TrueSpace_4="trueSpace4 (tm)",D


; --user settings created by the control panel stored here ---
Download Driver Pack

How To Update Drivers Manually

After your driver has been downloaded, follow these simple steps to install it.

  • Expand the archive file (if the download file is in zip or rar format).

  • If the expanded file has an .exe extension, double click it and follow the installation instructions.

  • Otherwise, open Device Manager by right-clicking the Start menu and selecting Device Manager.

  • Find the device and model you want to update in the device list.

  • Double-click on it to open the Properties dialog box.

  • From the Properties dialog box, select the Driver tab.

  • Click the Update Driver button, then follow the instructions.

Very important: You must reboot your system to ensure that any driver updates have taken effect.

For more help, visit our Driver Support section for step-by-step videos on how to install drivers for every file type.

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