; 3DLPCappN.inf ; ; 3D labs information file for application support ; this file uses the same format as microsoft ; .inf files used in Windows 95 and NT4. ; The data contained here is read by the 3Dlabs ; display control panel extension to configure ; and set-up the driver for specific applications. ; It SHOULD ONLY be edited by 3Dlabs. ; [version] section ; ; Date :12th-Jan-99 ; Version 1.12 ; copyright (c) 1998, 3Dlabs Incorporated [Version] LayoutFile= Layout.inf, Layout1.inf, Layout2.inf signature="$CHICAGO$" Provider="3Dlabs" ; Application types ;------------------------------------------------- [Application_type] %OpenGL%=OpenGL %D3D%=D3D ; Application sections ;------------------------------------------------- [OpenGL] %OGL_Default%=OGL_Default %Quake2%=Quake2 %Quake3_Arena%=Quake3_Arena %Studio_3DMAX2%=Studio_3DMAX2 %Studio_3DMAX3%=Studio_3DMAX3 %TrueSpace_4%=TrueSpace_4 [D3D] ; Install sections ;------------------------------------------------- ; -------------- OpenGL apps --------------- [OGL_Default] AddReg=OGL_Default.AddReg [Quake2] AddReg=Quake2.AddReg [Quake3_Arena] AddReg=Quake3_Arena.AddReg [Studio_3DMAX2] AddReg=Studio_3DMAX2.AddReg [Studio_3DMAX3] AddReg=Studio_3DMAX3.AddReg [TrueSpace_4] AddReg=Truespace_4.AddReg ; ------------ D3D apps setups---------------- ; AddReg sections ;------------------------------------------------- ; ----------- OpenGl application Settings -------- [OGL_Default.AddReg] GlintDMA.SizeOfBuffer=131072 GlintDMA.NumberOfBuffers=8 GlintDMA.NumberOfSubBuffers=5 OpenGL.WaitForVBlank=0 OpenGL.SupportSoftimage351=0 OpenGL.SupportProDesigner=0 OpenGL.SupportProEngineer=0 OpenGL.SupportUnigraphics=0 OpenGL.SupportCatia=0 3DExtensions.ForceAlphaOrOverlay=0 DoubleBuffer.DisablePageFlip=0 3DExtensions.ExportSwapCopy=0 OpenGL.DisableAltCoreClock=0 OpenGL.SupportESPRi=0 OpenGL.StereoEnable=0 ; -- new stuff 3DExtensions.DisableDynamicStereo=0 FramebufferPatching=3 OpenGL.SupportAcad2000=0 OpenGL.GammaPresent=1 3DExtensions.EnableOffScreenBufferRegions=0 OpenGL.Support3DSMAX=0 OpenGL.SupportSolidWorks=0 OpenGL.PermanentTextureProportion=0 PXRX.ForceSingleRasterizer=0 PXRX.DisableSgramWritemask=0 OpenGL.DisableLODManagement=1; [Quake2.AddReg] GlintDMA.SizeOfBuffer=131072 GlintDMA.NumberOfBuffers=8 GlintDMA.NumberOfSubBuffers=5 OpenGL.WaitForVBlank=0 OpenGL.SupportSoftimage351=0 OpenGL.SupportProDesigner=0 OpenGL.SupportProEngineer=0 OpenGL.SupportUnigraphics=0 OpenGL.SupportCatia=0 3DExtensions.ForceAlphaOrOverlay=0 DoubleBuffer.DisablePageFlip=0 3DExtensions.ExportSwapCopy=0 OpenGL.DisableAltCoreClock=0 OpenGL.SupportESPRi=0 OpenGL.StereoEnable=0 ; -- new stuff 3DExtensions.DisableDynamicStereo=0 FramebufferPatching=3 OpenGL.SupportAcad2000=0 OpenGL.GammaPresent=1 3DExtensions.EnableOffScreenBufferRegions=0 OpenGL.Support3DSMAX=0 OpenGL.SupportSolidWorks=0 OpenGL.PermanentTextureProportion=75 PXRX.ForceSingleRasterizer=0 PXRX.DisableSgramWritemask=0 OpenGL.DisableLODManagement=1; [Quake3_Arena.AddReg] GlintDMA.SizeOfBuffer=131072 GlintDMA.NumberOfBuffers=8 GlintDMA.NumberOfSubBuffers=5 OpenGL.WaitForVBlank=0 OpenGL.SupportSoftimage351=0 OpenGL.SupportProDesigner=0 OpenGL.SupportProEngineer=0 OpenGL.SupportUnigraphics=0 OpenGL.SupportCatia=0 3DExtensions.ForceAlphaOrOverlay=0 DoubleBuffer.DisablePageFlip=0 3DExtensions.ExportSwapCopy=0 OpenGL.DisableAltCoreClock=0 OpenGL.SupportESPRi=0 OpenGL.StereoEnable=0 ; -- new stuff 3DExtensions.DisableDynamicStereo=0 FramebufferPatching=3 OpenGL.SupportAcad2000=0 OpenGL.GammaPresent=1 3DExtensions.EnableOffScreenBufferRegions=0 OpenGL.Support3DSMAX=0 OpenGL.SupportSolidWorks=0 OpenGL.PermanentTextureProportion=75 PXRX.ForceSingleRasterizer=0 PXRX.DisableSgramWritemask=0 OpenGL.DisableLODManagement=1; [Studio_3DMAX2.AddReg] GlintDMA.SizeOfBuffer=131072 GlintDMA.NumberOfBuffers=8 GlintDMA.NumberOfSubBuffers=8 OpenGL.WaitForVBlank=0 OpenGL.SupportSoftimage351=0 OpenGL.SupportProDesigner=0 OpenGL.SupportProEngineer=0 OpenGL.SupportUnigraphics=0 OpenGL.SupportCatia=0 3DExtensions.ForceAlphaOrOverlay=0 DoubleBuffer.DisablePageFlip=0 3DExtensions.ExportSwapCopy=1 OpenGL.DisableAltCoreClock=0 OpenGL.SupportESPRi=0 OpenGL.StereoEnable=0 ; -- new stuff 3DExtensions.DisableDynamicStereo=0 FramebufferPatching=3 OpenGL.SupportAcad2000=0 OpenGL.GammaPresent=1 3DExtensions.EnableOffScreenBufferRegions=1 OpenGL.Support3DSMAX=1 OpenGL.SupportSolidWorks=0 OpenGL.PermanentTextureProportion=0 PXRX.ForceSingleRasterizer=0 PXRX.DisableSgramWritemask=0 OpenGL.DisableLODManagement=1; [Studio_3DMAX3.AddReg] GlintDMA.SizeOfBuffer=131072 GlintDMA.NumberOfBuffers=8 GlintDMA.NumberOfSubBuffers=8 OpenGL.WaitForVBlank=0 OpenGL.SupportSoftimage351=0 OpenGL.SupportProDesigner=0 OpenGL.SupportProEngineer=0 OpenGL.SupportUnigraphics=0 OpenGL.SupportCatia=0 3DExtensions.ForceAlphaOrOverlay=0 DoubleBuffer.DisablePageFlip=0 3DExtensions.ExportSwapCopy=1 OpenGL.DisableAltCoreClock=0 OpenGL.SupportESPRi=0 OpenGL.StereoEnable=0 ; -- new stuff 3DExtensions.DisableDynamicStereo=0 FramebufferPatching=3 OpenGL.SupportAcad2000=0 OpenGL.GammaPresent=1 3DExtensions.EnableOffScreenBufferRegions=1 OpenGL.Support3DSMAX=1 OpenGL.SupportSolidWorks=0 OpenGL.PermanentTextureProportion=0 PXRX.ForceSingleRasterizer=0 PXRX.DisableSgramWritemask=0 OpenGL.DisableLODManagement=1; [Truespace_4.AddReg] GlintDMA.SizeOfBuffer=131072 GlintDMA.NumberOfBuffers=8 GlintDMA.NumberOfSubBuffers=5 OpenGL.WaitForVBlank=0 OpenGL.SupportSoftimage351=0 OpenGL.SupportProDesigner=0 OpenGL.SupportProEngineer=0 OpenGL.SupportUnigraphics=0 OpenGL.SupportCatia=0 3DExtensions.ForceAlphaOrOverlay=0 DoubleBuffer.DisablePageFlip=0 3DExtensions.ExportSwapCopy=0 OpenGL.DisableAltCoreClock=0 OpenGL.SupportESPRi=0 OpenGL.StereoEnable=0 ; -- new stuff 3DExtensions.DisableDynamicStereo=0 FramebufferPatching=3 OpenGL.SupportAcad2000=0 OpenGL.GammaPresent=1 3DExtensions.EnableOffScreenBufferRegions=0 OpenGL.Support3DSMAX=0 OpenGL.SupportSolidWorks=0 OpenGL.PermanentTextureProportion=0 PXRX.ForceSingleRasterizer=0 PXRX.DisableSgramWritemask=0 OpenGL.DisableLODManagement=1; ; ----------- D3D application Settings -------- ; currently not used as a different .inf file is used for win98 ; the DMA buffers are arranged differently under windows 95/98 ; User visible strings ;------------------------------------------------- [Strings] ;3DL="3Dlabs" ; the default application should be listed first ; the "D" after the application string indicates ; a Default appliction that will not be deleted ; by the control panel OGL_Default="OpenGL(tm) Default",D Quake2="Quake 2 (tm)",D Quake3_Arena="Quake 3 Arena (tm)",D Studio_3DMAX2="3DStudio MAX2 (tm)",D Studio_3DMAX3="3DStudio MAX3 (tm)",D TrueSpace_4="trueSpace4 (tm)",D ; --user settings created by the control panel stored here ---Download Driver Pack
After your driver has been downloaded, follow these simple steps to install it.
Expand the archive file (if the download file is in zip or rar format).
If the expanded file has an .exe extension, double click it and follow the installation instructions.
Otherwise, open Device Manager by right-clicking the Start menu and selecting Device Manager.
Find the device and model you want to update in the device list.
Double-click on it to open the Properties dialog box.
From the Properties dialog box, select the Driver tab.
Click the Update Driver button, then follow the instructions.
Very important: You must reboot your system to ensure that any driver updates have taken effect.
For more help, visit our Driver Support section for step-by-step videos on how to install drivers for every file type.