EAPPSGLS.INF Driver File Contents (W2OFNT40.EXE)

;#
;| GLSET.INF:   Device information file for
;|              ELSA Application Settings
;|
;| Copyright (c) 1996-98 ELSA AG, Aachen (Germany)
;|
;| 18.11.1998
;|
;+----------------------------------------------------------------------

[version]
signature="$Chicago$"
Provider=ELSA AG, Germany

[DefaultInstall.NT]
CopyFiles = Util.Files.Sys, Util.Files.Inf
AddReg    = Util.Add.Reg.NT, Util.Add.Reg.Apps, Util.Add.Reg.Default
DelFiles  = Util.Files.Old
DelReg	  = Util.Del.Reg.NT

[DefaultInstall]
CopyFiles = Util.Files.Sys, Util.Files.Inf
AddReg    = Util.Add.Reg.NT, Util.Add.Reg.Apps, Util.Add.Reg.Default

[DefaultUnInstall]
DelFiles  = Util.Files.Sys, Util.Files.Inf, Util.SourceFiles.Del, Util.Files.Install
DelReg    = Util.Del.Reg

[DestinationDirs]
Util.Files.Sys 	= 10,%ELSAUTIL%
Util.Files.Data = 10,%ELSAUTIL%
Util.Files.Old  = 10,%ELSAUTIL%
Util.Files.Help = 11
Util.Files.Inf 	= 17
Util.SourceFiles.Del = 10,%ELSAUTIL%\INSTALL

[SourceDisksNames]
1="ELSA WINNERware CD",GLSET.CAB,

[Util.Add.Reg.NT]
HKLM,%UNINSTALL%,DisplayName,,"%NAME%"
HKLM,%UNINSTALL%,UninstallString,,"rundll32.exe setupapi.dll,InstallHinfSection DefaultUninstall 132 %17%\%INFFILE%"
HKLM,%PROPPAGE%,,,"%CLSID%"
HKLM,%WINMANSUITE%\%CLSID%,,,%MAINFILE%
HKCR,CLSID\%CLSID%,,,"%NAME%"
HKCR,CLSID\%CLSID%\InprocServer32,,,"%10%\%ELSAUTIL%\%MAINFILE%"
HKCR,CLSID\%CLSID%\InprocServer32,"ThreadingModel",,"Apartment"

[Util.Del.Reg]
HKLM,%UNINSTALL%
HKLM,%PROPPAGE%
HKLM,%WINMANSUITE%\%CLSID%
HKLM,%GLSETTINGS%
HKCR,CLSID\%CLSID%

[Util.Del.Reg.NT]
HKLM,%GLSETTINGS%\2\Defaults

[SourceDisksFiles]
GLSET.DLL    = 1
GLSET_EN.HLP = 1
GLSET_DE.DLL = 1
GLSET_DE.HLP = 1
GLSET_ES.DLL = 1
GLSET_ES.HLP = 1
GLSET_FR.DLL = 1
GLSET_FR.HLP = 1
GLSET_IT.DLL = 1
GLSET_IT.HLP = 1
GLSET_JA.DLL = 1
GLSET_JA.HLP = 1
GLSET_KO.DLL = 1
GLSET_KO.HLP = 1
GLSET_NL.DLL = 1
GLSET_NL.HLP = 1
GLSET_PT.DLL = 1
GLSET_PT.HLP = 1
GLSET_SV.DLL = 1
GLSET_SV.HLP = 1
GLSET_ZH.DLL = 1
GLSET_ZH.HLP = 1
GLSET_ZT.DLL = 1
GLSET_ZT.HLP = 1

[Util.Files.Inf]
%INFFILE%

[Util.Files.Sys]
GLSET.DLL,,,1
GLSET_EN.HLP,,,1
GLSET_DE.DLL,,,1
GLSET_DE.HLP,,,1
GLSET_ES.DLL,,,1
GLSET_ES.HLP,,,1
GLSET_FR.DLL,,,1
GLSET_FR.HLP,,,1
GLSET_IT.DLL,,,1
GLSET_IT.HLP,,,1
GLSET_JA.DLL,,,1
GLSET_JA.HLP,,,1
GLSET_KO.DLL,,,1
GLSET_KO.HLP,,,1
GLSET_NL.DLL,,,1
GLSET_NL.HLP,,,1
GLSET_PT.DLL,,,1
GLSET_PT.HLP,,,1
GLSET_SV.DLL,,,1
GLSET_SV.HLP,,,1
GLSET_ZH.DLL,,,1
GLSET_ZH.HLP,,,1
GLSET_ZT.DLL,,,1
GLSET_ZT.HLP,,,1

[Util.SourceFiles.Del]
%INFFILE%
GLSET.CAB

[Util.Files.Old]
GLSETENG.HLP
GLSETDEU.HLP

[Util.Add.Reg.Default]
HKLM,%GLSETTINGS%,Setting,,"Default Settings"
HKLM,%GLSETDEFAULT%\Default Settings,WHQLDefault,0x10001,1

[Strings]
NAME	    = "ELSA Application Settings"
ELSAUTIL    = "ELSAutil"
MAINFILE    = "GLSET.DLL"
PROPPAGE    = "SOFTWARE\Microsoft\Windows\CurrentVersion\Controls Folder\Display\shellex\PropertySheetHandlers\ELSA GLoria Property Sheet"
UNINSTALL   = "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\GLSet"
WINMANSUITE = "Software\ELSA\WINmanSuite"
CLSID	    = "{BBE4AF40-2CDF-11d0-A8A0-00001B321118}"
GLSETTINGS  = "Software\ELSA\GloriaSettings"

;--------------------------------------------------------------------
; board depending section,
; The following text is automatically generated by ...
;
; -----------    DO NOT EDIT BELOW THIS LINE    ---------------------
;*** automatic generated data *** GLoria Synergy

INFFILE     ="EAPPSGLS.INF"
GLSETTINGS2 ="Software\ELSA\GloriaSettings\ELSA GLoria Synergy"
GLSETDEFAULT="Software\ELSA\GloriaSettings\ELSA GLoria Synergy\Defaults"

[Util.Add.Reg.Apps]
;-------------
;*** 3D Studio MAX 1.x
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,Heidi.IsHeidi,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,Heidi.UseExclusive,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,KTX.SwapHints,0x10001,1
;-------------
;*** 3D Studio MAX 2.x
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,KTX.SwapHints,0x10001,1
;-------------
;*** 3D Studio VIZ 1.x
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,Heidi.IsHeidi,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,Heidi.UseExclusive,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,KTX.SwapHints,0x10001,1
;-------------
;*** 3D Studio VIZ 2.x
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,KTX.SwapHints,0x10001,1
;-------------
;*** ALLPLAN/ALLPLOT
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,KTX.SwapHints,0x10001,1
;-------------
;*** AnySIM
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\AnySIM,KTX.SwapHints,0x10001,1
;-------------
;*** AutoCAD
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\AutoCAD,KTX.SwapHints,0x10001,1
;-------------
;*** AVS/EXPRESS
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,KTX.SwapHints,0x10001,1
;-------------
;*** CADdy++
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\CADdy++,KTX.SwapHints,0x10001,1
;-------------
;*** CATIA/CADAM
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\CATIA/CADAM,KTX.SwapHints,0x10001,1
;-------------
;*** Default Settings
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\Default Settings,KTX.SwapHints,0x10001,1
;-------------
;*** dVISE NT
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\dVISE NT,KTX.SwapHints,0x10001,1
;-------------
;*** Exceed
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\Exceed,KTX.SwapHints,0x10001,1
;-------------
;*** Helix
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\Helix,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\Helix,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\Helix,KTX.SwapHints,0x10001,1
;-------------
;*** HiCAD
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\HiCAD,KTX.SwapHints,0x10001,1
;-------------
;*** Hypermesh
HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\Hypermesh,KTX.SwapHints,0x10001,1
;-------------
;*** I-DEAS Master Series
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,KTX.SwapHints,0x10001,1
;-------------
;*** LightScape
HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\LightScape,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\LightScape,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\LightScape,KTX.SwapHints,0x10001,1
;-------------
;*** LightWave 3D
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\LightWave 3D,KTX.SwapHints,0x10001,1
;-------------
;*** LOGOCAD/TRIGA
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,KTX.SwapHints,0x10001,1
;-------------
;*** Mechanical Desktop
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\Mechanical Desktop,KTX.SwapHints,0x10001,1
;-------------
;*** MicroStation
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\MicroStation,KTX.SwapHints,0x10001,1
;-------------
;*** Open Inventor based Applications
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,KTX.SwapHints,0x10001,1
;-------------
;*** Pro/DESIGNER
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.SupportProDesigner,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,KTX.SwapHints,0x10001,1
;-------------
;*** Pro/ENGINEER
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,KTX.SwapHints,0x10001,1
;-------------
;*** Pro/MECHANICA
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,KTX.SwapHints,0x10001,1
;-------------
;*** PT/Modeler
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\PT/Modeler,KTX.SwapHints,0x10001,1
;-------------
;*** Solid Designer
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Designer,KTX.SwapHints,0x10001,1
;-------------
;*** Solid Edge
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Edge,KTX.SwapHints,0x10001,1
;-------------
;*** Solid Works
HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Works,KTX.SwapHints,0x10001,1
;-------------
;*** Unicenter TNG
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.TextureCompression,0x10001,2
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\Unicenter TNG,KTX.SwapHints,0x10001,1
;-------------
;*** Unigraphics
HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.ForceClipping,0x10001,1
HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\Unigraphics,KTX.SwapHints,0x10001,1
;-------------
;*** visplan
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,OpenGL.TextureCompression,0x10001,2
HKLM,%GLSETDEFAULT%\visplan,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\visplan,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\visplan,KTX.SwapHints,0x10001,1
;-------------
;*** World Tool Kit
HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.TextureCompression,0x10001,2
HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\World Tool Kit,KTX.SwapHints,0x10001,1
Download Driver Pack

How To Update Drivers Manually

After your driver has been downloaded, follow these simple steps to install it.

  • Expand the archive file (if the download file is in zip or rar format).

  • If the expanded file has an .exe extension, double click it and follow the installation instructions.

  • Otherwise, open Device Manager by right-clicking the Start menu and selecting Device Manager.

  • Find the device and model you want to update in the device list.

  • Double-click on it to open the Properties dialog box.

  • From the Properties dialog box, select the Driver tab.

  • Click the Update Driver button, then follow the instructions.

Very important: You must reboot your system to ensure that any driver updates have taken effect.

For more help, visit our Driver Support section for step-by-step videos on how to install drivers for every file type.

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