;# ;| GLSET.INF: Device information file for ;| ELSA Application Settings ;| ;| Copyright (c) 1996-98 ELSA AG, Aachen (Germany) ;| ;| 18.11.1998 ;| ;+---------------------------------------------------------------------- [version] signature="$Chicago$" Provider=ELSA AG, Germany [DefaultInstall.NT] CopyFiles = Util.Files.Sys, Util.Files.Inf AddReg = Util.Add.Reg.NT, Util.Add.Reg.Apps, Util.Add.Reg.Default DelFiles = Util.Files.Old DelReg = Util.Del.Reg.NT [DefaultInstall] CopyFiles = Util.Files.Sys, Util.Files.Inf AddReg = Util.Add.Reg.NT, Util.Add.Reg.Apps, Util.Add.Reg.Default [DefaultUnInstall] DelFiles = Util.Files.Sys, Util.Files.Inf, Util.SourceFiles.Del, Util.Files.Install DelReg = Util.Del.Reg [DestinationDirs] Util.Files.Sys = 10,%ELSAUTIL% Util.Files.Data = 10,%ELSAUTIL% Util.Files.Old = 10,%ELSAUTIL% Util.Files.Help = 11 Util.Files.Inf = 17 Util.SourceFiles.Del = 10,%ELSAUTIL%\INSTALL [SourceDisksNames] 1="ELSA WINNERware CD",GLSET.CAB, [Util.Add.Reg.NT] HKLM,%UNINSTALL%,DisplayName,,"%NAME%" HKLM,%UNINSTALL%,UninstallString,,"rundll32.exe setupapi.dll,InstallHinfSection DefaultUninstall 132 %17%\%INFFILE%" HKLM,%PROPPAGE%,,,"%CLSID%" HKLM,%WINMANSUITE%\%CLSID%,,,%MAINFILE% HKCR,CLSID\%CLSID%,,,"%NAME%" HKCR,CLSID\%CLSID%\InprocServer32,,,"%10%\%ELSAUTIL%\%MAINFILE%" HKCR,CLSID\%CLSID%\InprocServer32,"ThreadingModel",,"Apartment" [Util.Del.Reg] HKLM,%UNINSTALL% HKLM,%PROPPAGE% HKLM,%WINMANSUITE%\%CLSID% HKLM,%GLSETTINGS% HKCR,CLSID\%CLSID% [Util.Del.Reg.NT] HKLM,%GLSETTINGS%\2\Defaults [SourceDisksFiles] GLSET.DLL = 1 GLSET_EN.HLP = 1 GLSET_DE.DLL = 1 GLSET_DE.HLP = 1 GLSET_ES.DLL = 1 GLSET_ES.HLP = 1 GLSET_FR.DLL = 1 GLSET_FR.HLP = 1 GLSET_IT.DLL = 1 GLSET_IT.HLP = 1 GLSET_JA.DLL = 1 GLSET_JA.HLP = 1 GLSET_KO.DLL = 1 GLSET_KO.HLP = 1 GLSET_NL.DLL = 1 GLSET_NL.HLP = 1 GLSET_PT.DLL = 1 GLSET_PT.HLP = 1 GLSET_SV.DLL = 1 GLSET_SV.HLP = 1 GLSET_ZH.DLL = 1 GLSET_ZH.HLP = 1 GLSET_ZT.DLL = 1 GLSET_ZT.HLP = 1 [Util.Files.Inf] %INFFILE% [Util.Files.Sys] GLSET.DLL,,,1 GLSET_EN.HLP,,,1 GLSET_DE.DLL,,,1 GLSET_DE.HLP,,,1 GLSET_ES.DLL,,,1 GLSET_ES.HLP,,,1 GLSET_FR.DLL,,,1 GLSET_FR.HLP,,,1 GLSET_IT.DLL,,,1 GLSET_IT.HLP,,,1 GLSET_JA.DLL,,,1 GLSET_JA.HLP,,,1 GLSET_KO.DLL,,,1 GLSET_KO.HLP,,,1 GLSET_NL.DLL,,,1 GLSET_NL.HLP,,,1 GLSET_PT.DLL,,,1 GLSET_PT.HLP,,,1 GLSET_SV.DLL,,,1 GLSET_SV.HLP,,,1 GLSET_ZH.DLL,,,1 GLSET_ZH.HLP,,,1 GLSET_ZT.DLL,,,1 GLSET_ZT.HLP,,,1 [Util.SourceFiles.Del] %INFFILE% GLSET.CAB [Util.Files.Old] GLSETENG.HLP GLSETDEU.HLP [Util.Add.Reg.Default] HKLM,%GLSETTINGS%,Setting,,"Default Settings" HKLM,%GLSETDEFAULT%\Default Settings,WHQLDefault,0x10001,1 [Strings] NAME = "ELSA Application Settings" ELSAUTIL = "ELSAutil" MAINFILE = "GLSET.DLL" PROPPAGE = "SOFTWARE\Microsoft\Windows\CurrentVersion\Controls Folder\Display\shellex\PropertySheetHandlers\ELSA GLoria Property Sheet" UNINSTALL = "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\GLSet" WINMANSUITE = "Software\ELSA\WINmanSuite" CLSID = "{BBE4AF40-2CDF-11d0-A8A0-00001B321118}" GLSETTINGS = "Software\ELSA\GloriaSettings" ;-------------------------------------------------------------------- ; board depending section, ; The following text is automatically generated by ... ; ; ----------- DO NOT EDIT BELOW THIS LINE --------------------- ;*** automatic generated data *** GLoria Synergy INFFILE ="EAPPSGLS.INF" GLSETTINGS2 ="Software\ELSA\GloriaSettings\ELSA GLoria Synergy" GLSETDEFAULT="Software\ELSA\GloriaSettings\ELSA GLoria Synergy\Defaults" [Util.Add.Reg.Apps] ;------------- ;*** 3D Studio MAX 1.x HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.ExportAlpha,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.PFD_STEREO,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.VBlankWait,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.TextureCompression,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.PreserveTrueColorTextures,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.IsSoftimage_301,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.IsSoftimage_35_37,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,Heidi.IsHeidi,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,Heidi.UseExclusive,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,Heidi.UseLinearTextureFilter,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,EnableDeviceBitmaps,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.SupportProDesigner,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.ForceClipping,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.DisableTexturePatching,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.ForceStencil,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.PFD_Type_ColorIndex,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.LBPatched,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.TextureTransientOnly,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,KTX.BufferRegions,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,KTX.SwapHints,0x10001,1 ;------------- ;*** 3D Studio MAX 2.x HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.PFD_SUPPORT_GDI,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.PFD_STEREO,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.VBlankWait,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,OpenGL.EnableP2Antialias,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,OpenGL.PreserveTrueColorTextures,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,OpenGL.IsSoftimage_301,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,OpenGL.IsSoftimage_35_37,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,Heidi.IsHeidi,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,Heidi.UseExclusive,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,Heidi.UseLinearTextureFilter,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,EnableDeviceBitmaps,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,OpenGL.SupportProDesigner,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,OpenGL.ForceClipping,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,OpenGL.DisableTexturePatching,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.ForceStencil,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.PFD_Type_ColorIndex,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.LBPatched,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.TextureTransientOnly,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,KTX.BufferRegions,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,KTX.SwapHints,0x10001,1 ;------------- ;*** 3D Studio VIZ 1.x HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.ExportAlpha,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.PFD_STEREO,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.VBlankWait,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.TextureCompression,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.PreserveTrueColorTextures,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.IsSoftimage_301,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.IsSoftimage_35_37,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,Heidi.IsHeidi,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,Heidi.UseExclusive,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,Heidi.UseLinearTextureFilter,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,EnableDeviceBitmaps,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.SupportProDesigner,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.ForceClipping,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.DisableTexturePatching,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.ForceStencil,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.PFD_Type_ColorIndex,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.LBPatched,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.TextureTransientOnly,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,KTX.BufferRegions,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,KTX.SwapHints,0x10001,1 ;------------- ;*** 3D Studio VIZ 2.x HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.PFD_SUPPORT_GDI,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.PFD_STEREO,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.VBlankWait,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,OpenGL.EnableP2Antialias,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,OpenGL.PreserveTrueColorTextures,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,OpenGL.IsSoftimage_301,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,OpenGL.IsSoftimage_35_37,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,Heidi.IsHeidi,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,Heidi.UseExclusive,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,Heidi.UseLinearTextureFilter,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,EnableDeviceBitmaps,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,OpenGL.SupportProDesigner,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,OpenGL.ForceClipping,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,OpenGL.DisableTexturePatching,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.ForceStencil,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.PFD_Type_ColorIndex,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.LBPatched,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.TextureTransientOnly,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,KTX.BufferRegions,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,KTX.SwapHints,0x10001,1 ;------------- ;*** ALLPLAN/ALLPLOT HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.PFD_SUPPORT_GDI,0x10001,0 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.PFD_STEREO,0x10001,0 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.VBlankWait,0x10001,0 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.EnableP2Antialias,0x10001,1 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.TextureCompression,0x10001,1 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.PreserveTrueColorTextures,0x10001,0 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.IsSoftimage_301,0x10001,0 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.IsSoftimage_35_37,0x10001,0 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,Heidi.IsHeidi,0x10001,0 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,Heidi.UseExclusive,0x10001,0 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,Heidi.UseLinearTextureFilter,0x10001,0 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,EnableDeviceBitmaps,0x10001,1 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.SupportProDesigner,0x10001,0 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.ForceClipping,0x10001,0 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.DisableTexturePatching,0x10001,0 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.ForceStencil,0x10001,0 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.PFD_Type_ColorIndex,0x10001,0 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.LBPatched,0x10001,0 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.TextureTransientOnly,0x10001,0 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,KTX.BufferRegions,0x10001,1 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,KTX.SwapHints,0x10001,1 ;------------- ;*** AnySIM HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.PFD_SUPPORT_GDI,0x10001,0 HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0 HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.PFD_STEREO,0x10001,0 HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.VBlankWait,0x10001,0 HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0 HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.TextureCompression,0x10001,1 HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.PreserveTrueColorTextures,0x10001,0 HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0 HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.IsSoftimage_301,0x10001,0 HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.IsSoftimage_35_37,0x10001,0 HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\AnySIM,Heidi.IsHeidi,0x10001,0 HKLM,%GLSETDEFAULT%\AnySIM,Heidi.UseExclusive,0x10001,0 HKLM,%GLSETDEFAULT%\AnySIM,Heidi.UseLinearTextureFilter,0x10001,0 HKLM,%GLSETDEFAULT%\AnySIM,EnableDeviceBitmaps,0x10001,1 HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.SupportProDesigner,0x10001,0 HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.ForceClipping,0x10001,0 HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.DisableTexturePatching,0x10001,0 HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.ForceStencil,0x10001,0 HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.PFD_Type_ColorIndex,0x10001,0 HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.LBPatched,0x10001,0 HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.TextureTransientOnly,0x10001,0 HKLM,%GLSETDEFAULT%\AnySIM,KTX.BufferRegions,0x10001,1 HKLM,%GLSETDEFAULT%\AnySIM,KTX.SwapHints,0x10001,1 ;------------- ;*** AutoCAD HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.PFD_SUPPORT_GDI,0x10001,0 HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0 HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.PFD_STEREO,0x10001,0 HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.VBlankWait,0x10001,0 HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0 HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.TextureCompression,0x10001,1 HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.PreserveTrueColorTextures,0x10001,0 HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0 HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.IsSoftimage_301,0x10001,0 HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.IsSoftimage_35_37,0x10001,0 HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\AutoCAD,Heidi.IsHeidi,0x10001,0 HKLM,%GLSETDEFAULT%\AutoCAD,Heidi.UseExclusive,0x10001,0 HKLM,%GLSETDEFAULT%\AutoCAD,Heidi.UseLinearTextureFilter,0x10001,0 HKLM,%GLSETDEFAULT%\AutoCAD,EnableDeviceBitmaps,0x10001,1 HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.SupportProDesigner,0x10001,0 HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.ForceClipping,0x10001,0 HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.DisableTexturePatching,0x10001,0 HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.ForceStencil,0x10001,0 HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.PFD_Type_ColorIndex,0x10001,0 HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.LBPatched,0x10001,0 HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.TextureTransientOnly,0x10001,0 HKLM,%GLSETDEFAULT%\AutoCAD,KTX.BufferRegions,0x10001,1 HKLM,%GLSETDEFAULT%\AutoCAD,KTX.SwapHints,0x10001,1 ;------------- ;*** AVS/EXPRESS HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.PFD_SUPPORT_GDI,0x10001,0 HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0 HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.PFD_STEREO,0x10001,0 HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.VBlankWait,0x10001,0 HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0 HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.TextureCompression,0x10001,1 HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.PreserveTrueColorTextures,0x10001,0 HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0 HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.IsSoftimage_301,0x10001,0 HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.IsSoftimage_35_37,0x10001,0 HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\AVS/EXPRESS,Heidi.IsHeidi,0x10001,0 HKLM,%GLSETDEFAULT%\AVS/EXPRESS,Heidi.UseExclusive,0x10001,0 HKLM,%GLSETDEFAULT%\AVS/EXPRESS,Heidi.UseLinearTextureFilter,0x10001,0 HKLM,%GLSETDEFAULT%\AVS/EXPRESS,EnableDeviceBitmaps,0x10001,1 HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.SupportProDesigner,0x10001,0 HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.ForceClipping,0x10001,0 HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.DisableTexturePatching,0x10001,0 HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.ForceStencil,0x10001,0 HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.PFD_Type_ColorIndex,0x10001,0 HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.LBPatched,0x10001,0 HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.TextureTransientOnly,0x10001,0 HKLM,%GLSETDEFAULT%\AVS/EXPRESS,KTX.BufferRegions,0x10001,1 HKLM,%GLSETDEFAULT%\AVS/EXPRESS,KTX.SwapHints,0x10001,1 ;------------- ;*** CADdy++ HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.PFD_SUPPORT_GDI,0x10001,0 HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0 HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.PFD_STEREO,0x10001,0 HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.VBlankWait,0x10001,0 HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0 HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.EnableP2Antialias,0x10001,1 HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.PreserveTrueColorTextures,0x10001,0 HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0 HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.IsSoftimage_301,0x10001,0 HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.IsSoftimage_35_37,0x10001,0 HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\CADdy++,Heidi.IsHeidi,0x10001,0 HKLM,%GLSETDEFAULT%\CADdy++,Heidi.UseExclusive,0x10001,0 HKLM,%GLSETDEFAULT%\CADdy++,Heidi.UseLinearTextureFilter,0x10001,0 HKLM,%GLSETDEFAULT%\CADdy++,EnableDeviceBitmaps,0x10001,1 HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.SupportProDesigner,0x10001,0 HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.ForceClipping,0x10001,0 HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.DisableTexturePatching,0x10001,0 HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.ForceStencil,0x10001,0 HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.PFD_Type_ColorIndex,0x10001,0 HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.LBPatched,0x10001,0 HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.TextureTransientOnly,0x10001,0 HKLM,%GLSETDEFAULT%\CADdy++,KTX.BufferRegions,0x10001,1 HKLM,%GLSETDEFAULT%\CADdy++,KTX.SwapHints,0x10001,1 ;------------- ;*** CATIA/CADAM HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.PFD_SUPPORT_GDI,0x10001,0 HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0 HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.PFD_STEREO,0x10001,0 HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.VBlankWait,0x10001,0 HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0 HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.EnableP2Antialias,0x10001,1 HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.PreserveTrueColorTextures,0x10001,0 HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0 HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.IsSoftimage_301,0x10001,0 HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.IsSoftimage_35_37,0x10001,0 HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\CATIA/CADAM,Heidi.IsHeidi,0x10001,0 HKLM,%GLSETDEFAULT%\CATIA/CADAM,Heidi.UseExclusive,0x10001,0 HKLM,%GLSETDEFAULT%\CATIA/CADAM,Heidi.UseLinearTextureFilter,0x10001,0 HKLM,%GLSETDEFAULT%\CATIA/CADAM,EnableDeviceBitmaps,0x10001,1 HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.SupportProDesigner,0x10001,0 HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.ForceClipping,0x10001,0 HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.DisableTexturePatching,0x10001,0 HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.ForceStencil,0x10001,0 HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.PFD_Type_ColorIndex,0x10001,0 HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.LBPatched,0x10001,0 HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.TextureTransientOnly,0x10001,0 HKLM,%GLSETDEFAULT%\CATIA/CADAM,KTX.BufferRegions,0x10001,1 HKLM,%GLSETDEFAULT%\CATIA/CADAM,KTX.SwapHints,0x10001,1 ;------------- ;*** Default Settings HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.PFD_SUPPORT_GDI,0x10001,0 HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0 HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.PFD_STEREO,0x10001,0 HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.VBlankWait,0x10001,0 HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0 HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.EnableP2Antialias,0x10001,1 HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.PreserveTrueColorTextures,0x10001,0 HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0 HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.IsSoftimage_301,0x10001,0 HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.IsSoftimage_35_37,0x10001,0 HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\Default Settings,Heidi.IsHeidi,0x10001,0 HKLM,%GLSETDEFAULT%\Default Settings,Heidi.UseExclusive,0x10001,0 HKLM,%GLSETDEFAULT%\Default Settings,Heidi.UseLinearTextureFilter,0x10001,0 HKLM,%GLSETDEFAULT%\Default Settings,EnableDeviceBitmaps,0x10001,1 HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.SupportProDesigner,0x10001,0 HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.ForceClipping,0x10001,0 HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.DisableTexturePatching,0x10001,0 HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.ForceStencil,0x10001,0 HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.PFD_Type_ColorIndex,0x10001,0 HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.LBPatched,0x10001,0 HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.TextureTransientOnly,0x10001,0 HKLM,%GLSETDEFAULT%\Default Settings,KTX.BufferRegions,0x10001,1 HKLM,%GLSETDEFAULT%\Default Settings,KTX.SwapHints,0x10001,1 ;------------- ;*** dVISE NT HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.PFD_SUPPORT_GDI,0x10001,0 HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0 HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.PFD_STEREO,0x10001,0 HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.VBlankWait,0x10001,0 HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0 HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.TextureCompression,0x10001,1 HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.PreserveTrueColorTextures,0x10001,0 HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0 HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.IsSoftimage_301,0x10001,0 HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.IsSoftimage_35_37,0x10001,0 HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\dVISE NT,Heidi.IsHeidi,0x10001,0 HKLM,%GLSETDEFAULT%\dVISE NT,Heidi.UseExclusive,0x10001,0 HKLM,%GLSETDEFAULT%\dVISE NT,Heidi.UseLinearTextureFilter,0x10001,0 HKLM,%GLSETDEFAULT%\dVISE NT,EnableDeviceBitmaps,0x10001,1 HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.SupportProDesigner,0x10001,0 HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.ForceClipping,0x10001,0 HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.DisableTexturePatching,0x10001,0 HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.ForceStencil,0x10001,0 HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.PFD_Type_ColorIndex,0x10001,0 HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.LBPatched,0x10001,0 HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.TextureTransientOnly,0x10001,0 HKLM,%GLSETDEFAULT%\dVISE NT,KTX.BufferRegions,0x10001,1 HKLM,%GLSETDEFAULT%\dVISE NT,KTX.SwapHints,0x10001,1 ;------------- ;*** Exceed HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.PFD_SUPPORT_GDI,0x10001,0 HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0 HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.PFD_STEREO,0x10001,0 HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.VBlankWait,0x10001,0 HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0 HKLM,%GLSETDEFAULT%\Exceed,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\Exceed,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\Exceed,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\Exceed,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\Exceed,OpenGL.PreserveTrueColorTextures,0x10001,0 HKLM,%GLSETDEFAULT%\Exceed,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0 HKLM,%GLSETDEFAULT%\Exceed,OpenGL.IsSoftimage_301,0x10001,0 HKLM,%GLSETDEFAULT%\Exceed,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\Exceed,OpenGL.IsSoftimage_35_37,0x10001,0 HKLM,%GLSETDEFAULT%\Exceed,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\Exceed,Heidi.IsHeidi,0x10001,0 HKLM,%GLSETDEFAULT%\Exceed,Heidi.UseExclusive,0x10001,0 HKLM,%GLSETDEFAULT%\Exceed,Heidi.UseLinearTextureFilter,0x10001,0 HKLM,%GLSETDEFAULT%\Exceed,EnableDeviceBitmaps,0x10001,1 HKLM,%GLSETDEFAULT%\Exceed,OpenGL.SupportProDesigner,0x10001,0 HKLM,%GLSETDEFAULT%\Exceed,OpenGL.ForceClipping,0x10001,0 HKLM,%GLSETDEFAULT%\Exceed,OpenGL.DisableTexturePatching,0x10001,0 HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.ForceStencil,0x10001,0 HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.PFD_Type_ColorIndex,0x10001,0 HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.LBPatched,0x10001,0 HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.TextureTransientOnly,0x10001,0 HKLM,%GLSETDEFAULT%\Exceed,KTX.BufferRegions,0x10001,1 HKLM,%GLSETDEFAULT%\Exceed,KTX.SwapHints,0x10001,1 ;------------- ;*** Helix HKLM,%GLSETDEFAULT%\Helix,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\Helix,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\Helix,ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\Helix,ICDInterface.ExportAlpha,0x10001,1 HKLM,%GLSETDEFAULT%\Helix,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\Helix,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0 HKLM,%GLSETDEFAULT%\Helix,ICDInterface.PFD_STEREO,0x10001,0 HKLM,%GLSETDEFAULT%\Helix,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\Helix,ICDInterface.VBlankWait,0x10001,0 HKLM,%GLSETDEFAULT%\Helix,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0 HKLM,%GLSETDEFAULT%\Helix,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\Helix,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\Helix,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\Helix,OpenGL.TextureCompression,0x10001,1 HKLM,%GLSETDEFAULT%\Helix,OpenGL.PreserveTrueColorTextures,0x10001,0 HKLM,%GLSETDEFAULT%\Helix,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0 HKLM,%GLSETDEFAULT%\Helix,OpenGL.IsSoftimage_301,0x10001,0 HKLM,%GLSETDEFAULT%\Helix,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\Helix,OpenGL.IsSoftimage_35_37,0x10001,0 HKLM,%GLSETDEFAULT%\Helix,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\Helix,Heidi.IsHeidi,0x10001,0 HKLM,%GLSETDEFAULT%\Helix,Heidi.UseExclusive,0x10001,0 HKLM,%GLSETDEFAULT%\Helix,Heidi.UseLinearTextureFilter,0x10001,0 HKLM,%GLSETDEFAULT%\Helix,EnableDeviceBitmaps,0x10001,1 HKLM,%GLSETDEFAULT%\Helix,OpenGL.SupportProDesigner,0x10001,0 HKLM,%GLSETDEFAULT%\Helix,OpenGL.ForceClipping,0x10001,0 HKLM,%GLSETDEFAULT%\Helix,OpenGL.DisableTexturePatching,0x10001,0 HKLM,%GLSETDEFAULT%\Helix,ICDInterface.ForceStencil,0x10001,0 HKLM,%GLSETDEFAULT%\Helix,ICDInterface.PFD_Type_ColorIndex,0x10001,0 HKLM,%GLSETDEFAULT%\Helix,ICDInterface.LBPatched,0x10001,0 HKLM,%GLSETDEFAULT%\Helix,ICDInterface.TextureTransientOnly,0x10001,0 HKLM,%GLSETDEFAULT%\Helix,KTX.BufferRegions,0x10001,1 HKLM,%GLSETDEFAULT%\Helix,KTX.SwapHints,0x10001,1 ;------------- ;*** HiCAD HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.PFD_SUPPORT_GDI,0x10001,0 HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0 HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.PFD_STEREO,0x10001,0 HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.VBlankWait,0x10001,0 HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0 HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.EnableP2Antialias,0x10001,1 HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.PreserveTrueColorTextures,0x10001,0 HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0 HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.IsSoftimage_301,0x10001,0 HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.IsSoftimage_35_37,0x10001,0 HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\HiCAD,Heidi.IsHeidi,0x10001,0 HKLM,%GLSETDEFAULT%\HiCAD,Heidi.UseExclusive,0x10001,0 HKLM,%GLSETDEFAULT%\HiCAD,Heidi.UseLinearTextureFilter,0x10001,0 HKLM,%GLSETDEFAULT%\HiCAD,EnableDeviceBitmaps,0x10001,1 HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.SupportProDesigner,0x10001,0 HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.ForceClipping,0x10001,0 HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.DisableTexturePatching,0x10001,0 HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.ForceStencil,0x10001,0 HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.PFD_Type_ColorIndex,0x10001,0 HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.LBPatched,0x10001,0 HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.TextureTransientOnly,0x10001,0 HKLM,%GLSETDEFAULT%\HiCAD,KTX.BufferRegions,0x10001,1 HKLM,%GLSETDEFAULT%\HiCAD,KTX.SwapHints,0x10001,1 ;------------- ;*** Hypermesh HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.PFD_SUPPORT_GDI,0x10001,0 HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0 HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.PFD_STEREO,0x10001,0 HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.VBlankWait,0x10001,0 HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0 HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.EnableP2Antialias,0x10001,1 HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.PreserveTrueColorTextures,0x10001,0 HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0 HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.IsSoftimage_301,0x10001,0 HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.IsSoftimage_35_37,0x10001,0 HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\Hypermesh,Heidi.IsHeidi,0x10001,0 HKLM,%GLSETDEFAULT%\Hypermesh,Heidi.UseExclusive,0x10001,0 HKLM,%GLSETDEFAULT%\Hypermesh,Heidi.UseLinearTextureFilter,0x10001,0 HKLM,%GLSETDEFAULT%\Hypermesh,EnableDeviceBitmaps,0x10001,1 HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.SupportProDesigner,0x10001,0 HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.ForceClipping,0x10001,0 HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.DisableTexturePatching,0x10001,0 HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.ForceStencil,0x10001,0 HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.PFD_Type_ColorIndex,0x10001,0 HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.LBPatched,0x10001,0 HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.TextureTransientOnly,0x10001,0 HKLM,%GLSETDEFAULT%\Hypermesh,KTX.BufferRegions,0x10001,1 HKLM,%GLSETDEFAULT%\Hypermesh,KTX.SwapHints,0x10001,1 ;------------- ;*** I-DEAS Master Series HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.ExportAlpha,0x10001,1 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.PFD_STEREO,0x10001,0 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.VBlankWait,0x10001,0 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.TextureCompression,0x10001,1 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.PreserveTrueColorTextures,0x10001,0 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.IsSoftimage_301,0x10001,0 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.IsSoftimage_35_37,0x10001,0 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,Heidi.IsHeidi,0x10001,0 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,Heidi.UseExclusive,0x10001,0 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,Heidi.UseLinearTextureFilter,0x10001,0 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,EnableDeviceBitmaps,0x10001,1 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.SupportProDesigner,0x10001,0 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.ForceClipping,0x10001,0 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.DisableTexturePatching,0x10001,0 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.ForceStencil,0x10001,0 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.PFD_Type_ColorIndex,0x10001,0 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.LBPatched,0x10001,0 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.TextureTransientOnly,0x10001,0 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,KTX.BufferRegions,0x10001,1 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,KTX.SwapHints,0x10001,1 ;------------- ;*** LightScape HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.PFD_SUPPORT_GDI,0x10001,0 HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0 HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.PFD_STEREO,0x10001,0 HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.VBlankWait,0x10001,0 HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0 HKLM,%GLSETDEFAULT%\LightScape,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\LightScape,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\LightScape,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\LightScape,OpenGL.TextureCompression,0x10001,1 HKLM,%GLSETDEFAULT%\LightScape,OpenGL.PreserveTrueColorTextures,0x10001,0 HKLM,%GLSETDEFAULT%\LightScape,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0 HKLM,%GLSETDEFAULT%\LightScape,OpenGL.IsSoftimage_301,0x10001,0 HKLM,%GLSETDEFAULT%\LightScape,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\LightScape,OpenGL.IsSoftimage_35_37,0x10001,0 HKLM,%GLSETDEFAULT%\LightScape,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\LightScape,Heidi.IsHeidi,0x10001,0 HKLM,%GLSETDEFAULT%\LightScape,Heidi.UseExclusive,0x10001,0 HKLM,%GLSETDEFAULT%\LightScape,Heidi.UseLinearTextureFilter,0x10001,0 HKLM,%GLSETDEFAULT%\LightScape,EnableDeviceBitmaps,0x10001,1 HKLM,%GLSETDEFAULT%\LightScape,OpenGL.SupportProDesigner,0x10001,0 HKLM,%GLSETDEFAULT%\LightScape,OpenGL.ForceClipping,0x10001,0 HKLM,%GLSETDEFAULT%\LightScape,OpenGL.DisableTexturePatching,0x10001,0 HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.ForceStencil,0x10001,0 HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.PFD_Type_ColorIndex,0x10001,0 HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.LBPatched,0x10001,0 HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.TextureTransientOnly,0x10001,0 HKLM,%GLSETDEFAULT%\LightScape,KTX.BufferRegions,0x10001,1 HKLM,%GLSETDEFAULT%\LightScape,KTX.SwapHints,0x10001,1 ;------------- ;*** LightWave 3D HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.PFD_SUPPORT_GDI,0x10001,0 HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0 HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.PFD_STEREO,0x10001,0 HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.VBlankWait,0x10001,0 HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0 HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.TextureCompression,0x10001,1 HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.PreserveTrueColorTextures,0x10001,0 HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0 HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.IsSoftimage_301,0x10001,0 HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.IsSoftimage_35_37,0x10001,0 HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\LightWave 3D,Heidi.IsHeidi,0x10001,0 HKLM,%GLSETDEFAULT%\LightWave 3D,Heidi.UseExclusive,0x10001,0 HKLM,%GLSETDEFAULT%\LightWave 3D,Heidi.UseLinearTextureFilter,0x10001,0 HKLM,%GLSETDEFAULT%\LightWave 3D,EnableDeviceBitmaps,0x10001,1 HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.SupportProDesigner,0x10001,0 HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.ForceClipping,0x10001,0 HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.DisableTexturePatching,0x10001,0 HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.ForceStencil,0x10001,0 HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.PFD_Type_ColorIndex,0x10001,0 HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.LBPatched,0x10001,0 HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.TextureTransientOnly,0x10001,0 HKLM,%GLSETDEFAULT%\LightWave 3D,KTX.BufferRegions,0x10001,1 HKLM,%GLSETDEFAULT%\LightWave 3D,KTX.SwapHints,0x10001,1 ;------------- ;*** LOGOCAD/TRIGA HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.PFD_STEREO,0x10001,0 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.VBlankWait,0x10001,0 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.TextureCompression,0x10001,1 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.PreserveTrueColorTextures,0x10001,0 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.IsSoftimage_301,0x10001,0 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.IsSoftimage_35_37,0x10001,0 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,Heidi.IsHeidi,0x10001,0 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,Heidi.UseExclusive,0x10001,0 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,Heidi.UseLinearTextureFilter,0x10001,0 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,EnableDeviceBitmaps,0x10001,1 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.SupportProDesigner,0x10001,0 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.ForceClipping,0x10001,0 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.DisableTexturePatching,0x10001,0 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.ForceStencil,0x10001,0 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.PFD_Type_ColorIndex,0x10001,0 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.LBPatched,0x10001,0 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.TextureTransientOnly,0x10001,0 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,KTX.BufferRegions,0x10001,1 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,KTX.SwapHints,0x10001,1 ;------------- ;*** Mechanical Desktop HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.PFD_SUPPORT_GDI,0x10001,0 HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0 HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.PFD_STEREO,0x10001,0 HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.VBlankWait,0x10001,0 HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0 HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.TextureCompression,0x10001,1 HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.PreserveTrueColorTextures,0x10001,0 HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0 HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.IsSoftimage_301,0x10001,0 HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.IsSoftimage_35_37,0x10001,0 HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\Mechanical Desktop,Heidi.IsHeidi,0x10001,0 HKLM,%GLSETDEFAULT%\Mechanical Desktop,Heidi.UseExclusive,0x10001,0 HKLM,%GLSETDEFAULT%\Mechanical Desktop,Heidi.UseLinearTextureFilter,0x10001,0 HKLM,%GLSETDEFAULT%\Mechanical Desktop,EnableDeviceBitmaps,0x10001,1 HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.SupportProDesigner,0x10001,0 HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.ForceClipping,0x10001,0 HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.DisableTexturePatching,0x10001,0 HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.ForceStencil,0x10001,0 HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.PFD_Type_ColorIndex,0x10001,0 HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.LBPatched,0x10001,0 HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.TextureTransientOnly,0x10001,0 HKLM,%GLSETDEFAULT%\Mechanical Desktop,KTX.BufferRegions,0x10001,1 HKLM,%GLSETDEFAULT%\Mechanical Desktop,KTX.SwapHints,0x10001,1 ;------------- ;*** MicroStation HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0 HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.PFD_STEREO,0x10001,0 HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.VBlankWait,0x10001,0 HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0 HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.TextureCompression,0x10001,1 HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.PreserveTrueColorTextures,0x10001,0 HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0 HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.IsSoftimage_301,0x10001,0 HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.IsSoftimage_35_37,0x10001,0 HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\MicroStation,Heidi.IsHeidi,0x10001,0 HKLM,%GLSETDEFAULT%\MicroStation,Heidi.UseExclusive,0x10001,0 HKLM,%GLSETDEFAULT%\MicroStation,Heidi.UseLinearTextureFilter,0x10001,0 HKLM,%GLSETDEFAULT%\MicroStation,EnableDeviceBitmaps,0x10001,1 HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.SupportProDesigner,0x10001,0 HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.ForceClipping,0x10001,0 HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.DisableTexturePatching,0x10001,0 HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.ForceStencil,0x10001,0 HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.PFD_Type_ColorIndex,0x10001,0 HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.LBPatched,0x10001,0 HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.TextureTransientOnly,0x10001,0 HKLM,%GLSETDEFAULT%\MicroStation,KTX.BufferRegions,0x10001,1 HKLM,%GLSETDEFAULT%\MicroStation,KTX.SwapHints,0x10001,1 ;------------- ;*** Open Inventor based Applications HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.PFD_SUPPORT_GDI,0x10001,0 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.PFD_STEREO,0x10001,0 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.VBlankWait,0x10001,0 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.TextureCompression,0x10001,1 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.PreserveTrueColorTextures,0x10001,0 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.IsSoftimage_301,0x10001,0 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.IsSoftimage_35_37,0x10001,0 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,Heidi.IsHeidi,0x10001,0 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,Heidi.UseExclusive,0x10001,0 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,Heidi.UseLinearTextureFilter,0x10001,0 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,EnableDeviceBitmaps,0x10001,1 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.SupportProDesigner,0x10001,0 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.ForceClipping,0x10001,0 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.DisableTexturePatching,0x10001,0 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.ForceStencil,0x10001,0 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.PFD_Type_ColorIndex,0x10001,0 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.LBPatched,0x10001,0 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.TextureTransientOnly,0x10001,0 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,KTX.BufferRegions,0x10001,1 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,KTX.SwapHints,0x10001,1 ;------------- ;*** Pro/DESIGNER HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.PFD_STEREO,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.VBlankWait,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.TextureCompression,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.PreserveTrueColorTextures,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.IsSoftimage_301,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.IsSoftimage_35_37,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,Heidi.IsHeidi,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,Heidi.UseExclusive,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,Heidi.UseLinearTextureFilter,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,EnableDeviceBitmaps,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.SupportProDesigner,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.ForceClipping,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.DisableTexturePatching,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.ForceStencil,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.PFD_Type_ColorIndex,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.LBPatched,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.TextureTransientOnly,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,KTX.BufferRegions,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,KTX.SwapHints,0x10001,1 ;------------- ;*** Pro/ENGINEER HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.PFD_STEREO,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.VBlankWait,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.EnableP2Antialias,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.TextureCompression,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.PreserveTrueColorTextures,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.IsSoftimage_301,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.IsSoftimage_35_37,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,Heidi.IsHeidi,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,Heidi.UseExclusive,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,Heidi.UseLinearTextureFilter,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,EnableDeviceBitmaps,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.SupportProDesigner,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.ForceClipping,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.DisableTexturePatching,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.ForceStencil,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.PFD_Type_ColorIndex,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.LBPatched,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.TextureTransientOnly,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,KTX.BufferRegions,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,KTX.SwapHints,0x10001,1 ;------------- ;*** Pro/MECHANICA HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.PFD_STEREO,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.VBlankWait,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.EnableP2Antialias,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.TextureCompression,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.PreserveTrueColorTextures,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.IsSoftimage_301,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.IsSoftimage_35_37,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,Heidi.IsHeidi,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,Heidi.UseExclusive,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,Heidi.UseLinearTextureFilter,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,EnableDeviceBitmaps,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.SupportProDesigner,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.ForceClipping,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.DisableTexturePatching,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.ForceStencil,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.PFD_Type_ColorIndex,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.LBPatched,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.TextureTransientOnly,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,KTX.BufferRegions,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,KTX.SwapHints,0x10001,1 ;------------- ;*** PT/Modeler HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0 HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.PFD_STEREO,0x10001,0 HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.VBlankWait,0x10001,0 HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0 HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.EnableP2Antialias,0x10001,1 HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.TextureCompression,0x10001,1 HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.PreserveTrueColorTextures,0x10001,0 HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0 HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.IsSoftimage_301,0x10001,0 HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.IsSoftimage_35_37,0x10001,0 HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\PT/Modeler,Heidi.IsHeidi,0x10001,0 HKLM,%GLSETDEFAULT%\PT/Modeler,Heidi.UseExclusive,0x10001,0 HKLM,%GLSETDEFAULT%\PT/Modeler,Heidi.UseLinearTextureFilter,0x10001,0 HKLM,%GLSETDEFAULT%\PT/Modeler,EnableDeviceBitmaps,0x10001,1 HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.SupportProDesigner,0x10001,0 HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.ForceClipping,0x10001,0 HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.DisableTexturePatching,0x10001,0 HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.ForceStencil,0x10001,0 HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.PFD_Type_ColorIndex,0x10001,0 HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.LBPatched,0x10001,0 HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.TextureTransientOnly,0x10001,0 HKLM,%GLSETDEFAULT%\PT/Modeler,KTX.BufferRegions,0x10001,1 HKLM,%GLSETDEFAULT%\PT/Modeler,KTX.SwapHints,0x10001,1 ;------------- ;*** Solid Designer HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.PFD_SUPPORT_GDI,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.PFD_STEREO,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.VBlankWait,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.EnableP2Antialias,0x10001,1 HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.PreserveTrueColorTextures,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.IsSoftimage_301,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.IsSoftimage_35_37,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Designer,Heidi.IsHeidi,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Designer,Heidi.UseExclusive,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Designer,Heidi.UseLinearTextureFilter,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Designer,EnableDeviceBitmaps,0x10001,1 HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.SupportProDesigner,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.ForceClipping,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.DisableTexturePatching,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.ForceStencil,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.PFD_Type_ColorIndex,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.LBPatched,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.TextureTransientOnly,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Designer,KTX.BufferRegions,0x10001,1 HKLM,%GLSETDEFAULT%\Solid Designer,KTX.SwapHints,0x10001,1 ;------------- ;*** Solid Edge HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.ExportAlpha,0x10001,1 HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.PFD_STEREO,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.VBlankWait,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.TextureCompression,0x10001,1 HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.PreserveTrueColorTextures,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.IsSoftimage_301,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.IsSoftimage_35_37,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Edge,Heidi.IsHeidi,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Edge,Heidi.UseExclusive,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Edge,Heidi.UseLinearTextureFilter,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Edge,EnableDeviceBitmaps,0x10001,1 HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.SupportProDesigner,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.ForceClipping,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.DisableTexturePatching,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.ForceStencil,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.PFD_Type_ColorIndex,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.LBPatched,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.TextureTransientOnly,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Edge,KTX.BufferRegions,0x10001,1 HKLM,%GLSETDEFAULT%\Solid Edge,KTX.SwapHints,0x10001,1 ;------------- ;*** Solid Works HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.ExportAlpha,0x10001,1 HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.PFD_STEREO,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.VBlankWait,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.PreserveTrueColorTextures,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.IsSoftimage_301,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.IsSoftimage_35_37,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Works,Heidi.IsHeidi,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Works,Heidi.UseExclusive,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Works,Heidi.UseLinearTextureFilter,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Works,EnableDeviceBitmaps,0x10001,1 HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.SupportProDesigner,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.ForceClipping,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.DisableTexturePatching,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.ForceStencil,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.PFD_Type_ColorIndex,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.LBPatched,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.TextureTransientOnly,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Works,KTX.BufferRegions,0x10001,1 HKLM,%GLSETDEFAULT%\Solid Works,KTX.SwapHints,0x10001,1 ;------------- ;*** Unicenter TNG HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.PFD_SUPPORT_GDI,0x10001,0 HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0 HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.PFD_STEREO,0x10001,0 HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.VBlankWait,0x10001,0 HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0 HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.TextureCompression,0x10001,2 HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.PreserveTrueColorTextures,0x10001,0 HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0 HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.IsSoftimage_301,0x10001,0 HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.IsSoftimage_35_37,0x10001,0 HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\Unicenter TNG,Heidi.IsHeidi,0x10001,0 HKLM,%GLSETDEFAULT%\Unicenter TNG,Heidi.UseExclusive,0x10001,0 HKLM,%GLSETDEFAULT%\Unicenter TNG,Heidi.UseLinearTextureFilter,0x10001,0 HKLM,%GLSETDEFAULT%\Unicenter TNG,EnableDeviceBitmaps,0x10001,1 HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.SupportProDesigner,0x10001,0 HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.ForceClipping,0x10001,0 HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.DisableTexturePatching,0x10001,0 HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.ForceStencil,0x10001,0 HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.PFD_Type_ColorIndex,0x10001,0 HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.LBPatched,0x10001,0 HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.TextureTransientOnly,0x10001,0 HKLM,%GLSETDEFAULT%\Unicenter TNG,KTX.BufferRegions,0x10001,1 HKLM,%GLSETDEFAULT%\Unicenter TNG,KTX.SwapHints,0x10001,1 ;------------- ;*** Unigraphics HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0 HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.PFD_STEREO,0x10001,0 HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.VBlankWait,0x10001,0 HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0 HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.PreserveTrueColorTextures,0x10001,0 HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0 HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.IsSoftimage_301,0x10001,0 HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.IsSoftimage_35_37,0x10001,0 HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\Unigraphics,Heidi.IsHeidi,0x10001,0 HKLM,%GLSETDEFAULT%\Unigraphics,Heidi.UseExclusive,0x10001,0 HKLM,%GLSETDEFAULT%\Unigraphics,Heidi.UseLinearTextureFilter,0x10001,0 HKLM,%GLSETDEFAULT%\Unigraphics,EnableDeviceBitmaps,0x10001,1 HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.SupportProDesigner,0x10001,0 HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.ForceClipping,0x10001,1 HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.DisableTexturePatching,0x10001,0 HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.ForceStencil,0x10001,0 HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.PFD_Type_ColorIndex,0x10001,0 HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.LBPatched,0x10001,0 HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.TextureTransientOnly,0x10001,0 HKLM,%GLSETDEFAULT%\Unigraphics,KTX.BufferRegions,0x10001,1 HKLM,%GLSETDEFAULT%\Unigraphics,KTX.SwapHints,0x10001,1 ;------------- ;*** visplan HKLM,%GLSETDEFAULT%\visplan,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\visplan,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\visplan,ICDInterface.PFD_SUPPORT_GDI,0x10001,0 HKLM,%GLSETDEFAULT%\visplan,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\visplan,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\visplan,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0 HKLM,%GLSETDEFAULT%\visplan,ICDInterface.PFD_STEREO,0x10001,0 HKLM,%GLSETDEFAULT%\visplan,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\visplan,ICDInterface.VBlankWait,0x10001,0 HKLM,%GLSETDEFAULT%\visplan,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0 HKLM,%GLSETDEFAULT%\visplan,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\visplan,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\visplan,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\visplan,OpenGL.TextureCompression,0x10001,2 HKLM,%GLSETDEFAULT%\visplan,OpenGL.PreserveTrueColorTextures,0x10001,0 HKLM,%GLSETDEFAULT%\visplan,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0 HKLM,%GLSETDEFAULT%\visplan,OpenGL.IsSoftimage_301,0x10001,0 HKLM,%GLSETDEFAULT%\visplan,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\visplan,OpenGL.IsSoftimage_35_37,0x10001,0 HKLM,%GLSETDEFAULT%\visplan,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\visplan,Heidi.IsHeidi,0x10001,0 HKLM,%GLSETDEFAULT%\visplan,Heidi.UseExclusive,0x10001,0 HKLM,%GLSETDEFAULT%\visplan,Heidi.UseLinearTextureFilter,0x10001,0 HKLM,%GLSETDEFAULT%\visplan,EnableDeviceBitmaps,0x10001,1 HKLM,%GLSETDEFAULT%\visplan,OpenGL.SupportProDesigner,0x10001,0 HKLM,%GLSETDEFAULT%\visplan,OpenGL.ForceClipping,0x10001,0 HKLM,%GLSETDEFAULT%\visplan,OpenGL.DisableTexturePatching,0x10001,0 HKLM,%GLSETDEFAULT%\visplan,ICDInterface.ForceStencil,0x10001,0 HKLM,%GLSETDEFAULT%\visplan,ICDInterface.PFD_Type_ColorIndex,0x10001,0 HKLM,%GLSETDEFAULT%\visplan,ICDInterface.LBPatched,0x10001,0 HKLM,%GLSETDEFAULT%\visplan,ICDInterface.TextureTransientOnly,0x10001,0 HKLM,%GLSETDEFAULT%\visplan,KTX.BufferRegions,0x10001,1 HKLM,%GLSETDEFAULT%\visplan,KTX.SwapHints,0x10001,1 ;------------- ;*** World Tool Kit HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.PFD_SUPPORT_GDI,0x10001,0 HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0 HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.PFD_STEREO,0x10001,0 HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.VBlankWait,0x10001,0 HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0 HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.TextureCompression,0x10001,2 HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.PreserveTrueColorTextures,0x10001,0 HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0 HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.IsSoftimage_301,0x10001,0 HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.IsSoftimage_35_37,0x10001,0 HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\World Tool Kit,Heidi.IsHeidi,0x10001,0 HKLM,%GLSETDEFAULT%\World Tool Kit,Heidi.UseExclusive,0x10001,0 HKLM,%GLSETDEFAULT%\World Tool Kit,Heidi.UseLinearTextureFilter,0x10001,0 HKLM,%GLSETDEFAULT%\World Tool Kit,EnableDeviceBitmaps,0x10001,1 HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.SupportProDesigner,0x10001,0 HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.ForceClipping,0x10001,0 HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.DisableTexturePatching,0x10001,0 HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.ForceStencil,0x10001,0 HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.PFD_Type_ColorIndex,0x10001,0 HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.LBPatched,0x10001,0 HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.TextureTransientOnly,0x10001,0 HKLM,%GLSETDEFAULT%\World Tool Kit,KTX.BufferRegions,0x10001,1 HKLM,%GLSETDEFAULT%\World Tool Kit,KTX.SwapHints,0x10001,1Download Driver Pack
After your driver has been downloaded, follow these simple steps to install it.
Expand the archive file (if the download file is in zip or rar format).
If the expanded file has an .exe extension, double click it and follow the installation instructions.
Otherwise, open Device Manager by right-clicking the Start menu and selecting Device Manager.
Find the device and model you want to update in the device list.
Double-click on it to open the Properties dialog box.
From the Properties dialog box, select the Driver tab.
Click the Update Driver button, then follow the instructions.
Very important: You must reboot your system to ensure that any driver updates have taken effect.
For more help, visit our Driver Support section for step-by-step videos on how to install drivers for every file type.