README.TXT Driver File Contents (SideWinder.zip)
Driver Package File Name: SideWinder.zip
MDK: Mission Laguna Beach(tm) Version
This version of MDK is a limited version. The full product has many
more levels, weapons, and enemies for you to experience. See your
local retailer for this and other great Shiny, Playmates, and
1) System Requirements
3) Main Menu Screen
6) Game Play Tips
7) Customer Support and Warranty Returns
8) Additional Credits
9) Legal Stuff
Pentium 90 or better
16 Megs required
SVGA Video Card
100% Sound Blaster compatible Sound Card
34 Megs of Free Hard Disk Space
DirectX 5 for Force Feedback Joysticks
Run the SETUP.EXE program under the MDKLAG directory and
simply follow the directions.
Main Menu Screen
All menus can be accessed by using the mouse or arrow keys.
By selecting this you will immediately enter the MDK universe
All the default keyboard controls are listed here. During gameplay, if you need help at
any time pressing the F1 key will bring up this help menu.
You can select the volume of the Music versus Sound here. Your
sound card should already have been configured through Windows 95.
MDK can be played using a joystick or joypad. You must select the 'Enable Joystick' option
to use a joystick. You can then arrange the button configuration to your preference. To
return to the standard setup, select 'Default Buttons'.
Your joystick should be set up and calibrated already by using
the WIN95 calibrating software.(IN YOUR CONTROL PANEL)
You can change the function of most keys and customize the controls to your preferences
by highlighting the action and then pressing the key you would like to assign to this
function. To save your preferences, select 'Quit' when you are satisfied with your
control options. To return to the default keyboard configuration, select that option.
Selecting this option, MDK will perform a hardware test of your system and compare it
to some standard systems. Your system may vary from the benchmark systems due to
several factors, including type of RAM used (SRAM or standard), video card and video
RAM available, CD-ROM speed, 32-bit Disk access enabled or disabled, etc. Do not be
concerned if your system performs below the benchmark level. This program is helpful
to reveal hardware that may limit your experience with MDK. In accelerated version, such
as the Rendition version, your system will rank far beyond the normal "benchmarked"
systems. This is due to the increased 3D performance that your card offers, as video speed
is a key factor in system performance.
There are 3 settings available, 'Easy', 'Normal', and 'Difficult'. Select whichever skill
level is appropriate for your ability.
Selects the screen brightness. This option can also be changed during the game by
pressing the F11 key at any time. To increase the frame rate if you are experiencing any
slowdown in the performance of MDK, you can turn the detail level to 'Low', which
Arrow keys - Will move Kurt in that direction. Also controls aiming in sniper mode.
Space Bar - Toggle in/out of Sniper mode
A/Z - Zoom in/Zoom out in Sniper mode. In normal mode, it shifts the camera to look
up or down.
Control key - Fires selected weapon
Alt key - Jump. While in mid-air pressing the alt key a second time will activate the
Enter key - Will use/activate the selected pickup
0-9 - Select specific pickup item...
[ and ] - Toggle left and right through different ammunition and pickup items
Shift key - Selects turbo mode which speeds up Kurt's running and turning speed
Caps Lock - Keeps turbo mode on
X - When used with the left and right arrow keys will make Kurt sidestep
, or . - Sidestep left or right. Can be used In conjunction with Control Key to make
Kurt strafe left / right.
Esc - Quit game
F1 - brings up the help menu which gives all the keyboard controls
F2 - Save game.
F3 - Load game.
F10 - Quit game.
F11 - Adjust brightness
F12 - Brings up the Options screen.
BONES AIRSTRIKE - While in sniper mode, the center of the targeting display will
change to red when aimed at an area that Bones can hit. If it is not a valid target, Bones
will alert you by a rather rude noise. Simply press the fire button to call Bones in to
bomb the area.
Q: Help! I can't get MDK to run!
A: MDK requires 16 Megs of RAM to run. If you do not have this, MDK will either not
run, or may crash often during gameplay.
Q: My joystick won't work. What's the problem?
A: Check to make sure your joystick is set up correctly. Then check in the MDK
'Joystick' options to make sure the joystick is enabled.
Q: The sound doesn't work on my machine. Can you help?
A: Check to make sure that your soundcard is operating correctly within Windows 95.
Remember that in Win95 you can have a correctly operating soundcard but
have the sound muted. Double click on the speaker icon on the task bar to see if the
sound is set to 'mute all'.
Game Play Tips & Techniques
Q: How do I get out of the practice room?
A: See the guy on top of the tower in the distance? Back away from the
red wall a little (behind the depression in the floor is good), go into
sniper mode, and blow him away by shooting either their targets or
their heads. Kill the next two guys in the same way. Now the aliens are
behind the glass...Can't hit them? Shoot the skull and crossbones
"deathcrate" on the platform slightly below the middle tower top. Now
use the handgrenade that falls in front of you to blow up the red glass
wall. See the mortar on the pillar in front of you? Jump off the top
step and use the parachute to pick this up. Now change to sniper mode
and shoot one of your newfound mortars through the black hole above the
There are arrows painted on the building pointing to this. When one
goes through, wait and watch the fireworks...
Q: Why doesn't the Bones Airstrike work in some areas?
A: When you have picked up the Bones airstrike power-up, you must go into sniper
mode to use it. Make sure the airstrike power up is the ammunition selected. The center
of your targeting system will turn white when it is focused in on an area that Bones can
bomb. Bones can't 'Deliver Kindness' in enclosed environments or under overhangs
since he's got to fly in to bomb the area. When you have selected the target, press the
weapon fire button. This tells Bones that you have set your target and it is OK for him
to start his bombing run.
Q: I don't know what all the weapons do! Help!
A: Whenever you pick up an item, the name of the weapon appears. This should give
you some clue as to the item's abilities. You are receiving the new weapons as soon as
the good doctor invents them, so there's not a lot of advanced documentation on these
items. If you don't know what a weapon does, then find a quiet area and fire one off to
Q: I'm having trouble aiming quickly enough in sniper mode. Any suggestions?
A: Keep the zoom level very low when finding targets. Put the crosshairs on the target
and then zoom in. This method is much more effective than zooming in and then trying
to acquire the target.
Q: How do I set up MDK to play with a joystick or mouse?
A: Well, go to the options screen for whichever device you would like
to use. Each menu lets you assign a button to any number of actions.
By pressing the button on the joystick, you will see a light in the top
column light up. Use the arrows on the keyboard, or the mouse, to
highlight the action you would like assigned to that button in the same
vertical column. Then either left-click or hit the Enter key to assign
that button to the action.
We suggest that you only assign one action to a button when beginning
to play MDK. As you become more experienced, you may wish to assign
two or three actions to a button.
Q: Why would I want to assign two actions to one button? Wouldn't that
A: Some actions, like 'Zoom In' are only available in sniper mode while
other actions like 'Jump' can't be used in sniper mode. One button can
be safely assigned to both of these actions. Notice that the same
default button works for 'Zoom In' and 'Look Up'? As you get used to
MDK, you can customize the controls to your liking.
Assigning a button to two actions like 'Change Weapon' and 'Jump' isn't
very practical and is very confusing, which is why we don't do that.
Q: Why doesn't my performance test figure match the default ratings?
A: Or, why doesn't it tell me what I want to hear?
The performance test basically does what the game does, and measures
the framerate (although the number displayed is NOT frame rate). This
depends on many factors, NOT JUST YOUR PROCESSOR SPEED. The test
figures were done on machines with 32Mb of RAM and 4MB Matrox Millenium
graphics cards. Factors which can possibly affect your performance
figures are: - Video card transfer speed, bank switching, memory speed,
cache size, processor speed, processor type...
Q: But still, my performance figure is way off what it should be...
A: We are planning a new version of the performance test that starts
with the question "What rating would you like to get?" and then
displays this rating on screen with a bit of variance and some nice
swirly graphics that make it look like we're doing something
Q: I have a Cyrix x86, why doesn't MDK detect my FPU?
A: The performance section of MDK does not currently detect the Cyrix
FPU, since the Cyrix chip does not support the CPUID function.
However, the game will still do all of the floating point stuff, since
it presumes that, no matter what the state of the FPU bit, if a machine
passes the 486 lockout, IT WILL HAVE AN FPU.
Q: What does MDK stand for?
A: It stands for whatever we say it stands for on any given day.
I.e., today it stands for Mother's Day Kisses...
Q: Where can I get further technical assistance or ask game play questions?
A: See the section entitled MDK Customer Support.
Feel free to send comments, suggestions, bugs, to email@example.com
Check out our website at http://www.interplay.com or http://www.shiny.com
Refer to your Quick Start card (mini manual), that came with your CD,
for Customer Support and CD replacement information.
Additional Credits for Interplay OEM Inc.
Executive Producer -
Lead Tester -
Tom 'the man' Hitchcock
Quick Start -
CD Face Art -
Earthworm Jim (c)1997 Shiny Entertainment. ALL RIGHTS RESERVED. Character
Created by Douglas TenNapel.
MDK and all related characters/artwork (c) 1997 Shiny Entertainment,
Inc. ALL RIGHTS RESERVED.
'Other Territories' [as outlined above]
Consult your manual or local distributor for applicable Legal information.
General Product License. This copy of MDK (the 'Software') is
intended solely for your personal noncommercial home entertainment use.
You may not decompile, reverse engineer, or disassemble the Software,
except as permitted by law. Interplay Productions and Shiny
Entertainment retain all right, title and interest in the Software
including all intellectual property rights embodied therein and
derivatives thereof. The Software, including, without limitation, all
code, data structures, characters, images, sounds, text, screens, game
play, derivative works and all other elements of the Software may not
be copied, resold, rented, leased, distributed (electronically or
otherwise), used on pay-per-play, coin-op or other for-charge basis, or
for any commercial purpose. Any permissions granted herein are provided
on a temporary basis and can be withdrawn by Interplay Productions at
any time. All rights not expressly granted are reserved.
Modem and Network Play. If the Software contains modem or
network play, you may play the Software via modem transmission with
another person or persons directly without transmission through a third
party service or indirectly through a third party service only if such
service is an authorized licensee of Interplay. For the purposes of
this license, a third party service refers to any third party service
which provides a connection between two or more users of the Software,
manages, organizes, or facilitates game play, translates protocols, or
otherwise provides a service which commercially exploits the Software,
but does not include a third party service which merely provides a
telephonic connection (and nothing more) for modem or network play.
Authorized licensee services are listed on the Interplay Productions
World Wide Web Site located at http://www.interplay.com. This limited
right to transmit the Software expressly excludes any transmission of
the Software or any data streams thereof on a commercial basis,
including, without limitation, transmitting the Software by way of a
commercial service (excepting those specific commercial services
licensed by Interplay) which translates the protocols or manages or
organizes game play sessions. If you would like information about
obtaining a pay-for-play or commercial license to the Software, please
call Interplay Productions in the US at +(714) 553-6655.
Acceptance of License Terms. By acquiring and retaining this
Software, you assent to the terms and restrictions of this limited
license. If you do not accept the terms of this limited license, you
must return the Software together with all packaging, manuals and other
material contained therein to the store where you acquired the Software
for a full refund.
Published by Shiny Entertainment, Inc. and distributed in the rest of
the world by Interplay Productions.
Published by Shiny Entertainment, Inc. and distributed in Europe by
Interplay Productions, Ltd.