; 06/29/98 cschalle: AutoCAD/POWERdraft added
; 07/06/98 ju: "OpenGL.DisableTexturePatching" enabled for Catia/Cadam
[version]
signature="$Chicago$"
Provider=ELSA AG, Germany
[DefaultInstall.NT]
CopyFiles = Util.Files.Sys, Util.Files.Inf
DelFiles = Util.OldFiles
AddReg = Util.Add.Reg.NT, Util.Add.Reg.Apps
DelReg = Util.DelOldUtil.Reg
[DefaultInstall]
CopyFiles = Util.Files.Sys, Util.Files.Inf
DelFiles = Util.OldFiles
AddReg = Util.Add.Reg.NT, Util.Add.Reg.Apps
[DefaultUnInstall]
DelFiles = Util.Files.Sys, Util.Files.Inf
DelReg = Util.Del.Reg
[DestinationDirs]
Util.Files.Sys = 10,%ELSAUTIL%
Util.Files.Data = 10,%ELSAUTIL%
Util.Files.Help = 11
Util.Files.Inf = 17
Util.Oldfiles = 11
[SourceDisksNames]
1="ELSA WINNERware CD","",1
[Util.Add.Reg.NT]
HKLM,%UNINSTALL%,DisplayName,,"%NAME%"
HKLM,%UNINSTALL%,UninstallString,,"rundll32.exe setupapi.dll,InstallHinfSection DefaultUninstall 132 %17%\%INFFILE%"
HKLM,%PROPPAGE%,,,"%CLSID%"
HKLM,%WINMANSUITE%\%CLSID%,,,%MAINFILE%
HKCR,CLSID\%CLSID%,,,"%NAME%"
HKCR,CLSID\%CLSID%\InprocServer32,,,"%10%\%ELSAUTIL%\%MAINFILE%"
HKCR,CLSID\%CLSID%\InprocServer32,"ThreadingModel",,"Apartment"
[Util.Del.Reg]
HKLM,%UNINSTALL%
HKLM,%PROPPAGE%
HKLM,%WINMANSUITE%\%CLSID%
HKLM,%GLSETTINGS%
HKCR,CLSID\%CLSID%
[Util.DelOldUtil.Reg]
HKLM,"Software\Microsoft\Windows\CurrentVersion\Run","ELSA GLoria Control Tray"
HKLM,%GLSETTINGS%
[SourceDisksFiles]
GLSET_DE.DLL = 1
GLSET.DLL = 1
GLSET.TEX = 1
GLSETENG.HLP = 1
GLSETDEU.HLP = 1
[Util.Files.Inf]
GLSet.inf
[Util.Files.Sys]
GLSET.DLL,,,1
GLSET_DE.DLL,,,1
GLSET.TEX
GLSETENG.HLP
GLSETDEU.HLP
[Util.OldFiles]
GLSET.DLL
GLSET.TEX
GLSET.REG
GLSETRAY.EXE
GLSETENG.HLP
GLSETDEU.HLP
[Strings]
NAME="ELSA GLoria Settings"
ELSAUTIL="ELSAutil"
INFFILE=GLSet.inf"
PROPPAGE="SOFTWARE\Microsoft\Windows\CurrentVersion\Controls Folder\Display\shellex\PropertySheetHandlers\ELSA GLoria Property Sheet"
UNINSTALL="Software\Microsoft\Windows\CurrentVersion\Uninstall\GLSet"
WINMANSUITE="Software\ELSA\WINmanSuite"
GLSETTINGS="Software\ELSA\GLoriaSettings"
GLSETTINGS2="Software\ELSA\GLoriaSettings\2"
GLSETDEFAULT="Software\ELSA\GLoriaSettings\2\Defaults"
CLSID="{BBE4AF40-2CDF-11d0-A8A0-00001B321118}"
MAINFILE="GLSet.dll"
[Util.Add.Reg.Apps]
HKLM,%GLSETTINGS2%,Setting,,"Default Settings"
;-----------------------
;Default Settings
HKLM,%GLSETDEFAULT%\Default Settings,WHQLDefault,0x10001,1
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;AnySIM
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;3D Studio MAX 1.x
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.SupportDoubleBufferedGDI,0x10001,2
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.UseHiQualityTextures,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,Heidi.IsHeidi,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,Heidi.UseExclusive,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;3D Studio VIZ 1.x
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.SupportDoubleBufferedGDI,0x10001,2
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.UseHiQualityTextures,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,Heidi.IsHeidi,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,Heidi.UseExclusive,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;I-DEAS Master Series
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.SupportDoubleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.PageFlipping,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.UseHiQualityTextures,0x10001,1
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;Lightscape
HKLM,%GLSETDEFAULT%\Lightscape,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Lightscape,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\Lightscape,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Lightscape,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\Lightscape,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\Lightscape,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\Lightscape,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Lightscape,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Lightscape,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\Lightscape,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Lightscape,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Lightscape,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Lightscape,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Lightscape,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\Lightscape,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\Lightscape,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\Lightscape,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;LightWave 3D
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;LOGOCAD/TRIGA
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.SupportDoubleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;Helix
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.SupportDoubleBufferedGDI,0x10001,2
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Helix,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\Helix,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\Helix,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;MicroStation
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.SupportDoubleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;Open Inventor based Applications
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;Pro/ENGINEER
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.SupportDoubleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;Pro/DESIGNER
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.SupportDoubleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;Pro/MECHANICA
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.SupportDoubleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;PT/Modeler
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.SupportDoubleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;SoftImage 3.01
HKLM,%GLSETDEFAULT%\SoftImage 3.01,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\SoftImage 3.01,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\SoftImage 3.01,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\SoftImage 3.01,ICDInterface.SupportSingleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\SoftImage 3.01,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\SoftImage 3.01,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\SoftImage 3.01,ICDInterface.SupportOverlayPlanes,0x10001,1
HKLM,%GLSETDEFAULT%\SoftImage 3.01,ICDInterface.PageFlipping,0x10001,0
HKLM,%GLSETDEFAULT%\SoftImage 3.01,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\SoftImage 3.01,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\SoftImage 3.01,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\SoftImage 3.01,OpenGL.SupportSoftimage,0x10001,1
HKLM,%GLSETDEFAULT%\SoftImage 3.01,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\SoftImage 3.01,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\SoftImage 3.01,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\SoftImage 3.01,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\SoftImage 3.01,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;SoftImage 3.51/3.7
HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,ICDInterface.SupportSingleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,ICDInterface.SupportOverlayPlanes,0x10001,1
HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,ICDInterface.PageFlipping,0x10001,0
HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,OpenGL.SupportSoftimage351,0x10001,1
HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;SolidWorks
HKLM,%GLSETDEFAULT%\SolidWorks,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\SolidWorks,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\SolidWorks,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\SolidWorks,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\SolidWorks,ICDInterface.SupportDoubleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\SolidWorks,ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\SolidWorks,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\SolidWorks,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\SolidWorks,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\SolidWorks,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\SolidWorks,OpenGL.DisableFastClear,0x10001,1
HKLM,%GLSETDEFAULT%\SolidWorks,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\SolidWorks,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\SolidWorks,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\SolidWorks,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\SolidWorks,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\SolidWorks,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;Solid Edge
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.SupportDoubleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.DisableFastClear,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;Solid Designer
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;HyperMesh
HKLM,%GLSETDEFAULT%\HyperMesh,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\HyperMesh,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\HyperMesh,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\HyperMesh,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\HyperMesh,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\HyperMesh,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\HyperMesh,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\HyperMesh,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\HyperMesh,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\HyperMesh,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\HyperMesh,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\HyperMesh,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\HyperMesh,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\HyperMesh,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\HyperMesh,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\HyperMesh,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\HyperMesh,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;CADdy++
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;CATIA/CADAM
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.DisableTexturePatching,0x10001,1
;-----------------------
;HiCAD
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;Exceed
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;FLOTHERM
HKLM,%GLSETDEFAULT%\FLOTHERM,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\FLOTHERM,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\FLOTHERM,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\FLOTHERM,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\FLOTHERM,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\FLOTHERM,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\FLOTHERM,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\FLOTHERM,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\FLOTHERM,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\FLOTHERM,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\FLOTHERM,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\FLOTHERM,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\FLOTHERM,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\FLOTHERM,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\FLOTHERM,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\FLOTHERM,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\FLOTHERM,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;ALLPLAN/ALLPLOT
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;AutoCAD
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;Mechanical Desktop
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;EDS Unigraphics
HKLM,%GLSETDEFAULT%\EDS Unigraphics,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\EDS Unigraphics,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\EDS Unigraphics,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\EDS Unigraphics,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\EDS Unigraphics,ICDInterface.SupportDoubleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\EDS Unigraphics,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\EDS Unigraphics,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\EDS Unigraphics,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\EDS Unigraphics,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\EDS Unigraphics,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\EDS Unigraphics,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\EDS Unigraphics,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\EDS Unigraphics,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\EDS Unigraphics,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\EDS Unigraphics,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\EDS Unigraphics,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\EDS Unigraphics,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;AVS/Express
HKLM,%GLSETDEFAULT%\AVS/Express,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\AVS/Express,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\AVS/Express,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/Express,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\AVS/Express,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/Express,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/Express,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/Express,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\AVS/Express,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/Express,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/Express,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/Express,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/Express,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/Express,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\AVS/Express,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/Express,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\AVS/Express,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;Unicenter TNG
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;WorldToolKit
HKLM,%GLSETDEFAULT%\WorldToolKit,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\WorldToolKit,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\WorldToolKit,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\WorldToolKit,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\WorldToolKit,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\WorldToolKit,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\WorldToolKit,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\WorldToolKit,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\WorldToolKit,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\WorldToolKit,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\WorldToolKit,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\WorldToolKit,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\WorldToolKit,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\WorldToolKit,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\WorldToolKit,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\WorldToolKit,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\WorldToolKit,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;visplan
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\visplan,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\visplan,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\visplan,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\visplan,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;dVISE NT
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;MayaNT
HKLM,%GLSETDEFAULT%\MayaNT,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\MayaNT,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\MayaNT,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\MayaNT,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\MayaNT,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\MayaNT,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\MayaNT,ICDInterface.SupportOverlayPlanes,0x10001,1
HKLM,%GLSETDEFAULT%\MayaNT,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\MayaNT,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\MayaNT,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\MayaNT,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\MayaNT,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\MayaNT,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\MayaNT,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\MayaNT,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\MayaNT,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\MayaNT,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
Download Driver Pack
After your driver has been downloaded, follow these simple steps to install it.
Expand the archive file (if the download file is in zip or rar format).
If the expanded file has an .exe extension, double click it and follow the installation instructions.
Otherwise, open Device Manager by right-clicking the Start menu and selecting Device Manager.
Find the device and model you want to update in the device list.
Double-click on it to open the Properties dialog box.
From the Properties dialog box, select the Driver tab.
Click the Update Driver button, then follow the instructions.
Very important: You must reboot your system to ensure that any driver updates have taken effect.
For more help, visit our Driver Support section for step-by-step videos on how to install drivers for every file type.