EK-LM3S8962 Quickstart Application A game in which a blob-like character tries to find its way out of a maze. The character starts in the middle of the maze and must find the exit, which will always be located at one of the four corners of the maze. Once the exit to the maze is located, the character is placed into the middle of a new maze and must find the exit to that maze; this repeats endlessly. The game is started by pressing the select push button on the right side of the board. During game play, the select push button will fire a bullet in the direction the character is currently facing, and the navigation push buttons on the left side of the board will cause the character to walk in the corresponding direction. Populating the maze are a hundred spinning stars that mindlessly attack the character. Contact with one of these stars results in the game ending, but the stars go away when shot. Score is accumulated for shooting the stars and for finding the exit to the maze. The game lasts for only one character, and the score is displayed on the virtual UART at 115,200, 8-N-1 during game play and will be displayed on the screen at the end of the game. A small web site is provided by the game over the Ethernet port. DHCP is used to obtain an Ethernet address. If DHCP times out without obtaining an address, a static IP address will be used. The DHCP timeout and the default static IP are easily configurable using macros. The address that is selected will be shown on the OLED display before the game starts. The web pages allow the entire game maze to be viewed, along with the character and stars; the display is generated by a Java applet that is downloaded from the game (therefore requiring that Java be installed in the web browser). The volume of the game music and sound effects can also be adjusted. If the CAN device board is attached and is running the can_device_qs application, the volume of the music and sound effects can be adjusted over CAN with the two push buttons on the target board. The LED on the CAN device board will track the state of the LED on the main board via CAN messages. The operation of the game will not be affected by the absence of the CAN device board. Since the OLED display on the evaluation board has burn-in characteristics similar to a CRT, the application also contains a screen saver. The screen saver will only become active if two minutes have passed without the user push button being pressed while waiting to start the game (that is, it will never come on during game play). Qix-style bouncing lines are drawn on the display by the screen saver. After two minutes of running the screen saver, the display will be turned off and the user LED will blink. Either mode of screen saver (bouncing lines or blank display) will be exited by pressing the select push button. The select push button will then need to be pressed again to start the game. ------------------------------------------------------------------------------- Copyright (c) 2006-2009 Texas Instruments Incorporated. All rights reserved. Software License Agreement Texas Instruments (TI) is supplying this software for use solely and exclusively on TI's microcontroller products. The software is owned by TI and/or its suppliers, and is protected under applicable copyright laws. You may not combine this software with "viral" open-source software in order to form a larger program. THIS SOFTWARE IS PROVIDED "AS IS" AND WITH ALL FAULTS. NO WARRANTIES, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE APPLY TO THIS SOFTWARE. TI SHALL NOT, UNDER ANY CIRCUMSTANCES, BE LIABLE FOR SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, FOR ANY REASON WHATSOEVER. This is part of revision 5451 of the EK-LM3S8962 Firmware Package.Download Driver Pack
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