/** \file * * This file contains special DoxyGen information for the generation of the main page and other special * documentation pages. It is not a project source file. */ /** * \page Page_WhyUseLUFA Why Use LUFA? * * The LUFA Library has many advantages over implementing the code required to drive the USB AVRs directly. * It is much more preferable to incorporate LUFA into your existing projects - or even make a new project * using LUFA - than it is to start from scratch and use the USB AVR registers directly. Some of these reasons * are: * * - <b>Portability:</b> * The LUFA stack is designed to run (at some capacity) on the entire Atmel range of USB AVRs, regardless of the * exact USB controller revision used. If you decide to implement your own USB stack, you will either need to * code around the differences between each USB AVR controller's implementation between different chip models, or * require your code to run on only one specific USB AVR model series. * * - <b>Speed of Development:</b> * LUFA ships with a wide range of pre-made demos, bootloaders and projects for you to try, learn and extend. Each * of these demos are tested (where possible) across as many USB AVRs and Operating Systems as possible, to ensure * that they work under as many conditions as possible. In addition, there are inbuilt class drivers for several of * the USB classes which you can make use of in your projects with minimal effort. * * - <b>Maintainability:</b> * As LUFA takes care of much of the USB implementation, you can be left to focusing on your actual project's * functionality, rather than being held back developing and debugging the USB stack code. Since LUFA uses clear APIs * for USB development, your code will be more readable than if it had the low level USB stack code integrated into * it directly. Updating the LUFA library is a simple folder-replacement and gives new features and bug fixes in * seconds each time a new release is made. * * - <b>Size:</b> * Not just requiring less code to make complex USB devices, LUFA (under most cases with the correct compile options) * requires less FLASH space than Atmel's stack, meaning more space for the user application*. * * - <b>Support:</b> * Since many people are now using LUFA in their own projects, you can take advantage of other's knowedge when you run * into difficulties or need some advice. In addition, you can also email the library author to recieve personalised * support when you need it (subject to author's schedule). * * <small>* Atmel Stack Mouse Device Demo 4292 bytes, LUFA Mouse Low Level Device Demo 3392 bytes, under identical build * environments</small> */Download Driver Pack
After your driver has been downloaded, follow these simple steps to install it.
Expand the archive file (if the download file is in zip or rar format).
If the expanded file has an .exe extension, double click it and follow the installation instructions.
Otherwise, open Device Manager by right-clicking the Start menu and selecting Device Manager.
Find the device and model you want to update in the device list.
Double-click on it to open the Properties dialog box.
From the Properties dialog box, select the Driver tab.
Click the Update Driver button, then follow the instructions.
Very important: You must reboot your system to ensure that any driver updates have taken effect.
For more help, visit our Driver Support section for step-by-step videos on how to install drivers for every file type.