;#
;| GLSET.INF: Device information file for
;| ELSA Application Settings
;|
;| Copyright (c) 1996-98 ELSA AG, Aachen (Germany)
;|
;| 18.11.1998
;|
;+----------------------------------------------------------------------
[version]
signature="$Chicago$"
Provider=ELSA AG, Germany
[DefaultInstall.NT]
CopyFiles = UTIL.CopyFiles, INF.CopyFiles
AddReg = ALL.AddReg, NT.AddReg, BOARD.AddReg
DelFiles = OLD.DelFiles
DelReg = OLD.DelReg
[DefaultInstall]
CopyFiles = UTIL.CopyFiles, INF.CopyFiles
AddReg = ALL.AddReg, WIN.AddReg, BOARD.AddReg
DelFiles = OLD.DelFiles
DelReg = OLD.DelReg
[DefaultUnInstall]
DelFiles = UTIL.CopyFiles, INF.CopyFiles, TMP.DelFiles, OLD.DelFiles
DelReg = ALL.DelReg, OLD.DelReg
[DestinationDirs]
UTIL.CopyFiles = 10,%ELSAUTIL%
TMP.DelFiles = 10,%ELSAUTIL%\INSTALL
INF.CopyFiles = 17
[NT.AddReg]
HKLM,%UNINSTALL%,UninstallString,,"rundll32.exe setupapi.dll,InstallHinfSection DefaultUninstall 132 %17%\%INFFILE%"
[WIN.AddReg]
HKLM,%UNINSTALL%,UninstallString,,"rundll32.exe setupapi.dll,InstallHinfSection DefaultUninstall 132 %17%\%INFFILE%"
[ALL.AddReg]
HKLM,%UNINSTALL%,DisplayName,,"%NAME%"
HKLM,%UNINSTALL%,UninstallString,,"rundll32.exe setupapi.dll,InstallHinfSection DefaultUninstall 132 %17%\%INFFILE%"
HKLM,%PROPPAGE%,,,"%CLSID%"
HKLM,%WINMANSUITE%\%CLSID%,,,%MAINFILE%
HKLM,%GLSETTINGS%,Setting,,"Default Settings"
HKCR,CLSID\%CLSID%,,,"%NAME%"
HKCR,CLSID\%CLSID%\InprocServer32,,,"%10%\%ELSAUTIL%\%MAINFILE%"
HKCR,CLSID\%CLSID%\InprocServer32,"ThreadingModel",,"Apartment"
[ALL.DelReg]
HKLM,%UNINSTALL%
HKLM,%PROPPAGE%
HKLM,%WINMANSUITE%\%CLSID%
HKLM,%GLSETTINGS%
HKCR,CLSID\%CLSID%
[OLD.DelReg]
HKLM,%PROPPAGE.OLD%
HKLM,%GLSETTINGS%\2\Defaults
HKLM,%GLSETTINGS2%
[SourceDisksNames]
1="ELSA WINNERware CD",GLSET.CAB,
[SourceDisksFiles]
GLSET.DLL = 1
GLSET_EN.HLP = 1
GLSET_DA.DLL = 1
GLSET_DA.HLP = 1
GLSET_DE.DLL = 1
GLSET_DE.HLP = 1
GLSET_ES.DLL = 1
GLSET_ES.HLP = 1
GLSET_FI.DLL = 1
GLSET_FI.HLP = 1
GLSET_FR.DLL = 1
GLSET_FR.HLP = 1
GLSET_IT.DLL = 1
GLSET_IT.HLP = 1
GLSET_JA.DLL = 1
GLSET_JA.HLP = 1
GLSET_KO.DLL = 1
GLSET_KO.HLP = 1
GLSET_NL.DLL = 1
GLSET_NL.HLP = 1
GLSET_NO.DLL = 1
GLSET_NO.HLP = 1
GLSET_PT.DLL = 1
GLSET_PT.HLP = 1
GLSET_SV.DLL = 1
GLSET_SV.HLP = 1
GLSET_ZH.DLL = 1
GLSET_ZH.HLP = 1
GLSET_ZT.DLL = 1
GLSET_ZT.HLP = 1
[INF.CopyFiles]
%INFFILE%
[UTIL.CopyFiles]
GLSET.DLL,,,1
GLSET_EN.HLP,,,1
GLSET_DA.DLL,,,1
GLSET_DA.HLP,,,1
GLSET_DE.DLL,,,1
GLSET_DE.HLP,,,1
GLSET_ES.DLL,,,1
GLSET_ES.HLP,,,1
GLSET_FI.DLL,,,1
GLSET_FI.HLP,,,1
GLSET_FR.DLL,,,1
GLSET_FR.HLP,,,1
GLSET_IT.DLL,,,1
GLSET_IT.HLP,,,1
GLSET_JA.DLL,,,1
GLSET_JA.HLP,,,1
GLSET_KO.DLL,,,1
GLSET_KO.HLP,,,1
GLSET_NO.DLL,,,1
GLSET_NO.HLP,,,1
GLSET_NL.DLL,,,1
GLSET_NL.HLP,,,1
GLSET_PT.DLL,,,1
GLSET_PT.HLP,,,1
GLSET_SV.DLL,,,1
GLSET_SV.HLP,,,1
GLSET_ZH.DLL,,,1
GLSET_ZH.HLP,,,1
GLSET_ZT.DLL,,,1
GLSET_ZT.HLP,,,1
[TMP.DelFiles]
%INFFILE%
GLSET.CAB
[OLD.DelFiles]
GLSETENG.HLP
GLSETDEU.HLP
[Strings]
NAME = "ELSA Application Settings"
ELSAUTIL = "ELSAutil"
MAINFILE = "GLSET.DLL"
PROPPAGE.OLD= "SOFTWARE\Microsoft\Windows\CurrentVersion\Controls Folder\Display\shellex\PropertySheetHandlers\ELSA GLoria Property Sheet"
PROPPAGE = "SOFTWARE\Microsoft\Windows\CurrentVersion\Controls Folder\Display\shellex\PropertySheetHandlers\ELSA Application Settings Property Sheet"
UNINSTALL = "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\GLSet"
WINMANSUITE = "Software\ELSA\WINmanSuite"
CLSID = "{BBE4AF40-2CDF-11d0-A8A0-00001B321118}"
GLSETTINGS = "Software\ELSA\GloriaSettings"
;--------------------------------------------------------------------
; board depending section,
; The following text is automatically generated by ...
;
; ----------- DO NOT EDIT BELOW THIS LINE ---------------------
;*** automatic generated data *** GLoria L/MX
; Strings section
INFFILE ="EAPPSGMX.INF"
GLSETTINGS2 ="Software\ELSA\GloriaSettings\ELSA GLoria-L/MX"
GLSETDEFAULT="Software\ELSA\GloriaSettings\ELSA GLoria-L/MX\Defaults"
; Board depending data
[BOARD.AddReg]
; ==========
; Blind Keys
; ==========
HKLM,%GLSETTINGS2%\BlindKeys,GDI.EnableDeviceBitmaps,0x10001,536870993
HKLM,%GLSETTINGS2%\BlindKeys,GDI.EnablePCIDisconnect,0x10001,536870994
HKLM,%GLSETTINGS2%\BlindKeys,GDI.WaitForFifos,0x10001,536871002
HKLM,%GLSETTINGS2%\BlindKeys,GLINTDMA.CacheBuffers,0x10001,536871427
HKLM,%GLSETTINGS2%\BlindKeys,GLINTIRQ.Enable,0x10001,536871504
HKLM,%GLSETTINGS2%\BlindKeys,ICDInterface.ExtendedPageFlip,0x10001,536871180
HKLM,%GLSETTINGS2%\BlindKeys,ICDInterface.ForceStencil,0x10001,536871207
HKLM,%GLSETTINGS2%\BlindKeys,ICDInterface.PageflipForceSync,0x10001,536871186
HKLM,%GLSETTINGS2%\BlindKeys,ICDInterface.PFD_SWAP_COPY,0x10001,536871210
HKLM,%GLSETTINGS2%\BlindKeys,ICDInterface.UseSingleTX,0x10001,536871189
HKLM,%GLSETTINGS2%\BlindKeys,ICDInterface.UseSoftwareWriteMask,0x10001,536871188
HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.DeltaNoDraw,0x10001,536871702
HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.DisableDelta,0x10001,536871693
HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.DisableDMAFlushes,0x10001,536871696
HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.DisableGXCull,0x10001,536871697
HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.DisableTrianglePacked,0x10001,536871706
HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.DrawLineEnds,0x10001,536871691
HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.EnableFIFOAccess,0x10001,536871692
HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.ForceClipping,0x10001,536871732
HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.ForceNestedDMA,0x10001,536871705
HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.ForceNNTextureFilter,0x10001,536871695
HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.InvertGXCFormat,0x10001,536871698
HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.MXDisableMipMaps,0x10001,536871694
HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.PersepectiveCorrection,0x10001,536871699
HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.ReallocBlockSize,0x10001,536871700
HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.SupportProdesigner,0x10001,536871716
HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.SupportVersion11,0x10001,536871687
HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.UseHiqualityTexture,0x10001,536871680
; ============================
; Application default Settings
; ============================
;*** 3D Studio MAX(R)/VIZ(R) 2.x
HKLM,%GLSETDEFAULT%\3D Studio MAX(R)/VIZ(R) 2.x,,,
HKLM,%GLSETDEFAULT%\3D Studio MAX(R)/VIZ(R) 2.x,ICDInterface.PFD_SWAP_COPY,0x10001,1
;*** 3D Studio VIZ(R) 1.x
HKLM,%GLSETDEFAULT%\3D Studio VIZ(R) 1.x,,,
HKLM,%GLSETDEFAULT%\3D Studio VIZ(R) 1.x,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ(R) 1.x,ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ(R) 1.x,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ(R) 1.x,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ(R) 1.x,Heidi.UseExclusive,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ(R) 1.x,Heidi.UseLinearTextureFilter,0x10001,0
;*** ALLPLAN(c)/ALLPLOT(c)
HKLM,%GLSETDEFAULT%\ALLPLAN(c)/ALLPLOT(c),,,
HKLM,%GLSETDEFAULT%\ALLPLAN(c)/ALLPLOT(c),OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\ALLPLAN(c)/ALLPLOT(c),OpenGL.TextureCompression,0x10001,1
;*** AnySIM(c)
HKLM,%GLSETDEFAULT%\AnySIM(c),,,
HKLM,%GLSETDEFAULT%\AnySIM(c),OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\AnySIM(c),OpenGL.TextureCompression,0x10001,1
;*** AutoCAD(R) and Applications
HKLM,%GLSETDEFAULT%\AutoCAD(R) and Applications,,,
HKLM,%GLSETDEFAULT%\AutoCAD(R) and Applications,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\AutoCAD(R) and Applications,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\AutoCAD(R) and Applications,ICDInterface.PFD_SWAP_COPY,0x10001,1
;*** AVS/EXPRESS(R)
HKLM,%GLSETDEFAULT%\AVS/EXPRESS(R),,,
HKLM,%GLSETDEFAULT%\AVS/EXPRESS(R),OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\AVS/EXPRESS(R),OpenGL.TextureCompression,0x10001,1
;*** CADdy++(c)
HKLM,%GLSETDEFAULT%\CADdy++(c),,,
;*** CADKEY(c)
HKLM,%GLSETDEFAULT%\CADKEY(c),,,
;*** CATIA(R)/CADAM(R)
HKLM,%GLSETDEFAULT%\CATIA(R)/CADAM(R),,,
;*** DataCAD(c)
HKLM,%GLSETDEFAULT%\DataCAD(c),,,
;*** DesignWave(tm)
HKLM,%GLSETDEFAULT%\DesignWave(tm),,,
HKLM,%GLSETDEFAULT%\DesignWave(tm),ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\DesignWave(tm),ICDInterface.SupportOverlayPlanes,0x10001,1
HKLM,%GLSETDEFAULT%\DesignWave(tm),OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\DesignWave(tm),OpenGL.TextureCompression,0x10001,1
;*** dVISE NT
HKLM,%GLSETDEFAULT%\dVISE NT,,,
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.TextureCompression,0x10001,1
;*** Exceed(c)
HKLM,%GLSETDEFAULT%\Exceed(c),,,
;*** FLOTHERM(c)
HKLM,%GLSETDEFAULT%\FLOTHERM(c),,,
HKLM,%GLSETDEFAULT%\FLOTHERM(c),OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\FLOTHERM(c),OpenGL.TextureCompression,0x10001,1
;*** Helix(tm)
HKLM,%GLSETDEFAULT%\Helix(tm),,,
HKLM,%GLSETDEFAULT%\Helix(tm),ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\Helix(tm),ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\Helix(tm),OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\Helix(tm),OpenGL.TextureCompression,0x10001,1
;*** HiCAD(c)
HKLM,%GLSETDEFAULT%\HiCAD(c),,,
;*** HyperMesh(R)
HKLM,%GLSETDEFAULT%\HyperMesh(R),,,
;*** I-DEAS Master Series(tm)
HKLM,%GLSETDEFAULT%\I-DEAS Master Series(tm),,,
HKLM,%GLSETDEFAULT%\I-DEAS Master Series(tm),ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\I-DEAS Master Series(tm),ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\I-DEAS Master Series(tm),ICDInterface.PageFlipping,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series(tm),OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\I-DEAS Master Series(tm),OpenGL.TextureCompression,0x10001,1
;*** ICEM Surf(c)
HKLM,%GLSETDEFAULT%\ICEM Surf(c),,,
HKLM,%GLSETDEFAULT%\ICEM Surf(c),ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\ICEM Surf(c),ICDInterface.SupportOverlayPlanes,0x10001,1
HKLM,%GLSETDEFAULT%\ICEM Surf(c),OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\ICEM Surf(c),OpenGL.TextureCompression,0x10001,1
;*** LightScape(tm)
HKLM,%GLSETDEFAULT%\LightScape(tm),,,
HKLM,%GLSETDEFAULT%\LightScape(tm),OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\LightScape(tm),OpenGL.TextureCompression,0x10001,1
;*** LightWave 3D(tm)
HKLM,%GLSETDEFAULT%\LightWave 3D(tm),,,
HKLM,%GLSETDEFAULT%\LightWave 3D(tm),OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\LightWave 3D(tm),OpenGL.TextureCompression,0x10001,1
;*** LOGOCAD(R)/TRIGA
HKLM,%GLSETDEFAULT%\LOGOCAD(R)/TRIGA,,,
HKLM,%GLSETDEFAULT%\LOGOCAD(R)/TRIGA,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\LOGOCAD(R)/TRIGA,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\LOGOCAD(R)/TRIGA,OpenGL.TextureCompression,0x10001,1
;*** MayaNT(tm)
HKLM,%GLSETDEFAULT%\MayaNT(tm),,,
HKLM,%GLSETDEFAULT%\MayaNT(tm),ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\MayaNT(tm),ICDInterface.SupportOverlayPlanes,0x10001,1
;*** MicroStation(R)
HKLM,%GLSETDEFAULT%\MicroStation(R),,,
HKLM,%GLSETDEFAULT%\MicroStation(R),ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\MicroStation(R),OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\MicroStation(R),OpenGL.TextureCompression,0x10001,1
;*** Open Inventor(tm) based Applications
HKLM,%GLSETDEFAULT%\Open Inventor(tm) based Applications,,,
HKLM,%GLSETDEFAULT%\Open Inventor(tm) based Applications,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\Open Inventor(tm) based Applications,OpenGL.TextureCompression,0x10001,1
;*** Pro/DESIGNER(tm)
HKLM,%GLSETDEFAULT%\Pro/DESIGNER(tm),,,
HKLM,%GLSETDEFAULT%\Pro/DESIGNER(tm),ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/DESIGNER(tm),OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/DESIGNER(tm),OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/DESIGNER(tm),OpenGL.SupportProdesigner,0x10001,1
;*** Pro/ENGINEER(R)
HKLM,%GLSETDEFAULT%\Pro/ENGINEER(R),,,
HKLM,%GLSETDEFAULT%\Pro/ENGINEER(R),ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/ENGINEER(R),OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/ENGINEER(R),OpenGL.TextureCompression,0x10001,1
;*** Pro/ENGINEER(R) 20
HKLM,%GLSETDEFAULT%\Pro/ENGINEER(R) 20,,,
HKLM,%GLSETDEFAULT%\Pro/ENGINEER(R) 20,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/ENGINEER(R) 20,ICDInterface.SupportOverlayPlanes,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/ENGINEER(R) 20,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/ENGINEER(R) 20,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/ENGINEER(R) 20,ICDInterface.ForceStencil,0x10001,1
;*** Pro/MECHANICA(R)
HKLM,%GLSETDEFAULT%\Pro/MECHANICA(R),,,
HKLM,%GLSETDEFAULT%\Pro/MECHANICA(R),ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/MECHANICA(R),OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/MECHANICA(R),OpenGL.TextureCompression,0x10001,1
;*** Softimage(R) 3.01
HKLM,%GLSETDEFAULT%\Softimage(R) 3.01,,,
HKLM,%GLSETDEFAULT%\Softimage(R) 3.01,ICDInterface.SupportOverlayPlanes,0x10001,1
HKLM,%GLSETDEFAULT%\Softimage(R) 3.01,ICDInterface.PageFlipping,0x10001,0
HKLM,%GLSETDEFAULT%\Softimage(R) 3.01,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\Softimage(R) 3.01,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\Softimage(R) 3.01,OpenGL.SupportSoftimage,0x10001,1
;*** Softimage(R) 3.51/3.7/3.8
HKLM,%GLSETDEFAULT%\Softimage(R) 3.51/3.7/3.8,,,
HKLM,%GLSETDEFAULT%\Softimage(R) 3.51/3.7/3.8,ICDInterface.SupportOverlayPlanes,0x10001,1
HKLM,%GLSETDEFAULT%\Softimage(R) 3.51/3.7/3.8,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\Softimage(R) 3.51/3.7/3.8,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\Softimage(R) 3.51/3.7/3.8,OpenGL.SupportSoftimage351,0x10001,1
;*** Solid Designer(c)
HKLM,%GLSETDEFAULT%\Solid Designer(c),,,
;*** Solid Edge(tm)
HKLM,%GLSETDEFAULT%\Solid Edge(tm),,,
HKLM,%GLSETDEFAULT%\Solid Edge(tm),ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Edge(tm),ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Edge(tm),OpenGL.DisableFastClear,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Edge(tm),OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Edge(tm),OpenGL.TextureCompression,0x10001,1
;*** SolidWorks(R)
HKLM,%GLSETDEFAULT%\SolidWorks(R),,,
HKLM,%GLSETDEFAULT%\SolidWorks(R),ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\SolidWorks(R),ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\SolidWorks(R),ICDInterface.PageFlipping,0x10001,0
HKLM,%GLSETDEFAULT%\SolidWorks(R),OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\SolidWorks(R),OpenGL.TextureCompression,0x10001,1
;*** Unicenter(R) TNG(tm)
HKLM,%GLSETDEFAULT%\Unicenter(R) TNG(tm),,,
HKLM,%GLSETDEFAULT%\Unicenter(R) TNG(tm),OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\Unicenter(R) TNG(tm),OpenGL.TextureCompression,0x10001,2
;*** Unigraphics(R)
HKLM,%GLSETDEFAULT%\Unigraphics(R),,,
HKLM,%GLSETDEFAULT%\Unigraphics(R),ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\Unigraphics(R),OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\Unigraphics(R),OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\Unigraphics(R),OpenGL.ForceClipping,0x10001,1
;*** VISI-CAD(R) & VISI-CAM(R)
HKLM,%GLSETDEFAULT%\VISI-CAD(R) & VISI-CAM(R),,,
;*** visplan(R)
HKLM,%GLSETDEFAULT%\visplan(R),,,
HKLM,%GLSETDEFAULT%\visplan(R),OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\visplan(R),OpenGL.TextureCompression,0x10001,2
;*** World Tool Kit(R)
HKLM,%GLSETDEFAULT%\World Tool Kit(R),,,
HKLM,%GLSETDEFAULT%\World Tool Kit(R),ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\World Tool Kit(R),ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\World Tool Kit(R),OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\World Tool Kit(R),OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\World Tool Kit(R),Heidi.UseExclusive,0x10001,1
HKLM,%GLSETDEFAULT%\World Tool Kit(R),Heidi.UseLinearTextureFilter,0x10001,0
Download Driver Pack
After your driver has been downloaded, follow these simple steps to install it.
Expand the archive file (if the download file is in zip or rar format).
If the expanded file has an .exe extension, double click it and follow the installation instructions.
Otherwise, open Device Manager by right-clicking the Start menu and selecting Device Manager.
Find the device and model you want to update in the device list.
Double-click on it to open the Properties dialog box.
From the Properties dialog box, select the Driver tab.
Click the Update Driver button, then follow the instructions.
Very important: You must reboot your system to ensure that any driver updates have taken effect.
For more help, visit our Driver Support section for step-by-step videos on how to install drivers for every file type.