;# ;| GLSET.INF: Device information file for ;| ELSA Application Settings ;| ;| Copyright (c) 1996-98 ELSA AG, Aachen (Germany) ;| ;| 18.11.1998 ;| ;+---------------------------------------------------------------------- [version] signature="$Chicago$" Provider=ELSA AG, Germany [DefaultInstall.NT] CopyFiles = UTIL.CopyFiles, INF.CopyFiles AddReg = ALL.AddReg, NT.AddReg, BOARD.AddReg DelFiles = OLD.DelFiles DelReg = OLD.DelReg [DefaultInstall] CopyFiles = UTIL.CopyFiles, INF.CopyFiles AddReg = ALL.AddReg, WIN.AddReg, BOARD.AddReg DelFiles = OLD.DelFiles DelReg = OLD.DelReg [DefaultUnInstall] DelFiles = UTIL.CopyFiles, INF.CopyFiles, TMP.DelFiles, OLD.DelFiles DelReg = ALL.DelReg, OLD.DelReg [DestinationDirs] UTIL.CopyFiles = 10,%ELSAUTIL% TMP.DelFiles = 10,%ELSAUTIL%\INSTALL INF.CopyFiles = 17 [NT.AddReg] HKLM,%UNINSTALL%,UninstallString,,"rundll32.exe setupapi.dll,InstallHinfSection DefaultUninstall 132 %17%\%INFFILE%" [WIN.AddReg] HKLM,%UNINSTALL%,UninstallString,,"rundll32.exe setupapi.dll,InstallHinfSection DefaultUninstall 132 %17%\%INFFILE%" [ALL.AddReg] HKLM,%UNINSTALL%,DisplayName,,"%NAME%" HKLM,%UNINSTALL%,UninstallString,,"rundll32.exe setupapi.dll,InstallHinfSection DefaultUninstall 132 %17%\%INFFILE%" HKLM,%PROPPAGE%,,,"%CLSID%" HKLM,%WINMANSUITE%\%CLSID%,,,%MAINFILE% HKLM,%GLSETTINGS%,Setting,,"Default Settings" HKCR,CLSID\%CLSID%,,,"%NAME%" HKCR,CLSID\%CLSID%\InprocServer32,,,"%10%\%ELSAUTIL%\%MAINFILE%" HKCR,CLSID\%CLSID%\InprocServer32,"ThreadingModel",,"Apartment" [ALL.DelReg] HKLM,%UNINSTALL% HKLM,%PROPPAGE% HKLM,%WINMANSUITE%\%CLSID% HKLM,%GLSETTINGS% HKCR,CLSID\%CLSID% [OLD.DelReg] HKLM,%PROPPAGE.OLD% HKLM,%GLSETTINGS%\2\Defaults HKLM,%GLSETTINGS2% [SourceDisksNames] 1="ELSA WINNERware CD",GLSET.CAB, [SourceDisksFiles] GLSET.DLL = 1 GLSET_EN.HLP = 1 GLSET_DA.DLL = 1 GLSET_DA.HLP = 1 GLSET_DE.DLL = 1 GLSET_DE.HLP = 1 GLSET_ES.DLL = 1 GLSET_ES.HLP = 1 GLSET_FI.DLL = 1 GLSET_FI.HLP = 1 GLSET_FR.DLL = 1 GLSET_FR.HLP = 1 GLSET_IT.DLL = 1 GLSET_IT.HLP = 1 GLSET_JA.DLL = 1 GLSET_JA.HLP = 1 GLSET_KO.DLL = 1 GLSET_KO.HLP = 1 GLSET_NL.DLL = 1 GLSET_NL.HLP = 1 GLSET_NO.DLL = 1 GLSET_NO.HLP = 1 GLSET_PT.DLL = 1 GLSET_PT.HLP = 1 GLSET_SV.DLL = 1 GLSET_SV.HLP = 1 GLSET_ZH.DLL = 1 GLSET_ZH.HLP = 1 GLSET_ZT.DLL = 1 GLSET_ZT.HLP = 1 [INF.CopyFiles] %INFFILE% [UTIL.CopyFiles] GLSET.DLL,,,1 GLSET_EN.HLP,,,1 GLSET_DA.DLL,,,1 GLSET_DA.HLP,,,1 GLSET_DE.DLL,,,1 GLSET_DE.HLP,,,1 GLSET_ES.DLL,,,1 GLSET_ES.HLP,,,1 GLSET_FI.DLL,,,1 GLSET_FI.HLP,,,1 GLSET_FR.DLL,,,1 GLSET_FR.HLP,,,1 GLSET_IT.DLL,,,1 GLSET_IT.HLP,,,1 GLSET_JA.DLL,,,1 GLSET_JA.HLP,,,1 GLSET_KO.DLL,,,1 GLSET_KO.HLP,,,1 GLSET_NO.DLL,,,1 GLSET_NO.HLP,,,1 GLSET_NL.DLL,,,1 GLSET_NL.HLP,,,1 GLSET_PT.DLL,,,1 GLSET_PT.HLP,,,1 GLSET_SV.DLL,,,1 GLSET_SV.HLP,,,1 GLSET_ZH.DLL,,,1 GLSET_ZH.HLP,,,1 GLSET_ZT.DLL,,,1 GLSET_ZT.HLP,,,1 [TMP.DelFiles] %INFFILE% GLSET.CAB [OLD.DelFiles] GLSETENG.HLP GLSETDEU.HLP [Strings] NAME = "ELSA Application Settings" ELSAUTIL = "ELSAutil" MAINFILE = "GLSET.DLL" PROPPAGE.OLD= "SOFTWARE\Microsoft\Windows\CurrentVersion\Controls Folder\Display\shellex\PropertySheetHandlers\ELSA GLoria Property Sheet" PROPPAGE = "SOFTWARE\Microsoft\Windows\CurrentVersion\Controls Folder\Display\shellex\PropertySheetHandlers\ELSA Application Settings Property Sheet" UNINSTALL = "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\GLSet" WINMANSUITE = "Software\ELSA\WINmanSuite" CLSID = "{BBE4AF40-2CDF-11d0-A8A0-00001B321118}" GLSETTINGS = "Software\ELSA\GloriaSettings" ;-------------------------------------------------------------------- ; board depending section, ; The following text is automatically generated by ... ; ; ----------- DO NOT EDIT BELOW THIS LINE --------------------- ;*** automatic generated data *** GLoria L/MX ; Strings section INFFILE ="EAPPSGMX.INF" GLSETTINGS2 ="Software\ELSA\GloriaSettings\ELSA GLoria-L/MX" GLSETDEFAULT="Software\ELSA\GloriaSettings\ELSA GLoria-L/MX\Defaults" ; Board depending data [BOARD.AddReg] ; ========== ; Blind Keys ; ========== HKLM,%GLSETTINGS2%\BlindKeys,GDI.EnableDeviceBitmaps,0x10001,536870993 HKLM,%GLSETTINGS2%\BlindKeys,GDI.EnablePCIDisconnect,0x10001,536870994 HKLM,%GLSETTINGS2%\BlindKeys,GDI.WaitForFifos,0x10001,536871002 HKLM,%GLSETTINGS2%\BlindKeys,GLINTDMA.CacheBuffers,0x10001,536871427 HKLM,%GLSETTINGS2%\BlindKeys,GLINTIRQ.Enable,0x10001,536871504 HKLM,%GLSETTINGS2%\BlindKeys,ICDInterface.ExtendedPageFlip,0x10001,536871180 HKLM,%GLSETTINGS2%\BlindKeys,ICDInterface.ForceStencil,0x10001,536871207 HKLM,%GLSETTINGS2%\BlindKeys,ICDInterface.PageflipForceSync,0x10001,536871186 HKLM,%GLSETTINGS2%\BlindKeys,ICDInterface.PFD_SWAP_COPY,0x10001,536871210 HKLM,%GLSETTINGS2%\BlindKeys,ICDInterface.UseSingleTX,0x10001,536871189 HKLM,%GLSETTINGS2%\BlindKeys,ICDInterface.UseSoftwareWriteMask,0x10001,536871188 HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.DeltaNoDraw,0x10001,536871702 HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.DisableDelta,0x10001,536871693 HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.DisableDMAFlushes,0x10001,536871696 HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.DisableGXCull,0x10001,536871697 HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.DisableTrianglePacked,0x10001,536871706 HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.DrawLineEnds,0x10001,536871691 HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.EnableFIFOAccess,0x10001,536871692 HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.ForceClipping,0x10001,536871732 HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.ForceNestedDMA,0x10001,536871705 HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.ForceNNTextureFilter,0x10001,536871695 HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.InvertGXCFormat,0x10001,536871698 HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.MXDisableMipMaps,0x10001,536871694 HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.PersepectiveCorrection,0x10001,536871699 HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.ReallocBlockSize,0x10001,536871700 HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.SupportProdesigner,0x10001,536871716 HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.SupportVersion11,0x10001,536871687 HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.UseHiqualityTexture,0x10001,536871680 ; ============================ ; Application default Settings ; ============================ ;*** 3D Studio MAX(R)/VIZ(R) 2.x HKLM,%GLSETDEFAULT%\3D Studio MAX(R)/VIZ(R) 2.x,,, HKLM,%GLSETDEFAULT%\3D Studio MAX(R)/VIZ(R) 2.x,ICDInterface.PFD_SWAP_COPY,0x10001,1 ;*** 3D Studio VIZ(R) 1.x HKLM,%GLSETDEFAULT%\3D Studio VIZ(R) 1.x,,, HKLM,%GLSETDEFAULT%\3D Studio VIZ(R) 1.x,ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio VIZ(R) 1.x,ICDInterface.ExportAlpha,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio VIZ(R) 1.x,OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio VIZ(R) 1.x,OpenGL.TextureCompression,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio VIZ(R) 1.x,Heidi.UseExclusive,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio VIZ(R) 1.x,Heidi.UseLinearTextureFilter,0x10001,0 ;*** ALLPLAN(c)/ALLPLOT(c) HKLM,%GLSETDEFAULT%\ALLPLAN(c)/ALLPLOT(c),,, HKLM,%GLSETDEFAULT%\ALLPLAN(c)/ALLPLOT(c),OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\ALLPLAN(c)/ALLPLOT(c),OpenGL.TextureCompression,0x10001,1 ;*** AnySIM(c) HKLM,%GLSETDEFAULT%\AnySIM(c),,, HKLM,%GLSETDEFAULT%\AnySIM(c),OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\AnySIM(c),OpenGL.TextureCompression,0x10001,1 ;*** AutoCAD(R) and Applications HKLM,%GLSETDEFAULT%\AutoCAD(R) and Applications,,, HKLM,%GLSETDEFAULT%\AutoCAD(R) and Applications,OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\AutoCAD(R) and Applications,OpenGL.TextureCompression,0x10001,1 HKLM,%GLSETDEFAULT%\AutoCAD(R) and Applications,ICDInterface.PFD_SWAP_COPY,0x10001,1 ;*** AVS/EXPRESS(R) HKLM,%GLSETDEFAULT%\AVS/EXPRESS(R),,, HKLM,%GLSETDEFAULT%\AVS/EXPRESS(R),OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\AVS/EXPRESS(R),OpenGL.TextureCompression,0x10001,1 ;*** CADdy++(c) HKLM,%GLSETDEFAULT%\CADdy++(c),,, ;*** CADKEY(c) HKLM,%GLSETDEFAULT%\CADKEY(c),,, ;*** CATIA(R)/CADAM(R) HKLM,%GLSETDEFAULT%\CATIA(R)/CADAM(R),,, ;*** DataCAD(c) HKLM,%GLSETDEFAULT%\DataCAD(c),,, ;*** DesignWave(tm) HKLM,%GLSETDEFAULT%\DesignWave(tm),,, HKLM,%GLSETDEFAULT%\DesignWave(tm),ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\DesignWave(tm),ICDInterface.SupportOverlayPlanes,0x10001,1 HKLM,%GLSETDEFAULT%\DesignWave(tm),OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\DesignWave(tm),OpenGL.TextureCompression,0x10001,1 ;*** dVISE NT HKLM,%GLSETDEFAULT%\dVISE NT,,, HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.TextureCompression,0x10001,1 ;*** Exceed(c) HKLM,%GLSETDEFAULT%\Exceed(c),,, ;*** FLOTHERM(c) HKLM,%GLSETDEFAULT%\FLOTHERM(c),,, HKLM,%GLSETDEFAULT%\FLOTHERM(c),OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\FLOTHERM(c),OpenGL.TextureCompression,0x10001,1 ;*** Helix(tm) HKLM,%GLSETDEFAULT%\Helix(tm),,, HKLM,%GLSETDEFAULT%\Helix(tm),ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\Helix(tm),ICDInterface.ExportAlpha,0x10001,1 HKLM,%GLSETDEFAULT%\Helix(tm),OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\Helix(tm),OpenGL.TextureCompression,0x10001,1 ;*** HiCAD(c) HKLM,%GLSETDEFAULT%\HiCAD(c),,, ;*** HyperMesh(R) HKLM,%GLSETDEFAULT%\HyperMesh(R),,, ;*** I-DEAS Master Series(tm) HKLM,%GLSETDEFAULT%\I-DEAS Master Series(tm),,, HKLM,%GLSETDEFAULT%\I-DEAS Master Series(tm),ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\I-DEAS Master Series(tm),ICDInterface.ExportAlpha,0x10001,1 HKLM,%GLSETDEFAULT%\I-DEAS Master Series(tm),ICDInterface.PageFlipping,0x10001,0 HKLM,%GLSETDEFAULT%\I-DEAS Master Series(tm),OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\I-DEAS Master Series(tm),OpenGL.TextureCompression,0x10001,1 ;*** ICEM Surf(c) HKLM,%GLSETDEFAULT%\ICEM Surf(c),,, HKLM,%GLSETDEFAULT%\ICEM Surf(c),ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\ICEM Surf(c),ICDInterface.SupportOverlayPlanes,0x10001,1 HKLM,%GLSETDEFAULT%\ICEM Surf(c),OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\ICEM Surf(c),OpenGL.TextureCompression,0x10001,1 ;*** LightScape(tm) HKLM,%GLSETDEFAULT%\LightScape(tm),,, HKLM,%GLSETDEFAULT%\LightScape(tm),OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\LightScape(tm),OpenGL.TextureCompression,0x10001,1 ;*** LightWave 3D(tm) HKLM,%GLSETDEFAULT%\LightWave 3D(tm),,, HKLM,%GLSETDEFAULT%\LightWave 3D(tm),OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\LightWave 3D(tm),OpenGL.TextureCompression,0x10001,1 ;*** LOGOCAD(R)/TRIGA HKLM,%GLSETDEFAULT%\LOGOCAD(R)/TRIGA,,, HKLM,%GLSETDEFAULT%\LOGOCAD(R)/TRIGA,ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\LOGOCAD(R)/TRIGA,OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\LOGOCAD(R)/TRIGA,OpenGL.TextureCompression,0x10001,1 ;*** MayaNT(tm) HKLM,%GLSETDEFAULT%\MayaNT(tm),,, HKLM,%GLSETDEFAULT%\MayaNT(tm),ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\MayaNT(tm),ICDInterface.SupportOverlayPlanes,0x10001,1 ;*** MicroStation(R) HKLM,%GLSETDEFAULT%\MicroStation(R),,, HKLM,%GLSETDEFAULT%\MicroStation(R),ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\MicroStation(R),OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\MicroStation(R),OpenGL.TextureCompression,0x10001,1 ;*** Open Inventor(tm) based Applications HKLM,%GLSETDEFAULT%\Open Inventor(tm) based Applications,,, HKLM,%GLSETDEFAULT%\Open Inventor(tm) based Applications,OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\Open Inventor(tm) based Applications,OpenGL.TextureCompression,0x10001,1 ;*** Pro/DESIGNER(tm) HKLM,%GLSETDEFAULT%\Pro/DESIGNER(tm),,, HKLM,%GLSETDEFAULT%\Pro/DESIGNER(tm),ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/DESIGNER(tm),OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/DESIGNER(tm),OpenGL.TextureCompression,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/DESIGNER(tm),OpenGL.SupportProdesigner,0x10001,1 ;*** Pro/ENGINEER(R) HKLM,%GLSETDEFAULT%\Pro/ENGINEER(R),,, HKLM,%GLSETDEFAULT%\Pro/ENGINEER(R),ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/ENGINEER(R),OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/ENGINEER(R),OpenGL.TextureCompression,0x10001,1 ;*** Pro/ENGINEER(R) 20 HKLM,%GLSETDEFAULT%\Pro/ENGINEER(R) 20,,, HKLM,%GLSETDEFAULT%\Pro/ENGINEER(R) 20,ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/ENGINEER(R) 20,ICDInterface.SupportOverlayPlanes,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/ENGINEER(R) 20,OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/ENGINEER(R) 20,OpenGL.TextureCompression,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/ENGINEER(R) 20,ICDInterface.ForceStencil,0x10001,1 ;*** Pro/MECHANICA(R) HKLM,%GLSETDEFAULT%\Pro/MECHANICA(R),,, HKLM,%GLSETDEFAULT%\Pro/MECHANICA(R),ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/MECHANICA(R),OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/MECHANICA(R),OpenGL.TextureCompression,0x10001,1 ;*** Softimage(R) 3.01 HKLM,%GLSETDEFAULT%\Softimage(R) 3.01,,, HKLM,%GLSETDEFAULT%\Softimage(R) 3.01,ICDInterface.SupportOverlayPlanes,0x10001,1 HKLM,%GLSETDEFAULT%\Softimage(R) 3.01,ICDInterface.PageFlipping,0x10001,0 HKLM,%GLSETDEFAULT%\Softimage(R) 3.01,OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\Softimage(R) 3.01,OpenGL.TextureCompression,0x10001,1 HKLM,%GLSETDEFAULT%\Softimage(R) 3.01,OpenGL.SupportSoftimage,0x10001,1 ;*** Softimage(R) 3.51/3.7/3.8 HKLM,%GLSETDEFAULT%\Softimage(R) 3.51/3.7/3.8,,, HKLM,%GLSETDEFAULT%\Softimage(R) 3.51/3.7/3.8,ICDInterface.SupportOverlayPlanes,0x10001,1 HKLM,%GLSETDEFAULT%\Softimage(R) 3.51/3.7/3.8,OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\Softimage(R) 3.51/3.7/3.8,OpenGL.TextureCompression,0x10001,1 HKLM,%GLSETDEFAULT%\Softimage(R) 3.51/3.7/3.8,OpenGL.SupportSoftimage351,0x10001,1 ;*** Solid Designer(c) HKLM,%GLSETDEFAULT%\Solid Designer(c),,, ;*** Solid Edge(tm) HKLM,%GLSETDEFAULT%\Solid Edge(tm),,, HKLM,%GLSETDEFAULT%\Solid Edge(tm),ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\Solid Edge(tm),ICDInterface.ExportAlpha,0x10001,1 HKLM,%GLSETDEFAULT%\Solid Edge(tm),OpenGL.DisableFastClear,0x10001,1 HKLM,%GLSETDEFAULT%\Solid Edge(tm),OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\Solid Edge(tm),OpenGL.TextureCompression,0x10001,1 ;*** SolidWorks(R) HKLM,%GLSETDEFAULT%\SolidWorks(R),,, HKLM,%GLSETDEFAULT%\SolidWorks(R),ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\SolidWorks(R),ICDInterface.ExportAlpha,0x10001,1 HKLM,%GLSETDEFAULT%\SolidWorks(R),ICDInterface.PageFlipping,0x10001,0 HKLM,%GLSETDEFAULT%\SolidWorks(R),OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\SolidWorks(R),OpenGL.TextureCompression,0x10001,1 ;*** Unicenter(R) TNG(tm) HKLM,%GLSETDEFAULT%\Unicenter(R) TNG(tm),,, HKLM,%GLSETDEFAULT%\Unicenter(R) TNG(tm),OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\Unicenter(R) TNG(tm),OpenGL.TextureCompression,0x10001,2 ;*** Unigraphics(R) HKLM,%GLSETDEFAULT%\Unigraphics(R),,, HKLM,%GLSETDEFAULT%\Unigraphics(R),ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\Unigraphics(R),OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\Unigraphics(R),OpenGL.TextureCompression,0x10001,1 HKLM,%GLSETDEFAULT%\Unigraphics(R),OpenGL.ForceClipping,0x10001,1 ;*** VISI-CAD(R) & VISI-CAM(R) HKLM,%GLSETDEFAULT%\VISI-CAD(R) & VISI-CAM(R),,, ;*** visplan(R) HKLM,%GLSETDEFAULT%\visplan(R),,, HKLM,%GLSETDEFAULT%\visplan(R),OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\visplan(R),OpenGL.TextureCompression,0x10001,2 ;*** World Tool Kit(R) HKLM,%GLSETDEFAULT%\World Tool Kit(R),,, HKLM,%GLSETDEFAULT%\World Tool Kit(R),ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\World Tool Kit(R),ICDInterface.ExportAlpha,0x10001,1 HKLM,%GLSETDEFAULT%\World Tool Kit(R),OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\World Tool Kit(R),OpenGL.TextureCompression,0x10001,1 HKLM,%GLSETDEFAULT%\World Tool Kit(R),Heidi.UseExclusive,0x10001,1 HKLM,%GLSETDEFAULT%\World Tool Kit(R),Heidi.UseLinearTextureFilter,0x10001,0Download Driver Pack
After your driver has been downloaded, follow these simple steps to install it.
Expand the archive file (if the download file is in zip or rar format).
If the expanded file has an .exe extension, double click it and follow the installation instructions.
Otherwise, open Device Manager by right-clicking the Start menu and selecting Device Manager.
Find the device and model you want to update in the device list.
Double-click on it to open the Properties dialog box.
From the Properties dialog box, select the Driver tab.
Click the Update Driver button, then follow the instructions.
Very important: You must reboot your system to ensure that any driver updates have taken effect.
For more help, visit our Driver Support section for step-by-step videos on how to install drivers for every file type.