; 06/29/98 cschalle: AutoCAD/POWERdraft added ; 07/06/98 ju: "OpenGL.DisableTexturePatching" enabled for Catia/Cadam ; 08/07/98 FNicklis: SoftImage 3.51/3.7: enabled "ICDInterface.PageFlipping" ; 08/14/98 FNicklis: Pro/ENGINEER uses buffer blit as long as new GLoria Settings aren't available [version] signature="$Chicago$" Provider=ELSA AG, Germany [DefaultInstall.NT] CopyFiles = Util.Files.Sys, Util.Files.Inf DelFiles = Util.OldFiles AddReg = Util.Add.Reg.NT, Util.Add.Reg.Apps DelReg = Util.DelOldUtil.Reg [DefaultInstall] CopyFiles = Util.Files.Sys, Util.Files.Inf DelFiles = Util.OldFiles AddReg = Util.Add.Reg.NT, Util.Add.Reg.Apps [DefaultUnInstall] DelFiles = Util.Files.Sys, Util.Files.Inf DelReg = Util.Del.Reg [DestinationDirs] Util.Files.Sys = 10,%ELSAUTIL% Util.Files.Data = 10,%ELSAUTIL% Util.Files.Help = 11 Util.Files.Inf = 17 Util.Oldfiles = 11 [SourceDisksNames] 1="ELSA WINNERware CD","",1 [Util.Add.Reg.NT] HKLM,%UNINSTALL%,DisplayName,,"%NAME%" HKLM,%UNINSTALL%,UninstallString,,"rundll32.exe setupapi.dll,InstallHinfSection DefaultUninstall 132 %17%\%INFFILE%" HKLM,%PROPPAGE%,,,"%CLSID%" HKLM,%WINMANSUITE%\%CLSID%,,,%MAINFILE% HKCR,CLSID\%CLSID%,,,"%NAME%" HKCR,CLSID\%CLSID%\InprocServer32,,,"%10%\%ELSAUTIL%\%MAINFILE%" HKCR,CLSID\%CLSID%\InprocServer32,"ThreadingModel",,"Apartment" [Util.Del.Reg] HKLM,%UNINSTALL% HKLM,%PROPPAGE% HKLM,%WINMANSUITE%\%CLSID% HKLM,%GLSETTINGS% HKCR,CLSID\%CLSID% [Util.DelOldUtil.Reg] HKLM,"Software\Microsoft\Windows\CurrentVersion\Run","ELSA GLoria Control Tray" HKLM,%GLSETTINGS% [SourceDisksFiles] GLSET_DE.DLL = 1 GLSET.DLL = 1 GLSET.TEX = 1 GLSETENG.HLP = 1 GLSETDEU.HLP = 1 [Util.Files.Inf] GLSet.inf [Util.Files.Sys] GLSET.DLL,,,1 GLSET_DE.DLL,,,1 GLSET.TEX GLSETENG.HLP GLSETDEU.HLP [Util.OldFiles] GLSET.DLL GLSET.TEX GLSET.REG GLSETRAY.EXE GLSETENG.HLP GLSETDEU.HLP [Strings] NAME="ELSA GLoria Settings" ELSAUTIL="ELSAutil" INFFILE=GLSet.inf" PROPPAGE="SOFTWARE\Microsoft\Windows\CurrentVersion\Controls Folder\Display\shellex\PropertySheetHandlers\ELSA GLoria Property Sheet" UNINSTALL="Software\Microsoft\Windows\CurrentVersion\Uninstall\GLSet" WINMANSUITE="Software\ELSA\WINmanSuite" GLSETTINGS="Software\ELSA\GLoriaSettings" GLSETTINGS2="Software\ELSA\GLoriaSettings\2" GLSETDEFAULT="Software\ELSA\GLoriaSettings\2\Defaults" CLSID="{BBE4AF40-2CDF-11d0-A8A0-00001B321118}" MAINFILE="GLSet.dll" [Util.Add.Reg.Apps] HKLM,%GLSETTINGS2%,Setting,,"Default Settings" ;----------------------- ;Default Settings HKLM,%GLSETDEFAULT%\Default Settings,WHQLDefault,0x10001,1 HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.NeedDoubleBuffer,0x10001,1 HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.SupportSingleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.SupportDoubleBufferedGDI,0x10001,0 HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.EnableP2Antialias,0x10001,1 HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.UseHiQualityTextures,0x10001,0 HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.SupportOpenGLVersion11,0x10001,1 HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.DisableTexturePatching,0x10001,0 ;----------------------- ;AnySIM HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.NeedDoubleBuffer,0x10001,1 HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.SupportSingleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.SupportDoubleBufferedGDI,0x10001,0 HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.UseHiQualityTextures,0x10001,0 HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.SupportOpenGLVersion11,0x10001,1 HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.DisableTexturePatching,0x10001,0 ;----------------------- ;3D Studio MAX 1.x HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.NeedDoubleBuffer,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.SupportSingleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.SupportDoubleBufferedGDI,0x10001,2 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.ExportAlpha,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.UseHiQualityTextures,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,Heidi.IsHeidi,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,Heidi.UseExclusive,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,Heidi.UseLinearTextureFilter,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.SupportOpenGLVersion11,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.DisableTexturePatching,0x10001,0 ;----------------------- ;3D Studio VIZ 1.x HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.NeedDoubleBuffer,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.SupportSingleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.SupportDoubleBufferedGDI,0x10001,2 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.ExportAlpha,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.UseHiQualityTextures,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,Heidi.IsHeidi,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,Heidi.UseExclusive,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,Heidi.UseLinearTextureFilter,0x10001,0 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.SupportOpenGLVersion11,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.DisableTexturePatching,0x10001,0 ;----------------------- ;I-DEAS Master Series HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.NeedDoubleBuffer,0x10001,1 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.SupportSingleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.SupportDoubleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.ExportAlpha,0x10001,1 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.PageFlipping,0x10001,0 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.UseHiQualityTextures,0x10001,1 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.SupportOpenGLVersion11,0x10001,1 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.DisableTexturePatching,0x10001,0 ;----------------------- ;Lightscape HKLM,%GLSETDEFAULT%\Lightscape,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\Lightscape,ICDInterface.NeedDoubleBuffer,0x10001,1 HKLM,%GLSETDEFAULT%\Lightscape,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\Lightscape,ICDInterface.SupportSingleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\Lightscape,ICDInterface.SupportDoubleBufferedGDI,0x10001,0 HKLM,%GLSETDEFAULT%\Lightscape,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\Lightscape,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\Lightscape,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\Lightscape,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\Lightscape,OpenGL.UseHiQualityTextures,0x10001,0 HKLM,%GLSETDEFAULT%\Lightscape,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\Lightscape,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\Lightscape,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\Lightscape,OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\Lightscape,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\Lightscape,OpenGL.SupportOpenGLVersion11,0x10001,1 HKLM,%GLSETDEFAULT%\Lightscape,OpenGL.DisableTexturePatching,0x10001,0 ;----------------------- ;LightWave 3D HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.NeedDoubleBuffer,0x10001,1 HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.SupportSingleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.SupportDoubleBufferedGDI,0x10001,0 HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.UseHiQualityTextures,0x10001,0 HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.SupportOpenGLVersion11,0x10001,1 HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.DisableTexturePatching,0x10001,0 ;----------------------- ;LOGOCAD/TRIGA HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.NeedDoubleBuffer,0x10001,1 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.SupportSingleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.SupportDoubleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.UseHiQualityTextures,0x10001,0 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.SupportOpenGLVersion11,0x10001,1 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.DisableTexturePatching,0x10001,0 ;----------------------- ;Helix HKLM,%GLSETDEFAULT%\Helix,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\Helix,ICDInterface.NeedDoubleBuffer,0x10001,1 HKLM,%GLSETDEFAULT%\Helix,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\Helix,ICDInterface.SupportSingleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\Helix,ICDInterface.SupportDoubleBufferedGDI,0x10001,2 HKLM,%GLSETDEFAULT%\Helix,ICDInterface.ExportAlpha,0x10001,1 HKLM,%GLSETDEFAULT%\Helix,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\Helix,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\Helix,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\Helix,OpenGL.UseHiQualityTextures,0x10001,0 HKLM,%GLSETDEFAULT%\Helix,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\Helix,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\Helix,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\Helix,OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\Helix,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\Helix,OpenGL.SupportOpenGLVersion11,0x10001,1 HKLM,%GLSETDEFAULT%\Helix,OpenGL.DisableTexturePatching,0x10001,0 ;----------------------- ;MicroStation HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.NeedDoubleBuffer,0x10001,1 HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.SupportSingleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.SupportDoubleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.UseHiQualityTextures,0x10001,0 HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.SupportOpenGLVersion11,0x10001,1 HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.DisableTexturePatching,0x10001,0 ;----------------------- ;Open Inventor based Applications HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.NeedDoubleBuffer,0x10001,1 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.SupportSingleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.SupportDoubleBufferedGDI,0x10001,0 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.UseHiQualityTextures,0x10001,0 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.SupportOpenGLVersion11,0x10001,1 HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.DisableTexturePatching,0x10001,0 ;----------------------- ;Pro/ENGINEER HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.NeedDoubleBuffer,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.SupportSingleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.SupportDoubleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.ExportAlpha,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.PageFlipping,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.EnableP2Antialias,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.UseHiQualityTextures,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.SupportOpenGLVersion11,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.DisableTexturePatching,0x10001,0 ;----------------------- ;Pro/DESIGNER HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.NeedDoubleBuffer,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.SupportSingleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.SupportDoubleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.ExportAlpha,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.EnableP2Antialias,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.UseHiQualityTextures,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.SupportOpenGLVersion11,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.DisableTexturePatching,0x10001,0 ;----------------------- ;Pro/MECHANICA HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.NeedDoubleBuffer,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.SupportSingleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.SupportDoubleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.ExportAlpha,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.EnableP2Antialias,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.UseHiQualityTextures,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.SupportOpenGLVersion11,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.DisableTexturePatching,0x10001,0 ;----------------------- ;PT/Modeler HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.NeedDoubleBuffer,0x10001,1 HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.SupportSingleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.SupportDoubleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.ExportAlpha,0x10001,1 HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.EnableP2Antialias,0x10001,1 HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.UseHiQualityTextures,0x10001,0 HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.SupportOpenGLVersion11,0x10001,1 HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.DisableTexturePatching,0x10001,0 ;----------------------- ;SoftImage 3.01 HKLM,%GLSETDEFAULT%\SoftImage 3.01,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\SoftImage 3.01,ICDInterface.NeedDoubleBuffer,0x10001,1 HKLM,%GLSETDEFAULT%\SoftImage 3.01,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\SoftImage 3.01,ICDInterface.SupportSingleBufferedGDI,0x10001,0 HKLM,%GLSETDEFAULT%\SoftImage 3.01,ICDInterface.SupportDoubleBufferedGDI,0x10001,0 HKLM,%GLSETDEFAULT%\SoftImage 3.01,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\SoftImage 3.01,ICDInterface.SupportOverlayPlanes,0x10001,1 HKLM,%GLSETDEFAULT%\SoftImage 3.01,ICDInterface.PageFlipping,0x10001,0 HKLM,%GLSETDEFAULT%\SoftImage 3.01,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\SoftImage 3.01,OpenGL.UseHiQualityTextures,0x10001,0 HKLM,%GLSETDEFAULT%\SoftImage 3.01,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\SoftImage 3.01,OpenGL.SupportSoftimage,0x10001,1 HKLM,%GLSETDEFAULT%\SoftImage 3.01,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\SoftImage 3.01,OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\SoftImage 3.01,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\SoftImage 3.01,OpenGL.SupportOpenGLVersion11,0x10001,1 HKLM,%GLSETDEFAULT%\SoftImage 3.01,OpenGL.DisableTexturePatching,0x10001,0 ;----------------------- ;SoftImage 3.51/3.7 HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,ICDInterface.NeedDoubleBuffer,0x10001,1 HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,ICDInterface.SupportSingleBufferedGDI,0x10001,0 HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,ICDInterface.SupportDoubleBufferedGDI,0x10001,0 HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,ICDInterface.SupportOverlayPlanes,0x10001,1 HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,ICDInterface.PageFlipping,0x10001,0 HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,OpenGL.UseHiQualityTextures,0x10001,0 HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,OpenGL.SupportSoftimage351,0x10001,1 HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,OpenGL.SupportOpenGLVersion11,0x10001,1 HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,OpenGL.DisableTexturePatching,0x10001,0 ;----------------------- ;SolidWorks HKLM,%GLSETDEFAULT%\SolidWorks,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\SolidWorks,ICDInterface.NeedDoubleBuffer,0x10001,1 HKLM,%GLSETDEFAULT%\SolidWorks,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\SolidWorks,ICDInterface.SupportSingleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\SolidWorks,ICDInterface.SupportDoubleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\SolidWorks,ICDInterface.ExportAlpha,0x10001,1 HKLM,%GLSETDEFAULT%\SolidWorks,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\SolidWorks,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\SolidWorks,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\SolidWorks,OpenGL.UseHiQualityTextures,0x10001,0 HKLM,%GLSETDEFAULT%\SolidWorks,OpenGL.DisableFastClear,0x10001,1 HKLM,%GLSETDEFAULT%\SolidWorks,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\SolidWorks,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\SolidWorks,OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\SolidWorks,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\SolidWorks,OpenGL.SupportOpenGLVersion11,0x10001,1 HKLM,%GLSETDEFAULT%\SolidWorks,OpenGL.DisableTexturePatching,0x10001,0 ;----------------------- ;Solid Edge HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.NeedDoubleBuffer,0x10001,1 HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.SupportSingleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.SupportDoubleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.ExportAlpha,0x10001,1 HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.UseHiQualityTextures,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.DisableFastClear,0x10001,1 HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.SupportOpenGLVersion11,0x10001,1 HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.DisableTexturePatching,0x10001,0 ;----------------------- ;Solid Designer HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.NeedDoubleBuffer,0x10001,1 HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.SupportSingleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.SupportDoubleBufferedGDI,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.EnableP2Antialias,0x10001,1 HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.UseHiQualityTextures,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.SupportOpenGLVersion11,0x10001,1 HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.DisableTexturePatching,0x10001,0 ;----------------------- ;HyperMesh HKLM,%GLSETDEFAULT%\HyperMesh,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\HyperMesh,ICDInterface.NeedDoubleBuffer,0x10001,1 HKLM,%GLSETDEFAULT%\HyperMesh,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\HyperMesh,ICDInterface.SupportSingleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\HyperMesh,ICDInterface.SupportDoubleBufferedGDI,0x10001,0 HKLM,%GLSETDEFAULT%\HyperMesh,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\HyperMesh,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\HyperMesh,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\HyperMesh,OpenGL.EnableP2Antialias,0x10001,1 HKLM,%GLSETDEFAULT%\HyperMesh,OpenGL.UseHiQualityTextures,0x10001,0 HKLM,%GLSETDEFAULT%\HyperMesh,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\HyperMesh,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\HyperMesh,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\HyperMesh,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\HyperMesh,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\HyperMesh,OpenGL.SupportOpenGLVersion11,0x10001,1 HKLM,%GLSETDEFAULT%\HyperMesh,OpenGL.DisableTexturePatching,0x10001,0 ;----------------------- ;CADdy++ HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.NeedDoubleBuffer,0x10001,1 HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.SupportSingleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.SupportDoubleBufferedGDI,0x10001,0 HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.EnableP2Antialias,0x10001,1 HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.UseHiQualityTextures,0x10001,0 HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.SupportOpenGLVersion11,0x10001,1 HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.DisableTexturePatching,0x10001,0 ;----------------------- ;CATIA/CADAM HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.NeedDoubleBuffer,0x10001,1 HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.SupportSingleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.SupportDoubleBufferedGDI,0x10001,0 HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.EnableP2Antialias,0x10001,1 HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.UseHiQualityTextures,0x10001,0 HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.SupportOpenGLVersion11,0x10001,1 HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.DisableTexturePatching,0x10001,1 ;----------------------- ;HiCAD HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.NeedDoubleBuffer,0x10001,1 HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.SupportSingleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.SupportDoubleBufferedGDI,0x10001,0 HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.EnableP2Antialias,0x10001,1 HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.UseHiQualityTextures,0x10001,0 HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.SupportOpenGLVersion11,0x10001,1 HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.DisableTexturePatching,0x10001,0 ;----------------------- ;Exceed HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.NeedDoubleBuffer,0x10001,1 HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.SupportSingleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.SupportDoubleBufferedGDI,0x10001,0 HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\Exceed,OpenGL.EnableP2Antialias,0x10001,1 HKLM,%GLSETDEFAULT%\Exceed,OpenGL.UseHiQualityTextures,0x10001,0 HKLM,%GLSETDEFAULT%\Exceed,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\Exceed,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\Exceed,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\Exceed,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\Exceed,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\Exceed,OpenGL.SupportOpenGLVersion11,0x10001,1 HKLM,%GLSETDEFAULT%\Exceed,OpenGL.DisableTexturePatching,0x10001,0 ;----------------------- ;FLOTHERM HKLM,%GLSETDEFAULT%\FLOTHERM,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\FLOTHERM,ICDInterface.NeedDoubleBuffer,0x10001,1 HKLM,%GLSETDEFAULT%\FLOTHERM,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\FLOTHERM,ICDInterface.SupportSingleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\FLOTHERM,ICDInterface.SupportDoubleBufferedGDI,0x10001,0 HKLM,%GLSETDEFAULT%\FLOTHERM,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\FLOTHERM,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\FLOTHERM,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\FLOTHERM,OpenGL.EnableP2Antialias,0x10001,1 HKLM,%GLSETDEFAULT%\FLOTHERM,OpenGL.UseHiQualityTextures,0x10001,0 HKLM,%GLSETDEFAULT%\FLOTHERM,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\FLOTHERM,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\FLOTHERM,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\FLOTHERM,OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\FLOTHERM,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\FLOTHERM,OpenGL.SupportOpenGLVersion11,0x10001,1 HKLM,%GLSETDEFAULT%\FLOTHERM,OpenGL.DisableTexturePatching,0x10001,0 ;----------------------- ;ALLPLAN/ALLPLOT HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.NeedDoubleBuffer,0x10001,1 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.SupportSingleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.SupportDoubleBufferedGDI,0x10001,0 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.UseHiQualityTextures,0x10001,0 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.SupportOpenGLVersion11,0x10001,1 HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.DisableTexturePatching,0x10001,0 ;----------------------- ;AutoCAD HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.NeedDoubleBuffer,0x10001,1 HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.SupportSingleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.SupportDoubleBufferedGDI,0x10001,0 HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.UseHiQualityTextures,0x10001,0 HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.SupportOpenGLVersion11,0x10001,1 HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.DisableTexturePatching,0x10001,0 ;----------------------- ;Mechanical Desktop HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.NeedDoubleBuffer,0x10001,1 HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.SupportSingleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.SupportDoubleBufferedGDI,0x10001,0 HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.UseHiQualityTextures,0x10001,0 HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.SupportOpenGLVersion11,0x10001,1 HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.DisableTexturePatching,0x10001,0 ;----------------------- ;EDS Unigraphics HKLM,%GLSETDEFAULT%\EDS Unigraphics,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\EDS Unigraphics,ICDInterface.NeedDoubleBuffer,0x10001,1 HKLM,%GLSETDEFAULT%\EDS Unigraphics,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\EDS Unigraphics,ICDInterface.SupportSingleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\EDS Unigraphics,ICDInterface.SupportDoubleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\EDS Unigraphics,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\EDS Unigraphics,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\EDS Unigraphics,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\EDS Unigraphics,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\EDS Unigraphics,OpenGL.UseHiQualityTextures,0x10001,0 HKLM,%GLSETDEFAULT%\EDS Unigraphics,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\EDS Unigraphics,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\EDS Unigraphics,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\EDS Unigraphics,OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\EDS Unigraphics,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\EDS Unigraphics,OpenGL.SupportOpenGLVersion11,0x10001,1 HKLM,%GLSETDEFAULT%\EDS Unigraphics,OpenGL.DisableTexturePatching,0x10001,0 ;----------------------- ;AVS/Express HKLM,%GLSETDEFAULT%\AVS/Express,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\AVS/Express,ICDInterface.NeedDoubleBuffer,0x10001,1 HKLM,%GLSETDEFAULT%\AVS/Express,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\AVS/Express,ICDInterface.SupportSingleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\AVS/Express,ICDInterface.SupportDoubleBufferedGDI,0x10001,0 HKLM,%GLSETDEFAULT%\AVS/Express,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\AVS/Express,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\AVS/Express,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\AVS/Express,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\AVS/Express,OpenGL.UseHiQualityTextures,0x10001,0 HKLM,%GLSETDEFAULT%\AVS/Express,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\AVS/Express,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\AVS/Express,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\AVS/Express,OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\AVS/Express,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\AVS/Express,OpenGL.SupportOpenGLVersion11,0x10001,1 HKLM,%GLSETDEFAULT%\AVS/Express,OpenGL.DisableTexturePatching,0x10001,0 ;----------------------- ;Unicenter TNG HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.NeedDoubleBuffer,0x10001,1 HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.SupportSingleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.SupportDoubleBufferedGDI,0x10001,0 HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.UseHiQualityTextures,0x10001,0 HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.TextureCompression,0x10001,1 HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.SupportOpenGLVersion11,0x10001,1 HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.DisableTexturePatching,0x10001,0 ;----------------------- ;WorldToolKit HKLM,%GLSETDEFAULT%\WorldToolKit,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\WorldToolKit,ICDInterface.NeedDoubleBuffer,0x10001,1 HKLM,%GLSETDEFAULT%\WorldToolKit,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\WorldToolKit,ICDInterface.SupportSingleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\WorldToolKit,ICDInterface.SupportDoubleBufferedGDI,0x10001,0 HKLM,%GLSETDEFAULT%\WorldToolKit,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\WorldToolKit,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\WorldToolKit,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\WorldToolKit,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\WorldToolKit,OpenGL.UseHiQualityTextures,0x10001,0 HKLM,%GLSETDEFAULT%\WorldToolKit,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\WorldToolKit,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\WorldToolKit,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\WorldToolKit,OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\WorldToolKit,OpenGL.TextureCompression,0x10001,1 HKLM,%GLSETDEFAULT%\WorldToolKit,OpenGL.SupportOpenGLVersion11,0x10001,1 HKLM,%GLSETDEFAULT%\WorldToolKit,OpenGL.DisableTexturePatching,0x10001,0 ;----------------------- ;visplan HKLM,%GLSETDEFAULT%\visplan,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\visplan,ICDInterface.NeedDoubleBuffer,0x10001,1 HKLM,%GLSETDEFAULT%\visplan,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\visplan,ICDInterface.SupportSingleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\visplan,ICDInterface.SupportDoubleBufferedGDI,0x10001,0 HKLM,%GLSETDEFAULT%\visplan,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\visplan,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\visplan,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\visplan,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\visplan,OpenGL.UseHiQualityTextures,0x10001,0 HKLM,%GLSETDEFAULT%\visplan,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\visplan,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\visplan,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\visplan,OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\visplan,OpenGL.TextureCompression,0x10001,1 HKLM,%GLSETDEFAULT%\visplan,OpenGL.SupportOpenGLVersion11,0x10001,1 HKLM,%GLSETDEFAULT%\visplan,OpenGL.DisableTexturePatching,0x10001,0 ;----------------------- ;dVISE NT HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.NeedDoubleBuffer,0x10001,1 HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.SupportSingleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.SupportDoubleBufferedGDI,0x10001,0 HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.SupportOverlayPlanes,0x10001,0 HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.EnableP2Antialias,0x10001,0 HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.UseHiQualityTextures,0x10001,0 HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.DisableMipMaps,0x10001,1 HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.SupportOpenGLVersion11,0x10001,1 HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.DisableTexturePatching,0x10001,0 ;----------------------- ;MayaNT HKLM,%GLSETDEFAULT%\MayaNT,ICDInterface.NumberOfDisplayBuffers,0x10001,2 HKLM,%GLSETDEFAULT%\MayaNT,ICDInterface.NeedDoubleBuffer,0x10001,1 HKLM,%GLSETDEFAULT%\MayaNT,ICDInterface.Disable,0x10001,0 HKLM,%GLSETDEFAULT%\MayaNT,ICDInterface.SupportSingleBufferedGDI,0x10001,1 HKLM,%GLSETDEFAULT%\MayaNT,ICDInterface.SupportDoubleBufferedGDI,0x10001,0 HKLM,%GLSETDEFAULT%\MayaNT,ICDInterface.ExportAlpha,0x10001,0 HKLM,%GLSETDEFAULT%\MayaNT,ICDInterface.SupportOverlayPlanes,0x10001,1 HKLM,%GLSETDEFAULT%\MayaNT,ICDInterface.PageFlipping,0x10001,1 HKLM,%GLSETDEFAULT%\MayaNT,OpenGL.EnableP2Antialias,0x10001,1 HKLM,%GLSETDEFAULT%\MayaNT,OpenGL.UseHiQualityTextures,0x10001,0 HKLM,%GLSETDEFAULT%\MayaNT,OpenGL.DisableFastClear,0x10001,0 HKLM,%GLSETDEFAULT%\MayaNT,OpenGL.SupportSoftimage,0x10001,0 HKLM,%GLSETDEFAULT%\MayaNT,OpenGL.SupportSoftimage351,0x10001,0 HKLM,%GLSETDEFAULT%\MayaNT,OpenGL.DisableMipMaps,0x10001,0 HKLM,%GLSETDEFAULT%\MayaNT,OpenGL.TextureCompression,0x10001,0 HKLM,%GLSETDEFAULT%\MayaNT,OpenGL.SupportOpenGLVersion11,0x10001,1 HKLM,%GLSETDEFAULT%\MayaNT,OpenGL.DisableTexturePatching,0x10001,0 ;-----------------------Download Driver Pack
After your driver has been downloaded, follow these simple steps to install it.
Expand the archive file (if the download file is in zip or rar format).
If the expanded file has an .exe extension, double click it and follow the installation instructions.
Otherwise, open Device Manager by right-clicking the Start menu and selecting Device Manager.
Find the device and model you want to update in the device list.
Double-click on it to open the Properties dialog box.
From the Properties dialog box, select the Driver tab.
Click the Update Driver button, then follow the instructions.
Very important: You must reboot your system to ensure that any driver updates have taken effect.
For more help, visit our Driver Support section for step-by-step videos on how to install drivers for every file type.