GLSET.INF Driver File Contents (GLMX_354.ZIP)

; 06/29/98 cschalle: AutoCAD/POWERdraft added
; 07/06/98 ju: "OpenGL.DisableTexturePatching" enabled for Catia/Cadam
; 08/07/98 FNicklis: SoftImage 3.51/3.7: enabled "ICDInterface.PageFlipping"
; 08/14/98 FNicklis: Pro/ENGINEER uses buffer blit as long as new GLoria Settings aren't available

[version]
signature="$Chicago$"
Provider=ELSA AG, Germany

[DefaultInstall.NT]
CopyFiles = Util.Files.Sys, Util.Files.Inf
DelFiles  = Util.OldFiles
AddReg    = Util.Add.Reg.NT, Util.Add.Reg.Apps
DelReg    = Util.DelOldUtil.Reg

[DefaultInstall]
CopyFiles = Util.Files.Sys, Util.Files.Inf
DelFiles  = Util.OldFiles
AddReg    = Util.Add.Reg.NT, Util.Add.Reg.Apps

[DefaultUnInstall]
DelFiles  = Util.Files.Sys, Util.Files.Inf
DelReg    = Util.Del.Reg

[DestinationDirs]
Util.Files.Sys = 10,%ELSAUTIL%
Util.Files.Data = 10,%ELSAUTIL%
Util.Files.Help = 11
Util.Files.Inf = 17
Util.Oldfiles = 11

[SourceDisksNames]
1="ELSA WINNERware CD","",1

[Util.Add.Reg.NT]
HKLM,%UNINSTALL%,DisplayName,,"%NAME%"
HKLM,%UNINSTALL%,UninstallString,,"rundll32.exe setupapi.dll,InstallHinfSection DefaultUninstall 132 %17%\%INFFILE%"
HKLM,%PROPPAGE%,,,"%CLSID%"
HKLM,%WINMANSUITE%\%CLSID%,,,%MAINFILE%
HKCR,CLSID\%CLSID%,,,"%NAME%"
HKCR,CLSID\%CLSID%\InprocServer32,,,"%10%\%ELSAUTIL%\%MAINFILE%"
HKCR,CLSID\%CLSID%\InprocServer32,"ThreadingModel",,"Apartment"

[Util.Del.Reg]
HKLM,%UNINSTALL%
HKLM,%PROPPAGE%
HKLM,%WINMANSUITE%\%CLSID%
HKLM,%GLSETTINGS%
HKCR,CLSID\%CLSID%

[Util.DelOldUtil.Reg]
HKLM,"Software\Microsoft\Windows\CurrentVersion\Run","ELSA GLoria Control Tray"
HKLM,%GLSETTINGS%

[SourceDisksFiles]
GLSET_DE.DLL = 1
GLSET.DLL    = 1
GLSET.TEX    = 1
GLSETENG.HLP = 1
GLSETDEU.HLP = 1

[Util.Files.Inf]
GLSet.inf

[Util.Files.Sys]
GLSET.DLL,,,1
GLSET_DE.DLL,,,1
GLSET.TEX
GLSETENG.HLP
GLSETDEU.HLP

[Util.OldFiles]
GLSET.DLL
GLSET.TEX
GLSET.REG
GLSETRAY.EXE
GLSETENG.HLP
GLSETDEU.HLP

[Strings]
NAME="ELSA GLoria Settings"
ELSAUTIL="ELSAutil"
INFFILE=GLSet.inf"
PROPPAGE="SOFTWARE\Microsoft\Windows\CurrentVersion\Controls Folder\Display\shellex\PropertySheetHandlers\ELSA GLoria Property Sheet"
UNINSTALL="Software\Microsoft\Windows\CurrentVersion\Uninstall\GLSet"
WINMANSUITE="Software\ELSA\WINmanSuite"
GLSETTINGS="Software\ELSA\GLoriaSettings"
GLSETTINGS2="Software\ELSA\GLoriaSettings\2"
GLSETDEFAULT="Software\ELSA\GLoriaSettings\2\Defaults"
CLSID="{BBE4AF40-2CDF-11d0-A8A0-00001B321118}"
MAINFILE="GLSet.dll"

[Util.Add.Reg.Apps]
HKLM,%GLSETTINGS2%,Setting,,"Default Settings"
;-----------------------
;Default Settings
HKLM,%GLSETDEFAULT%\Default Settings,WHQLDefault,0x10001,1
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;AnySIM
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;3D Studio MAX 1.x
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.SupportDoubleBufferedGDI,0x10001,2
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.UseHiQualityTextures,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,Heidi.IsHeidi,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,Heidi.UseExclusive,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;3D Studio VIZ 1.x
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.SupportDoubleBufferedGDI,0x10001,2
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.UseHiQualityTextures,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,Heidi.IsHeidi,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,Heidi.UseExclusive,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;I-DEAS Master Series
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.SupportDoubleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.PageFlipping,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.UseHiQualityTextures,0x10001,1
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;Lightscape
HKLM,%GLSETDEFAULT%\Lightscape,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Lightscape,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\Lightscape,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Lightscape,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\Lightscape,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\Lightscape,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\Lightscape,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Lightscape,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Lightscape,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\Lightscape,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Lightscape,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Lightscape,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Lightscape,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Lightscape,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\Lightscape,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\Lightscape,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\Lightscape,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;LightWave 3D
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;LOGOCAD/TRIGA
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.SupportDoubleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;Helix
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.SupportDoubleBufferedGDI,0x10001,2
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Helix,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\Helix,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\Helix,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;MicroStation
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.SupportDoubleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;Open Inventor based Applications
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;Pro/ENGINEER
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.SupportDoubleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.PageFlipping,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;Pro/DESIGNER
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.SupportDoubleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;Pro/MECHANICA
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.SupportDoubleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;PT/Modeler
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.SupportDoubleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;SoftImage 3.01
HKLM,%GLSETDEFAULT%\SoftImage 3.01,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\SoftImage 3.01,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\SoftImage 3.01,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\SoftImage 3.01,ICDInterface.SupportSingleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\SoftImage 3.01,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\SoftImage 3.01,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\SoftImage 3.01,ICDInterface.SupportOverlayPlanes,0x10001,1
HKLM,%GLSETDEFAULT%\SoftImage 3.01,ICDInterface.PageFlipping,0x10001,0
HKLM,%GLSETDEFAULT%\SoftImage 3.01,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\SoftImage 3.01,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\SoftImage 3.01,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\SoftImage 3.01,OpenGL.SupportSoftimage,0x10001,1
HKLM,%GLSETDEFAULT%\SoftImage 3.01,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\SoftImage 3.01,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\SoftImage 3.01,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\SoftImage 3.01,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\SoftImage 3.01,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;SoftImage 3.51/3.7
HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,ICDInterface.SupportSingleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,ICDInterface.SupportOverlayPlanes,0x10001,1
HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,ICDInterface.PageFlipping,0x10001,0
HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,OpenGL.SupportSoftimage351,0x10001,1
HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\SoftImage 3.51/3.7,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;SolidWorks
HKLM,%GLSETDEFAULT%\SolidWorks,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\SolidWorks,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\SolidWorks,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\SolidWorks,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\SolidWorks,ICDInterface.SupportDoubleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\SolidWorks,ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\SolidWorks,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\SolidWorks,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\SolidWorks,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\SolidWorks,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\SolidWorks,OpenGL.DisableFastClear,0x10001,1
HKLM,%GLSETDEFAULT%\SolidWorks,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\SolidWorks,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\SolidWorks,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\SolidWorks,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\SolidWorks,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\SolidWorks,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;Solid Edge
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.SupportDoubleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.DisableFastClear,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;Solid Designer
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;HyperMesh
HKLM,%GLSETDEFAULT%\HyperMesh,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\HyperMesh,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\HyperMesh,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\HyperMesh,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\HyperMesh,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\HyperMesh,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\HyperMesh,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\HyperMesh,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\HyperMesh,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\HyperMesh,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\HyperMesh,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\HyperMesh,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\HyperMesh,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\HyperMesh,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\HyperMesh,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\HyperMesh,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\HyperMesh,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;CADdy++
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;CATIA/CADAM
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.DisableTexturePatching,0x10001,1
;-----------------------
;HiCAD
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;Exceed
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;FLOTHERM
HKLM,%GLSETDEFAULT%\FLOTHERM,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\FLOTHERM,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\FLOTHERM,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\FLOTHERM,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\FLOTHERM,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\FLOTHERM,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\FLOTHERM,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\FLOTHERM,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\FLOTHERM,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\FLOTHERM,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\FLOTHERM,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\FLOTHERM,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\FLOTHERM,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\FLOTHERM,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\FLOTHERM,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\FLOTHERM,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\FLOTHERM,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;ALLPLAN/ALLPLOT
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;AutoCAD
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;Mechanical Desktop
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;EDS Unigraphics
HKLM,%GLSETDEFAULT%\EDS Unigraphics,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\EDS Unigraphics,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\EDS Unigraphics,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\EDS Unigraphics,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\EDS Unigraphics,ICDInterface.SupportDoubleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\EDS Unigraphics,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\EDS Unigraphics,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\EDS Unigraphics,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\EDS Unigraphics,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\EDS Unigraphics,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\EDS Unigraphics,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\EDS Unigraphics,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\EDS Unigraphics,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\EDS Unigraphics,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\EDS Unigraphics,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\EDS Unigraphics,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\EDS Unigraphics,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;AVS/Express
HKLM,%GLSETDEFAULT%\AVS/Express,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\AVS/Express,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\AVS/Express,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/Express,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\AVS/Express,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/Express,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/Express,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/Express,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\AVS/Express,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/Express,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/Express,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/Express,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/Express,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/Express,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\AVS/Express,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/Express,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\AVS/Express,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;Unicenter TNG
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;WorldToolKit
HKLM,%GLSETDEFAULT%\WorldToolKit,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\WorldToolKit,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\WorldToolKit,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\WorldToolKit,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\WorldToolKit,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\WorldToolKit,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\WorldToolKit,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\WorldToolKit,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\WorldToolKit,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\WorldToolKit,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\WorldToolKit,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\WorldToolKit,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\WorldToolKit,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\WorldToolKit,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\WorldToolKit,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\WorldToolKit,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\WorldToolKit,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;visplan
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\visplan,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\visplan,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\visplan,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\visplan,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;dVISE NT
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.DisableMipMaps,0x10001,1
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
;MayaNT
HKLM,%GLSETDEFAULT%\MayaNT,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\MayaNT,ICDInterface.NeedDoubleBuffer,0x10001,1
HKLM,%GLSETDEFAULT%\MayaNT,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\MayaNT,ICDInterface.SupportSingleBufferedGDI,0x10001,1
HKLM,%GLSETDEFAULT%\MayaNT,ICDInterface.SupportDoubleBufferedGDI,0x10001,0
HKLM,%GLSETDEFAULT%\MayaNT,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\MayaNT,ICDInterface.SupportOverlayPlanes,0x10001,1
HKLM,%GLSETDEFAULT%\MayaNT,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\MayaNT,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\MayaNT,OpenGL.UseHiQualityTextures,0x10001,0
HKLM,%GLSETDEFAULT%\MayaNT,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\MayaNT,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\MayaNT,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\MayaNT,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\MayaNT,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\MayaNT,OpenGL.SupportOpenGLVersion11,0x10001,1
HKLM,%GLSETDEFAULT%\MayaNT,OpenGL.DisableTexturePatching,0x10001,0
;-----------------------
Download Driver Pack

How To Update Drivers Manually

After your driver has been downloaded, follow these simple steps to install it.

  • Expand the archive file (if the download file is in zip or rar format).

  • If the expanded file has an .exe extension, double click it and follow the installation instructions.

  • Otherwise, open Device Manager by right-clicking the Start menu and selecting Device Manager.

  • Find the device and model you want to update in the device list.

  • Double-click on it to open the Properties dialog box.

  • From the Properties dialog box, select the Driver tab.

  • Click the Update Driver button, then follow the instructions.

Very important: You must reboot your system to ensure that any driver updates have taken effect.

For more help, visit our Driver Support section for step-by-step videos on how to install drivers for every file type.

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