<ui _class="MenuDialog"> <x>184</x> <y>84</y> <background bitmap="assets/bitmaps/menubg.png" /> <pages> <mainmenu> <buffer _class="UIBuffer" height="10"/> <title _class="UIBitmap" bitmap="assets/bitmaps/title.png" /> <buffer _class="UIBuffer" height="30"/> <newgame _extends="/skin/linkL" text="New Game" target="/newgame"/> <highscores _extends="/skin/linkR" text="Highscores" target="/highscores_landslide" /> <buffer _class="UIBuffer" height="10"/> <options _extends="/skin/linkL" text="Options" target="/options" /> <credits _extends="/skin/linkL" text="Credits" target="/credits" /> <buffer _class="UIBuffer" height="20"/> <quit _extends="/skin/linkR" text="Quit" target="quit" /> </mainmenu> <newgame> <buffer _class="UIBuffer" height="35"/> <text _extends="/skin/textR" text="New Game" > <font> <bitmap bitmap="assets/fonts/humanst521-bt-20-hilight.png" /> <metrics>assets/fonts/humanst521-bt-20.fm</metrics> </font> </text> <buffer _class="UIBuffer" height="20"/> <newgame _extends="/skin/linkL" text="Landslide" target="mm_new_landslide" /> <text _extends="/skin/textR" text="Rotate tiles to make X-Squares before" /> <text _extends="/skin/textR" text="they reach the top" /> <newgame _extends="/skin/linkL" text="Treasure Hunt" target="mm_new_treasure" /> <text _extends="/skin/textR" text="Race the clock to eliminate tiles" /> <newgame _extends="/skin/linkL" text="Square-Off" target="mm_new_squareoff" /> <text _extends="/skin/textR" text="Match wits with the computer or another player" /> <newgame _extends="/skin/linkL" text="Deep-Six" target="mm_new_sixpack" /> <text _extends="/skin/textR" text="Six Tile Square-Off with more mystery" /> <buffer _class="UIBuffer" height="20"/> <back _extends="/skin/linkL" text="Back to Main Menu" target="/mainmenu" /> </newgame> <new_squareoff> <buffer _class="UIBuffer" height="10" /> <title _class="UIBitmap" bitmap="assets/bitmaps/title.png" /> <buffer _class="UIBuffer" height="10"/> <text _extends="/skin/textL" text="New Game : Square-Off" /> <text _extends="/skin/textR" text="Select Your Difficulty" /> <buffer _class="UIBuffer" height="10"/> <easy _extends="/skin/linkL" text="Beginner" target="newai_easy" /> <medium _extends="/skin/linkR" text="Intermediate" target="newai_med" /> <hard _extends="/skin/linkL" text="Advanced" target="newai_hard" /> <2player _extends="/skin/linkR" text="Two-Player" target="/nameentry_p1" /> <buffer _class="UIBuffer" height="20"/> <back _extends="/skin/linkL" text="Back to Main Menu" target="/mainmenu" /> </new_squareoff> <new_squareoff_help> <buffer _class="UIBuffer" height="10"/> <text _extends="/skin/textL" text="Compete against the computer or another player " /> <text _extends="/skin/textR" text="in a one-on-one strategy slugfest. " /> <text _extends="/skin/textL" text="Who can get the most points by making one color X's?" /> <text _extends="/skin/textL" text="Left click on the tile in the tile bag and drag" /> <text _extends="/skin/textR" text="it to where you want to place it on the board." /> <text _extends="/skin/textL" text="Right click or use the space bar to rotate a" /> <text _extends="/skin/textR" text="tile in the tile bag." /> <text _extends="/skin/textL" text="Use the 2-play or 3-play cards to play two or" /> <text _extends="/skin/textR" text="three tiles in one turn." /> <text _extends="/skin/textL" text="You and the computer or another player alternate turns, " /> <text _extends="/skin/textR" text="and scoring is immediate. The game is over when the " /> <text _extends="/skin/textL" text="game board is covered with tiles." /> <text _extends="/skin/textR" text="Magenta X: 1 point" /> <text _extends="/skin/textL" text="Silver X: 2 points" /> <text _extends="/skin/textR" text="Gold X: 3 points" /> <text _extends="/skin/textL" text="For X-Squares tips and tricks go to our website at" /> <text _extends="/skin/textlinkR" usertext="launchtips" target="launchtips" /> <back _extends="/skin/linkL" text="Continue" target="/new_squareoff" /> </new_squareoff_help> <ingame_squareoff_help> <buffer _class="UIBuffer" height="10"/> <text _extends="/skin/textL" text="Compete against the computer or another player " /> <text _extends="/skin/textR" text="in a one-on-one strategy slugfest. " /> <text _extends="/skin/textL" text="Who can get the most points by making one color X's?" /> <text _extends="/skin/textL" text="Left click on the tile in the tile bag and drag" /> <text _extends="/skin/textR" text="it to where you want to place it on the board." /> <text _extends="/skin/textL" text="Right click or use the space bar to rotate a" /> <text _extends="/skin/textR" text="tile in the tile bag." /> <text _extends="/skin/textL" text="Use the 2-play or 3-play cards to play two or" /> <text _extends="/skin/textR" text="three tiles in one turn." /> <text _extends="/skin/textL" text="You and the computer or another player alternate turns, " /> <text _extends="/skin/textR" text="and scoring is immediate. The game is over when the " /> <text _extends="/skin/textL" text="game board is covered with tiles." /> <text _extends="/skin/textR" text="Magenta X: 1 point" /> <text _extends="/skin/textL" text="Silver X: 2 points" /> <text _extends="/skin/textR" text="Gold X: 3 points" /> <text _extends="/skin/textL" text="For X-Squares tips and tricks go to our website at" /> <text _extends="/skin/textlinkR" usertext="launchtips" target="launchtips" /> <back _extends="/skin/linkL" text="Continue" target="/ingame_ai" /> </ingame_squareoff_help> <new_sixpack> <buffer _class="UIBuffer" height="10" /> <title _class="UIBitmap" bitmap="assets/bitmaps/title.png" /> <buffer _class="UIBuffer" height="20"/> <text _extends="/skin/textL" text="New Game : Deep-Six Mode" /> <text _extends="/skin/textR" text="Select Your Difficulty" /> <buffer _class="UIBuffer" height="20"/> <easy _extends="/skin/linkL" text="Beginner" target="newsix_easy" /> <medium _extends="/skin/linkR" text="Intermediate" target="newsix_med" /> <hard _extends="/skin/linkL" text="Advanced" target="newsix_hard" /> <buffer _class="UIBuffer" height="20"/> <back _extends="/skin/linkL" text="Back to Main Menu" target="/mainmenu" /> </new_sixpack> <new_sixpack_help> <buffer _class="UIBuffer" height="10"/> <text _extends="/skin/textL" text="Try to get the most points by making one color X's." /> <text _extends="/skin/textR" text="Compete against the computer with six tiles" /> <text _extends="/skin/textL" text="available at any one time. You can't see " /> <text _extends="/skin/textR" text="each other's tiles. Tiles are replenished when you " /> <text _extends="/skin/textL" text="use them in the game." /> <text _extends="/skin/textR" text="Left click on the tile in the tile bag and drag it to" /> <text _extends="/skin/textL" text="where you want to place it on the board." /> <text _extends="/skin/textR" text="Right click or use the space bar to rotate a" /> <text _extends="/skin/textL" text="tile in the tile bag." /> <text _extends="/skin/textR" text="Use the 2-play or 3-play cards to play two or" /> <text _extends="/skin/textL" text="three tiles in one turn." /> <text _extends="/skin/textR" text="You and the computer or another player alternate turns. " /> <text _extends="/skin/textL" text="The game is over when the game board is covered" /> <text _extends="/skin/textR" text="with tiles." /> <text _extends="/skin/textL" text="Magenta X: 1 point" /> <text _extends="/skin/textR" text="Silver X: 2 points" /> <text _extends="/skin/textL" text="Gold X: 3 points" /> <back _extends="/skin/linkR" text="Continue" target="/new_sixpack" /> </new_sixpack_help> <ingame_sixpack_help> <buffer _class="UIBuffer" height="10"/> <text _extends="/skin/textL" text="Try to get the most points by making one color X's." /> <text _extends="/skin/textR" text="Compete against the computer with six tiles" /> <text _extends="/skin/textL" text="available at any one time. You can't see " /> <text _extends="/skin/textR" text="each other's tiles. Tiles are replenished when you " /> <text _extends="/skin/textL" text="use them in the game." /> <text _extends="/skin/textR" text="Left click on the tile in the tile bag and drag it to" /> <text _extends="/skin/textL" text="where you want to place it on the board." /> <text _extends="/skin/textR" text="Right click or use the space bar to rotate a" /> <text _extends="/skin/textL" text="tile in the tile bag." /> <text _extends="/skin/textR" text="Use the 2-play or 3-play cards to play two or" /> <text _extends="/skin/textL" text="three tiles in one turn." /> <text _extends="/skin/textR" text="You and the computer or another player alternate turns. " /> <text _extends="/skin/textL" text="The game is over when the game board is covered" /> <text _extends="/skin/textR" text="with tiles." /> <text _extends="/skin/textL" text="Magenta X: 1 point" /> <text _extends="/skin/textR" text="Silver X: 2 points" /> <text _extends="/skin/textL" text="Gold X: 3 points" /> <back _extends="/skin/linkR" text="Continue" target="/ingame_sixpack" /> </ingame_sixpack_help> <new_landslide_help> <buffer _class="UIBuffer" height="10" /> <title _class="UIBitmap" bitmap="assets/bitmaps/title.png" /> <text _extends="/skin/textL" text="Use the right mouse button or the space bar to rotate" /> <text _extends="/skin/textR" text="tiles to form one color X's. Click on the one-color Xs" /> <text _extends="/skin/textL" text="to eliminate those tiles from the game. Work quickly" /> <text _extends="/skin/textR" text="because once the tiles reach the top the game is over." /> <text _extends="/skin/textL" text="Each one-color X is worth 1,2 or 3 points, depending" /> <text _extends="/skin/textR" text="on its color." /> <buffer _class="UIBuffer" height="10"/> <text _extends="/skin/textL" text="Click on the one-color X to see its point value." /> <buffer _class="UIBuffer" height="10"/> <text _extends="/skin/textL" text="For X-Squares tips and tricks go to our website at" /> <text _extends="/skin/textlinkR" usertext="launchtips" target="launchtips" /> <back _extends="/skin/linkL" text="Continue" target="newlandslide" /> </new_landslide_help> <ingame_landslide_help> <buffer _class="UIBuffer" height="10" /> <title _class="UIBitmap" bitmap="assets/bitmaps/title.png" /> <text _extends="/skin/textL" text="Use the right mouse button or the space bar to rotate" /> <text _extends="/skin/textR" text="tiles to form one color X's. Click on the one-color Xs" /> <text _extends="/skin/textL" text="to eliminate those tiles from the game. Work quickly" /> <text _extends="/skin/textR" text="because once the tiles reach the top the game is over." /> <text _extends="/skin/textL" text="Each one-color X is worth 1,2 or 3 points, depending" /> <text _extends="/skin/textR" text="on its color." /> <buffer _class="UIBuffer" height="10"/> <text _extends="/skin/textL" text="Click on the one-color X to see its point value." /> <buffer _class="UIBuffer" height="10"/> <text _extends="/skin/textL" text="For X-Squares tips and tricks go to our website at" /> <text _extends="/skin/textlinkR" usertext="launchtips" target="launchtips" /> <back _extends="/skin/linkL" text="Continue" target="/ingame_landslide" /> </ingame_landslide_help> <new_treasure_help> <buffer _class="UIBuffer" height="10" /> <title _class="UIBitmap" bitmap="assets/bitmaps/title.png" /> <buffer _class="UIBuffer" height="5"/> <text _extends="/skin/textL" text="Use the right mouse button or the space bar to rotate" /> <text _extends="/skin/textR" text="tiles to form one color X's. Click on the one-color X" /> <text _extends="/skin/textL" text="to eliminate those tiles from the game. If, before" /> <text _extends="/skin/textR" text="the timer runs out, there are no more one color Xs" /> <text _extends="/skin/textL" text="that you can form, then you go to the next round." /> <text _extends="/skin/textR" text="Each one-color X is worth 1,2 or 3 points, depending" /> <text _extends="/skin/textL" text="on its color. Click on the X to see that its point" /> <text _extends="/skin/textR" text="value. Form one-color Xs with tiles containing" /> <text _extends="/skin/textL" text="treasure chests for extra points." /> <buffer _class="UIBuffer" height="20"/> <text _extends="/skin/textL" text="For X-Squares tips and tricks go to our website at" /> <text _extends="/skin/textlinkR" usertext="launchtips" target="launchtips" /> <back _extends="/skin/linkR" text="Continue" target="newtreasure" /> </new_treasure_help> <ingame_treasure_help> <buffer _class="UIBuffer" height="10" /> <title _class="UIBitmap" bitmap="assets/bitmaps/title.png" /> <buffer _class="UIBuffer" height="5"/> <text _extends="/skin/textL" text="Use the right mouse button or the space bar to rotate" /> <text _extends="/skin/textR" text="tiles to form one color X's. Click on the one-color X" /> <text _extends="/skin/textL" text="to eliminate those tiles from the game. If, before" /> <text _extends="/skin/textR" text="the timer runs out, there are no more one color Xs" /> <text _extends="/skin/textL" text="that you can form, then you go to the next round." /> <text _extends="/skin/textR" text="Each one-color X is worth 1,2 or 3 points, depending" /> <text _extends="/skin/textL" text="on its color. Click on the X to see that its point" /> <text _extends="/skin/textR" text="value. Form one-color Xs with tiles containing" /> <text _extends="/skin/textL" text="treasure chests for extra points." /> <buffer _class="UIBuffer" height="20"/> <text _extends="/skin/textL" text="For X-Squares tips and tricks go to our website at" /> <text _extends="/skin/textlinkR" usertext="launchtips" target="launchtips" /> <back _extends="/skin/linkR" text="Continue" target="/ingame_treasure" /> </ingame_treasure_help> <credits> <buffer _class="UIBuffer" height="38"/> <text _extends="/skin/bigtextL" text="Entspire" /> <text _extends="/skin/textR" text="Game Design : Brad Chase" /> <text _extends="/skin/textL" text="Testing : Ben, Sam, David, Judy" /> <text _extends="/skin/textR" text="X-Squares Logo and Tiles: John Fortune, Fortune Design" /> <buffer _class="UIBuffer" height="10" /> <text _extends="/skin/bigtextL" text="Sandlot Games" /> <text _extends="/skin/textR" text="Programming : Clint Levijoki" /> <text _extends="/skin/textL" text="Art : Issara Willkenskomer" /> <text _extends="/skin/textR" text="Audio : Daniel Bernstein" /> <buffer _class="UIBuffer" height="20"/> <text _extends="/skin/tinytextL" text="X-Squares (c) 2003 Entspire LLC. All rights reserved." /> <text _extends="/skin/tinytextR" text="GapiDraw 2D Graphical API (c) 2002-2003 Viktoria Institute." /> <text _extends="/skin/textR" text="Supported by:" /> <title _class="UIBitmap" bitmap="assets/bitmaps/real.png" /> <buffer _class="UIBuffer" height="5"/> <back _extends="/skin/linkR" text="Back To Main Menu" target="/mainmenu" /> </credits> <options> <buffer _class="UIBuffer" height="10" /> <title _class="UIBitmap" bitmap="assets/bitmaps/title.png" /> <buffer _class="UIBuffer" height="20"/> <togglefs _extends="/skin/linkL" usertext="togglefs" target="togglefs" /> <togglesound _extends="/skin/linkR" usertext="togglesfx" target="togglesfx" /> <togglemusic _extends="/skin/linkL" usertext="togglemusic" target="togglemusic" /> <toggletips _extends="/skin/linkR" text="Show Tips Again" target="resettips" /> <buffer _class="UIBuffer" height="20"/> <back _extends="/skin/linkL" text="Back to Main Menu" target="/mainmenu" /> </options> <ingame_landslide> <buffer _class="UIBuffer" height="10" /> <title _class="UIBitmap" bitmap="assets/bitmaps/title.png" /> <buffer _class="UIBuffer" height="20"/> <togglefs _extends="/skin/linkL" usertext="togglefs" target="togglefs" /> <togglesound _extends="/skin/linkR" usertext="togglesfx" target="togglesfx" /> <togglemusic _extends="/skin/linkL" usertext="togglemusic" target="togglemusic" /> <buffer _class="UIBuffer" height="20"/> <help _extends="/skin/linkL" text="Help" target="/ingame_landslide_help" /> <endgame _extends="/skin/linkR" text="End Game" target="/gameover" /> <buffer _class="UIBuffer" height="20"/> <back _extends="/skin/linkL" text="Back to Game" target="/none" /> </ingame_landslide> <ingame_treasure> <buffer _class="UIBuffer" height="10" /> <title _class="UIBitmap" bitmap="assets/bitmaps/title.png" /> <buffer _class="UIBuffer" height="20"/> <togglefs _extends="/skin/linkL" usertext="togglefs" target="togglefs" /> <togglesound _extends="/skin/linkR" usertext="togglesfx" target="togglesfx" /> <togglemusic _extends="/skin/linkL" usertext="togglemusic" target="togglemusic" /> <buffer _class="UIBuffer" height="20"/> <help _extends="/skin/linkL" text="Help" target="/ingame_treasure_help" /> <endgame _extends="/skin/linkR" text="End Game" target="/gameover_treasure" /> <buffer _class="UIBuffer" height="20"/> <back _extends="/skin/linkL" text="Back to Game" target="/none" /> </ingame_treasure> <ingame_ai> <buffer _class="UIBuffer" height="10" /> <title _class="UIBitmap" bitmap="assets/bitmaps/title.png" /> <buffer _class="UIBuffer" height="20"/> <togglefs _extends="/skin/linkL" usertext="togglefs" target="togglefs" /> <togglesound _extends="/skin/linkR" usertext="togglesfx" target="togglesfx" /> <togglemusic _extends="/skin/linkL" usertext="togglemusic" target="togglemusic" /> <buffer _class="UIBuffer" height="20"/> <help _extends="/skin/linkL" text="Help" target="/ingame_squareoff_help" /> <endgame _extends="/skin/linkR" text="End Game" target="/mainmenu" /> <buffer _class="UIBuffer" height="20"/> <back _extends="/skin/linkL" text="Back to Game" target="/none" /> </ingame_ai> <ingame_sixpack> <buffer _class="UIBuffer" height="10" /> <title _class="UIBitmap" bitmap="assets/bitmaps/title.png" /> <buffer _class="UIBuffer" height="20"/> <togglefs _extends="/skin/linkL" usertext="togglefs" target="togglefs" /> <togglesound _extends="/skin/linkR" usertext="togglesfx" target="togglesfx" /> <togglemusic _extends="/skin/linkL" usertext="togglemusic" target="togglemusic" /> <buffer _class="UIBuffer" height="20"/> <help _extends="/skin/linkL" text="Help" target="/ingame_sixpack_help" /> <endgame _extends="/skin/linkR" text="End Game" target="/mainmenu" /> <buffer _class="UIBuffer" height="20"/> <back _extends="/skin/linkL" text="Back to Game" target="/none" /> </ingame_sixpack> <highscores_landslide> <buffer _class="UIBuffer" height="35"/> <text _extends="/skin/textL" text="Top Landsliders" > <font> <bitmap bitmap="assets/fonts/humanst521-bt-20-hilight.png" /> <metrics>assets/fonts/humanst521-bt-20.fm</metrics> </font> </text> <buffer _class="UIBuffer" height="10"/> <text _extends="/skin/textR" text=" Name Level Score" /> <highscores _extends="/skin/highscores" filename="landslide.dat"/> <buffer _class="UIBuffer" height="10"/> <back _extends="/skin/linkL" text="Show Treasure Highscores" target="/highscores_treasure" /> <buffer _class="UIBuffer" height="10"/> <back _extends="/skin/linkR" text="Back to Main Menu" target="/mainmenu" /> </highscores_landslide> <highscores_treasure> <buffer _class="UIBuffer" height="35"/> <text _extends="/skin/textL" text="Top Treasure Hunters" > <font> <bitmap bitmap="assets/fonts/humanst521-bt-20-hilight.png" /> <metrics>assets/fonts/humanst521-bt-20.fm</metrics> </font> </text> <buffer _class="UIBuffer" height="10"/> <text _extends="/skin/textR" text=" Name Level Score" /> <highscores _extends="/skin/highscores" filename="treasure.dat"/> <buffer _class="UIBuffer" height="10"/> <back _extends="/skin/linkL" text="Show Landslide Highscores" target="/highscores_landslide" /> <buffer _class="UIBuffer" height="10"/> <back _extends="/skin/linkR" text="Back to Main Menu" target="/mainmenu" /> </highscores_treasure> <aiover> <buffer _class="UIBuffer" height="10" /> <title _class="UIBitmap" bitmap="assets/bitmaps/title.png" /> <buffer _class="UIBuffer" height="20"/> <gameover _extends="/skin/textL" text="Game Over" /> <scores _extends="/skin/textR" usertext="ai_results" /> <winner _extends="/skin/textL" usertext="ai_winner" > <font> <bitmap bitmap="assets/fonts/humanst521-bt-20-hilight.png" /> <metrics>assets/fonts/humanst521-bt-20.fm</metrics> </font> </winner> <buffer _class="UIBuffer" height="20"/> <retry _extends="/skin/linkR" text="Retry" target="retry_ai" /> <back _extends="/skin/linkL" text="Main Menu" target="/mainmenu" /> </aiover> <2pover> <buffer _class="UIBuffer" height="10" /> <title _class="UIBitmap" bitmap="assets/bitmaps/title.png" /> <buffer _class="UIBuffer" height="20"/> <gameover _extends="/skin/textL" text="Game Over" /> <scores _extends="/skin/textR" usertext="2p_results" /> <winner _extends="/skin/textL" usertext="2p_winner" > <font> <bitmap bitmap="assets/fonts/humanst521-bt-20-hilight.png" /> <metrics>assets/fonts/humanst521-bt-20.fm</metrics> </font> </winner> <buffer _class="UIBuffer" height="20"/> <retry _extends="/skin/linkR" text="Retry" target="retry_2p" /> <back _extends="/skin/linkL" text="Main Menu" target="/mainmenu" /> </2pover> <gameover> <buffer _class="UIBuffer" height="10" /> <title _class="UIBitmap" bitmap="assets/bitmaps/title.png" /> <buffer _class="UIBuffer" height="20"/> <text _extends="/skin/textL" text="Game Over" /> <score _extends="/skin/textR" text="Your score is:" /> <congrats _extends="/skin/textL" usertext="playerscore" > <font> <bitmap bitmap="assets/fonts/humanst521-bt-20-hilight.png" /> <metrics>assets/fonts/humanst521-bt-20.fm</metrics> </font> </congrats> <nameentry _extends="/skin/textR" text="Enter your name for the highscore tables" /> <input _class="UIHighscoreEntry" text="Xavier" onenter="hs_name_entered" x="-1" > <font> <bitmap bitmap="assets/fonts/humanst521-bt-20-hilight.png" /> <metrics>assets/fonts/humanst521-bt-20.fm</metrics> </font> </input> <next _extends="/skin/linkR" text="Continue" target="hs_name_entered" /> </gameover> <gameover_treasure> <buffer _class="UIBuffer" height="10" /> <title _class="UIBitmap" bitmap="assets/bitmaps/title.png" /> <buffer _class="UIBuffer" height="20"/> <text _extends="/skin/textL" text="Game Over" /> <score _extends="/skin/textR" text="Your score is:" /> <congrats _extends="/skin/textL" usertext="playerscore" > <font> <bitmap bitmap="assets/fonts/humanst521-bt-20-hilight.png" /> <metrics>assets/fonts/humanst521-bt-20.fm</metrics> </font> </congrats> <nameentry _extends="/skin/textR" text="Enter your name for the highscore tables" /> <input _class="UIHighscoreEntry" text="Xavier" onenter="treasure_hs_name_entered" x="-1" > <font> <bitmap bitmap="assets/fonts/humanst521-bt-20-hilight.png" /> <metrics>assets/fonts/humanst521-bt-20.fm</metrics> </font> </input> <next _extends="/skin/linkR" text="Continue" target="treasure_hs_name_entered" /> </gameover_treasure> <postonline> <buffer _class="UIBuffer" height="10" /> <title _class="UIBitmap" bitmap="assets/bitmaps/title.png" /> <buffer _class="UIBuffer" height="30"/> <text _extends="/skin/textL" text="Would you like to post your score online?" /> <yes _extends="/skin/linkR" text="Yes" target="post_online" /> <no _extends="/skin/linkL" text="No" target="/mainmenu" /> </postonline> <posting> <buffer _class="UIBuffer" height="10" /> <title _class="UIBitmap" bitmap="assets/bitmaps/title.png" /> <buffer _class="UIBuffer" height="80"/> <text _extends="/skin/textL" text="Connecting to highscore server..." /> <cancel _extends="/skin/linkR" text="Cancel" target="cancel_hspost" /> </posting> <nameentry_p1> <buffer _class="UIBuffer" height="10" /> <title _class="UIBitmap" bitmap="assets/bitmaps/title.png" /> <buffer _class="UIBuffer" height="40"/> <text _extends="/skin/textL" text="Player 1 enter your name:" /> <input _class="UIHighscoreEntry" text="Player 1" onenter="p1_name_entered" x="1" > <font> <bitmap bitmap="assets/fonts/humanst521-bt-20-hilight.png" /> <metrics>assets/fonts/humanst521-bt-20.fm</metrics> </font> </input> <ok _extends="/skin/linkR" text="Ok" target="p1_name_entered" /> </nameentry_p1> <nameentry_p2> <buffer _class="UIBuffer" height="10" /> <title _class="UIBitmap" bitmap="assets/bitmaps/title.png" /> <buffer _class="UIBuffer" height="40"/> <text _extends="/skin/textL" text="Player 2 enter your name:" /> <input _class="UIHighscoreEntry" text="Player 2" onenter="p2_name_entered" x="1" > <font> <bitmap bitmap="assets/fonts/humanst521-bt-20-hilight.png" /> <metrics>assets/fonts/humanst521-bt-20.fm</metrics> </font> </input> <ok _extends="/skin/linkR" text="Ok" target="p2_name_entered" /> </nameentry_p2> </pages> </ui>Download Driver Pack
After your driver has been downloaded, follow these simple steps to install it.
Expand the archive file (if the download file is in zip or rar format).
If the expanded file has an .exe extension, double click it and follow the installation instructions.
Otherwise, open Device Manager by right-clicking the Start menu and selecting Device Manager.
Find the device and model you want to update in the device list.
Double-click on it to open the Properties dialog box.
From the Properties dialog box, select the Driver tab.
Click the Update Driver button, then follow the instructions.
Very important: You must reboot your system to ensure that any driver updates have taken effect.
For more help, visit our Driver Support section for step-by-step videos on how to install drivers for every file type.