ui.txt Driver File Contents (XSQ7294ra.zip)

<ui _class="MenuDialog">
	<x>184</x>
	<y>84</y>
	<background bitmap="assets/bitmaps/menubg.png" />

	<pages>
		<mainmenu>
			<buffer _class="UIBuffer" height="10"/>
			<title _class="UIBitmap" bitmap="assets/bitmaps/title.png" />
			<buffer _class="UIBuffer" height="30"/>

			<newgame _extends="/skin/linkL" text="New Game" target="/newgame"/>
			<highscores _extends="/skin/linkR" text="Highscores" target="/highscores_landslide" />
			<buffer _class="UIBuffer" height="10"/>
			<options _extends="/skin/linkL" text="Options" target="/options" />
			<credits _extends="/skin/linkL" text="Credits" target="/credits" />

			<buffer _class="UIBuffer" height="20"/>
			<quit _extends="/skin/linkR" text="Quit" target="quit" />
		</mainmenu>

		<newgame>
			<buffer _class="UIBuffer" height="35"/>
			<text _extends="/skin/textR" text="New Game" >
				<font>
					<bitmap bitmap="assets/fonts/humanst521-bt-20-hilight.png" />
					<metrics>assets/fonts/humanst521-bt-20.fm</metrics>
				</font>
			</text>
			<buffer _class="UIBuffer" height="20"/>

			<newgame _extends="/skin/linkL" text="Landslide" target="mm_new_landslide" />
			<text _extends="/skin/textR" text="Rotate tiles to make X-Squares before" />
			<text _extends="/skin/textR" text="they reach the top" />

			<newgame _extends="/skin/linkL" text="Treasure Hunt" target="mm_new_treasure" />
			<text _extends="/skin/textR" text="Race the clock to eliminate tiles" />

			<newgame _extends="/skin/linkL" text="Square-Off" target="mm_new_squareoff" />
			<text _extends="/skin/textR" text="Match wits with the computer or another player" />

			<newgame _extends="/skin/linkL" text="Deep-Six" target="mm_new_sixpack" />
			<text _extends="/skin/textR" text="Six Tile Square-Off with more mystery" />

			<buffer _class="UIBuffer" height="20"/>
			<back _extends="/skin/linkL" text="Back to Main Menu" target="/mainmenu" />
		</newgame>

		<new_squareoff>
			<buffer _class="UIBuffer" height="10" />
			<title _class="UIBitmap" bitmap="assets/bitmaps/title.png" />
			<buffer _class="UIBuffer" height="10"/>

			<text _extends="/skin/textL" text="New Game : Square-Off" />
			<text _extends="/skin/textR" text="Select Your Difficulty" />
			<buffer _class="UIBuffer" height="10"/>
			
			<easy _extends="/skin/linkL" text="Beginner" target="newai_easy" />
			<medium _extends="/skin/linkR" text="Intermediate" target="newai_med" />
			<hard _extends="/skin/linkL" text="Advanced" target="newai_hard" />
			<2player _extends="/skin/linkR" text="Two-Player" target="/nameentry_p1" />

			<buffer _class="UIBuffer" height="20"/>
			<back _extends="/skin/linkL" text="Back to Main Menu" target="/mainmenu" />
		</new_squareoff>

		<new_squareoff_help>
			<buffer _class="UIBuffer" height="10"/>
			<text _extends="/skin/textL" text="Compete against the computer or another player " />
			<text _extends="/skin/textR" text="in a one-on-one strategy slugfest. " />
			<text _extends="/skin/textL" text="Who can get the most points by making one color X's?" />

			<text _extends="/skin/textL" text="Left click on the tile in the tile bag and drag" />
			<text _extends="/skin/textR" text="it to where you want to place it on the board." />

			<text _extends="/skin/textL" text="Right click or use the space bar to rotate a" />
			<text _extends="/skin/textR" text="tile in the tile bag." />
			<text _extends="/skin/textL" text="Use the 2-play or 3-play cards to play two or" />
			<text _extends="/skin/textR" text="three tiles in one turn." />
			<text _extends="/skin/textL" text="You and the computer or another player alternate turns, " />
			<text _extends="/skin/textR" text="and scoring is immediate. The game is over when the " />
			<text _extends="/skin/textL" text="game board is covered with tiles." />

			<text _extends="/skin/textR" text="Magenta X: 1 point" />
			<text _extends="/skin/textL" text="Silver X: 2 points" />
			<text _extends="/skin/textR" text="Gold X: 3 points" />

			<text _extends="/skin/textL" text="For X-Squares tips and tricks go to our website at" />
			<text _extends="/skin/textlinkR" usertext="launchtips" target="launchtips" />

			<back _extends="/skin/linkL" text="Continue" target="/new_squareoff" />
		</new_squareoff_help>

		<ingame_squareoff_help>
			<buffer _class="UIBuffer" height="10"/>
			<text _extends="/skin/textL" text="Compete against the computer or another player " />
			<text _extends="/skin/textR" text="in a one-on-one strategy slugfest. " />
			<text _extends="/skin/textL" text="Who can get the most points by making one color X's?" />

			<text _extends="/skin/textL" text="Left click on the tile in the tile bag and drag" />
			<text _extends="/skin/textR" text="it to where you want to place it on the board." />

			<text _extends="/skin/textL" text="Right click or use the space bar to rotate a" />
			<text _extends="/skin/textR" text="tile in the tile bag." />
			<text _extends="/skin/textL" text="Use the 2-play or 3-play cards to play two or" />
			<text _extends="/skin/textR" text="three tiles in one turn." />
			<text _extends="/skin/textL" text="You and the computer or another player alternate turns, " />
			<text _extends="/skin/textR" text="and scoring is immediate. The game is over when the " />
			<text _extends="/skin/textL" text="game board is covered with tiles." />

			<text _extends="/skin/textR" text="Magenta X: 1 point" />
			<text _extends="/skin/textL" text="Silver X: 2 points" />
			<text _extends="/skin/textR" text="Gold X: 3 points" />

			<text _extends="/skin/textL" text="For X-Squares tips and tricks go to our website at" />
			<text _extends="/skin/textlinkR" usertext="launchtips" target="launchtips" />

			<back _extends="/skin/linkL" text="Continue" target="/ingame_ai" />
		</ingame_squareoff_help>

		<new_sixpack>
			<buffer _class="UIBuffer" height="10" />
			<title _class="UIBitmap" bitmap="assets/bitmaps/title.png" />
			<buffer _class="UIBuffer" height="20"/>

			<text _extends="/skin/textL" text="New Game : Deep-Six Mode" />
			<text _extends="/skin/textR" text="Select Your Difficulty" />
			<buffer _class="UIBuffer" height="20"/>

			<easy _extends="/skin/linkL" text="Beginner" target="newsix_easy" />
			<medium _extends="/skin/linkR" text="Intermediate" target="newsix_med" />
			<hard _extends="/skin/linkL" text="Advanced" target="newsix_hard" />

			<buffer _class="UIBuffer" height="20"/>

			<back _extends="/skin/linkL" text="Back to Main Menu" target="/mainmenu" />
		</new_sixpack>

		<new_sixpack_help>
			<buffer _class="UIBuffer" height="10"/>

			<text _extends="/skin/textL" text="Try to get the most points by making one color X's." />
			<text _extends="/skin/textR" text="Compete against the computer with six tiles" />
			<text _extends="/skin/textL" text="available at any one time. You can't see " />
			<text _extends="/skin/textR" text="each other's tiles. Tiles are replenished when you " />
			<text _extends="/skin/textL" text="use them in the game." />

			<text _extends="/skin/textR" text="Left click on the tile in the tile bag and drag it to" />
			<text _extends="/skin/textL" text="where you want to place it on the board." />
 
 			<text _extends="/skin/textR" text="Right click or use the space bar to rotate a" />
			<text _extends="/skin/textL" text="tile in the tile bag." />
			<text _extends="/skin/textR" text="Use the 2-play or 3-play cards to play two or" />
			<text _extends="/skin/textL" text="three tiles in one turn." />
			<text _extends="/skin/textR" text="You and the computer or another player alternate turns. " />
			<text _extends="/skin/textL" text="The game is over when the game board is covered" />
			<text _extends="/skin/textR" text="with tiles." />

			<text _extends="/skin/textL" text="Magenta X: 1 point" />
			<text _extends="/skin/textR" text="Silver X: 2 points" />
			<text _extends="/skin/textL" text="Gold X: 3 points" />

			<back _extends="/skin/linkR" text="Continue" target="/new_sixpack" />
		</new_sixpack_help>

		<ingame_sixpack_help>
			<buffer _class="UIBuffer" height="10"/>

			<text _extends="/skin/textL" text="Try to get the most points by making one color X's." />
			<text _extends="/skin/textR" text="Compete against the computer with six tiles" />
			<text _extends="/skin/textL" text="available at any one time. You can't see " />
			<text _extends="/skin/textR" text="each other's tiles. Tiles are replenished when you " />
			<text _extends="/skin/textL" text="use them in the game." />

			<text _extends="/skin/textR" text="Left click on the tile in the tile bag and drag it to" />
			<text _extends="/skin/textL" text="where you want to place it on the board." />
 
 			<text _extends="/skin/textR" text="Right click or use the space bar to rotate a" />
			<text _extends="/skin/textL" text="tile in the tile bag." />
			<text _extends="/skin/textR" text="Use the 2-play or 3-play cards to play two or" />
			<text _extends="/skin/textL" text="three tiles in one turn." />
			<text _extends="/skin/textR" text="You and the computer or another player alternate turns. " />
			<text _extends="/skin/textL" text="The game is over when the game board is covered" />
			<text _extends="/skin/textR" text="with tiles." />

			<text _extends="/skin/textL" text="Magenta X: 1 point" />
			<text _extends="/skin/textR" text="Silver X: 2 points" />
			<text _extends="/skin/textL" text="Gold X: 3 points" />

			<back _extends="/skin/linkR" text="Continue" target="/ingame_sixpack" />
		</ingame_sixpack_help>

		<new_landslide_help>
			<buffer _class="UIBuffer" height="10" />
			<title _class="UIBitmap" bitmap="assets/bitmaps/title.png" />

			<text _extends="/skin/textL" text="Use the right mouse button or the space bar to rotate" />
			<text _extends="/skin/textR" text="tiles to form one color X's. Click on the one-color Xs" />
			<text _extends="/skin/textL" text="to eliminate those tiles from the game.  Work quickly" />
			<text _extends="/skin/textR" text="because once the tiles reach the top the game is over." />
			<text _extends="/skin/textL" text="Each one-color X is worth 1,2 or 3 points, depending" />
			<text _extends="/skin/textR" text="on its color." />
			
			<buffer _class="UIBuffer" height="10"/>
			
			<text _extends="/skin/textL" text="Click on the one-color X to see its point value." />

			<buffer _class="UIBuffer" height="10"/>

			<text _extends="/skin/textL" text="For X-Squares tips and tricks go to our website at" />
			<text _extends="/skin/textlinkR" usertext="launchtips" target="launchtips" />

			<back _extends="/skin/linkL" text="Continue" target="newlandslide" />

		</new_landslide_help>

		<ingame_landslide_help>
			<buffer _class="UIBuffer" height="10" />
			<title _class="UIBitmap" bitmap="assets/bitmaps/title.png" />

			<text _extends="/skin/textL" text="Use the right mouse button or the space bar to rotate" />
			<text _extends="/skin/textR" text="tiles to form one color X's. Click on the one-color Xs" />
			<text _extends="/skin/textL" text="to eliminate those tiles from the game.  Work quickly" />
			<text _extends="/skin/textR" text="because once the tiles reach the top the game is over." />
			<text _extends="/skin/textL" text="Each one-color X is worth 1,2 or 3 points, depending" />
			<text _extends="/skin/textR" text="on its color." />
			
			<buffer _class="UIBuffer" height="10"/>

			<text _extends="/skin/textL" text="Click on the one-color X to see its point value." />

			<buffer _class="UIBuffer" height="10"/>

			<text _extends="/skin/textL" text="For X-Squares tips and tricks go to our website at" />
			<text _extends="/skin/textlinkR" usertext="launchtips" target="launchtips" />

			<back _extends="/skin/linkL" text="Continue" target="/ingame_landslide" />

		</ingame_landslide_help>

		<new_treasure_help>
			<buffer _class="UIBuffer" height="10" />
			<title _class="UIBitmap" bitmap="assets/bitmaps/title.png" />
			<buffer _class="UIBuffer" height="5"/>

			<text _extends="/skin/textL" text="Use the right mouse button or the space bar to rotate" />
			<text _extends="/skin/textR" text="tiles to form one color X's. Click on the one-color X" />
			<text _extends="/skin/textL" text="to eliminate those tiles from the game.  If, before" />
			<text _extends="/skin/textR" text="the timer runs out, there are no more one color Xs" />
			<text _extends="/skin/textL" text="that you can form, then you go to the next round." />
			<text _extends="/skin/textR" text="Each one-color X is worth 1,2 or 3 points, depending" />
			<text _extends="/skin/textL" text="on its color. Click on the X to see that its point" />
			<text _extends="/skin/textR" text="value.  Form one-color Xs with tiles containing" />
			<text _extends="/skin/textL" text="treasure chests for extra points." />

			<buffer _class="UIBuffer" height="20"/>

			<text _extends="/skin/textL" text="For X-Squares tips and tricks go to our website at" />
			<text _extends="/skin/textlinkR" usertext="launchtips" target="launchtips" />

			<back _extends="/skin/linkR" text="Continue" target="newtreasure" />
		</new_treasure_help>

		<ingame_treasure_help>
			<buffer _class="UIBuffer" height="10" />
			<title _class="UIBitmap" bitmap="assets/bitmaps/title.png" />
			<buffer _class="UIBuffer" height="5"/>

			<text _extends="/skin/textL" text="Use the right mouse button or the space bar to rotate" />
			<text _extends="/skin/textR" text="tiles to form one color X's. Click on the one-color X" />
			<text _extends="/skin/textL" text="to eliminate those tiles from the game.  If, before" />
			<text _extends="/skin/textR" text="the timer runs out, there are no more one color Xs" />
			<text _extends="/skin/textL" text="that you can form, then you go to the next round." />
			<text _extends="/skin/textR" text="Each one-color X is worth 1,2 or 3 points, depending" />
			<text _extends="/skin/textL" text="on its color. Click on the X to see that its point" />
			<text _extends="/skin/textR" text="value.  Form one-color Xs with tiles containing" />
			<text _extends="/skin/textL" text="treasure chests for extra points." />

			<buffer _class="UIBuffer" height="20"/>

			<text _extends="/skin/textL" text="For X-Squares tips and tricks go to our website at" />
			<text _extends="/skin/textlinkR" usertext="launchtips" target="launchtips" />

			<back _extends="/skin/linkR" text="Continue" target="/ingame_treasure" />
		</ingame_treasure_help>

		<credits>
			<buffer _class="UIBuffer" height="38"/>

			<text _extends="/skin/bigtextL" text="Entspire" />
			<text _extends="/skin/textR" text="Game Design : Brad Chase" />
			<text _extends="/skin/textL" text="Testing : Ben, Sam, David, Judy" />
			<text _extends="/skin/textR" text="X-Squares Logo and Tiles: John Fortune, Fortune Design" />

			<buffer _class="UIBuffer" height="10" />
			<text _extends="/skin/bigtextL" text="Sandlot Games" />
			<text _extends="/skin/textR" text="Programming : Clint Levijoki" />
			<text _extends="/skin/textL" text="Art : Issara Willkenskomer" />
			<text _extends="/skin/textR" text="Audio : Daniel Bernstein" />

			<buffer _class="UIBuffer" height="20"/>

			<text _extends="/skin/tinytextL" text="X-Squares (c) 2003 Entspire LLC. All rights reserved." />
			<text _extends="/skin/tinytextR" text="GapiDraw 2D Graphical API (c) 2002-2003 Viktoria Institute." />

			<text _extends="/skin/textR" text="Supported by:" />
			<title _class="UIBitmap" bitmap="assets/bitmaps/real.png" />

			<buffer _class="UIBuffer" height="5"/>
			<back _extends="/skin/linkR" text="Back To Main Menu" target="/mainmenu" />
		</credits>

		<options>
			<buffer _class="UIBuffer" height="10" />
			<title _class="UIBitmap" bitmap="assets/bitmaps/title.png" />
			<buffer _class="UIBuffer" height="20"/>

			<togglefs _extends="/skin/linkL" usertext="togglefs" target="togglefs" />
			<togglesound _extends="/skin/linkR" usertext="togglesfx" target="togglesfx" />
			<togglemusic _extends="/skin/linkL" usertext="togglemusic" target="togglemusic" />
			<toggletips _extends="/skin/linkR" text="Show Tips Again" target="resettips" />

			<buffer _class="UIBuffer" height="20"/>

			<back _extends="/skin/linkL" text="Back to Main Menu" target="/mainmenu" />
		</options>

		<ingame_landslide>
			<buffer _class="UIBuffer" height="10" />
			<title _class="UIBitmap" bitmap="assets/bitmaps/title.png" />
			<buffer _class="UIBuffer" height="20"/>

			<togglefs _extends="/skin/linkL" usertext="togglefs" target="togglefs" />
			<togglesound _extends="/skin/linkR" usertext="togglesfx" target="togglesfx" />
			<togglemusic _extends="/skin/linkL" usertext="togglemusic" target="togglemusic" />

			<buffer _class="UIBuffer" height="20"/>
			<help _extends="/skin/linkL" text="Help" target="/ingame_landslide_help" />
			<endgame _extends="/skin/linkR" text="End Game" target="/gameover" />

			<buffer _class="UIBuffer" height="20"/>
			<back _extends="/skin/linkL" text="Back to Game" target="/none" />
		</ingame_landslide>

		<ingame_treasure>
			<buffer _class="UIBuffer" height="10" />
			<title _class="UIBitmap" bitmap="assets/bitmaps/title.png" />
			<buffer _class="UIBuffer" height="20"/>

			<togglefs _extends="/skin/linkL" usertext="togglefs" target="togglefs" />
			<togglesound _extends="/skin/linkR" usertext="togglesfx" target="togglesfx" />
			<togglemusic _extends="/skin/linkL" usertext="togglemusic" target="togglemusic" />

			<buffer _class="UIBuffer" height="20"/>
			<help _extends="/skin/linkL" text="Help" target="/ingame_treasure_help" />
			<endgame _extends="/skin/linkR" text="End Game" target="/gameover_treasure" />

			<buffer _class="UIBuffer" height="20"/>
			<back _extends="/skin/linkL" text="Back to Game" target="/none" />
		</ingame_treasure>

		<ingame_ai>
			<buffer _class="UIBuffer" height="10" />
			<title _class="UIBitmap" bitmap="assets/bitmaps/title.png" />
			<buffer _class="UIBuffer" height="20"/>

			<togglefs _extends="/skin/linkL" usertext="togglefs" target="togglefs" />
			<togglesound _extends="/skin/linkR" usertext="togglesfx" target="togglesfx" />
			<togglemusic _extends="/skin/linkL" usertext="togglemusic" target="togglemusic" />

			<buffer _class="UIBuffer" height="20"/>
			<help _extends="/skin/linkL" text="Help" target="/ingame_squareoff_help" />
			<endgame _extends="/skin/linkR" text="End Game" target="/mainmenu" />

			<buffer _class="UIBuffer" height="20"/>
			<back _extends="/skin/linkL" text="Back to Game" target="/none" />
		</ingame_ai>

		<ingame_sixpack>
			<buffer _class="UIBuffer" height="10" />
			<title _class="UIBitmap" bitmap="assets/bitmaps/title.png" />
			<buffer _class="UIBuffer" height="20"/>

			<togglefs _extends="/skin/linkL" usertext="togglefs" target="togglefs" />
			<togglesound _extends="/skin/linkR" usertext="togglesfx" target="togglesfx" />
			<togglemusic _extends="/skin/linkL" usertext="togglemusic" target="togglemusic" />

			<buffer _class="UIBuffer" height="20"/>
			<help _extends="/skin/linkL" text="Help" target="/ingame_sixpack_help" />
			<endgame _extends="/skin/linkR" text="End Game" target="/mainmenu" />

			<buffer _class="UIBuffer" height="20"/>
			<back _extends="/skin/linkL" text="Back to Game" target="/none" />
		</ingame_sixpack>

		<highscores_landslide>
			<buffer _class="UIBuffer" height="35"/>
			<text _extends="/skin/textL" text="Top Landsliders" >
				<font>
					<bitmap bitmap="assets/fonts/humanst521-bt-20-hilight.png" />
					<metrics>assets/fonts/humanst521-bt-20.fm</metrics>
				</font>
			</text>

			<buffer _class="UIBuffer" height="10"/>

			<text _extends="/skin/textR" text="    Name                             Level      Score" />
			<highscores _extends="/skin/highscores" filename="landslide.dat"/>

			<buffer _class="UIBuffer" height="10"/>
			<back _extends="/skin/linkL" text="Show Treasure Highscores" target="/highscores_treasure" />

			<buffer _class="UIBuffer" height="10"/>
			<back _extends="/skin/linkR" text="Back to Main Menu" target="/mainmenu" />
		</highscores_landslide>


		<highscores_treasure>
			<buffer _class="UIBuffer" height="35"/>
			<text _extends="/skin/textL" text="Top Treasure Hunters" >
				<font>
					<bitmap bitmap="assets/fonts/humanst521-bt-20-hilight.png" />
					<metrics>assets/fonts/humanst521-bt-20.fm</metrics>
				</font>
			</text>

			<buffer _class="UIBuffer" height="10"/>

			<text _extends="/skin/textR" text="    Name                             Level      Score" />
			<highscores _extends="/skin/highscores" filename="treasure.dat"/>

			<buffer _class="UIBuffer" height="10"/>

			<back _extends="/skin/linkL" text="Show Landslide Highscores" target="/highscores_landslide" />

			<buffer _class="UIBuffer" height="10"/>
			<back _extends="/skin/linkR" text="Back to Main Menu" target="/mainmenu" />
		</highscores_treasure>

		<aiover>
			<buffer _class="UIBuffer" height="10" />
			<title _class="UIBitmap" bitmap="assets/bitmaps/title.png" />
			<buffer _class="UIBuffer" height="20"/>

			<gameover _extends="/skin/textL" text="Game Over" />
			<scores _extends="/skin/textR" usertext="ai_results" />

			<winner _extends="/skin/textL" usertext="ai_winner" >
				<font>
					<bitmap bitmap="assets/fonts/humanst521-bt-20-hilight.png" />
					<metrics>assets/fonts/humanst521-bt-20.fm</metrics>
				</font>	
			</winner>

			<buffer _class="UIBuffer" height="20"/>
			<retry _extends="/skin/linkR" text="Retry" target="retry_ai" />
			<back _extends="/skin/linkL" text="Main Menu" target="/mainmenu" />
		</aiover>

		<2pover>
			<buffer _class="UIBuffer" height="10" />
			<title _class="UIBitmap" bitmap="assets/bitmaps/title.png" />
			<buffer _class="UIBuffer" height="20"/>

			<gameover _extends="/skin/textL" text="Game Over" />
			<scores _extends="/skin/textR" usertext="2p_results" />

			<winner _extends="/skin/textL" usertext="2p_winner" >
				<font>
					<bitmap bitmap="assets/fonts/humanst521-bt-20-hilight.png" />
					<metrics>assets/fonts/humanst521-bt-20.fm</metrics>
				</font>
			</winner>

			<buffer _class="UIBuffer" height="20"/>
			<retry _extends="/skin/linkR" text="Retry" target="retry_2p" />
			<back _extends="/skin/linkL" text="Main Menu" target="/mainmenu" />
		</2pover>

		<gameover>
			<buffer _class="UIBuffer" height="10" />
			<title _class="UIBitmap" bitmap="assets/bitmaps/title.png" />
			<buffer _class="UIBuffer" height="20"/>

			<text _extends="/skin/textL" text="Game Over" />

			<score _extends="/skin/textR" text="Your score is:" />

			<congrats _extends="/skin/textL" usertext="playerscore" >
				<font>
					<bitmap bitmap="assets/fonts/humanst521-bt-20-hilight.png" />
					<metrics>assets/fonts/humanst521-bt-20.fm</metrics>
				</font>				
			</congrats>

			<nameentry _extends="/skin/textR" text="Enter your name for the highscore tables" />

			<input _class="UIHighscoreEntry" text="Xavier" onenter="hs_name_entered" x="-1" >
				<font>
					<bitmap bitmap="assets/fonts/humanst521-bt-20-hilight.png" />
					<metrics>assets/fonts/humanst521-bt-20.fm</metrics>
				</font>				
			</input>

			<next _extends="/skin/linkR" text="Continue" target="hs_name_entered" />
		</gameover>

		<gameover_treasure>
			<buffer _class="UIBuffer" height="10" />
			<title _class="UIBitmap" bitmap="assets/bitmaps/title.png" />
			<buffer _class="UIBuffer" height="20"/>

			<text _extends="/skin/textL" text="Game Over" />

			<score _extends="/skin/textR" text="Your score is:" />

			<congrats _extends="/skin/textL" usertext="playerscore" >
				<font>
					<bitmap bitmap="assets/fonts/humanst521-bt-20-hilight.png" />
					<metrics>assets/fonts/humanst521-bt-20.fm</metrics>
				</font>				
			</congrats>

			<nameentry _extends="/skin/textR" text="Enter your name for the highscore tables" />

			<input _class="UIHighscoreEntry" text="Xavier" onenter="treasure_hs_name_entered" x="-1" >
				<font>
					<bitmap bitmap="assets/fonts/humanst521-bt-20-hilight.png" />
					<metrics>assets/fonts/humanst521-bt-20.fm</metrics>
				</font>				
			</input>

			<next _extends="/skin/linkR" text="Continue" target="treasure_hs_name_entered" />
		</gameover_treasure>

		<postonline>
			<buffer _class="UIBuffer" height="10" />
			<title _class="UIBitmap" bitmap="assets/bitmaps/title.png" />
			<buffer _class="UIBuffer" height="30"/>

			<text _extends="/skin/textL" text="Would you like to post your score online?" />

			<yes _extends="/skin/linkR" text="Yes" target="post_online" />
			<no _extends="/skin/linkL" text="No" target="/mainmenu" />
		</postonline>

		<posting>
			<buffer _class="UIBuffer" height="10" />
			<title _class="UIBitmap" bitmap="assets/bitmaps/title.png" />
			<buffer _class="UIBuffer" height="80"/>

			<text _extends="/skin/textL" text="Connecting to highscore server..." />
			<cancel _extends="/skin/linkR" text="Cancel" target="cancel_hspost" />
		</posting>

		<nameentry_p1>
			<buffer _class="UIBuffer" height="10" />
			<title _class="UIBitmap" bitmap="assets/bitmaps/title.png" />
			<buffer _class="UIBuffer" height="40"/>

			<text _extends="/skin/textL" text="Player 1 enter your name:" />

			<input _class="UIHighscoreEntry" text="Player 1" onenter="p1_name_entered" x="1" >
				<font>
					<bitmap bitmap="assets/fonts/humanst521-bt-20-hilight.png" />
					<metrics>assets/fonts/humanst521-bt-20.fm</metrics>
				</font>				
			</input>

			<ok _extends="/skin/linkR" text="Ok" target="p1_name_entered" />
		</nameentry_p1>

		<nameentry_p2>
			<buffer _class="UIBuffer" height="10" />
			<title _class="UIBitmap" bitmap="assets/bitmaps/title.png" />
			<buffer _class="UIBuffer" height="40"/>

			<text _extends="/skin/textL" text="Player 2 enter your name:" />

			<input _class="UIHighscoreEntry" text="Player 2" onenter="p2_name_entered" x="1" >
				<font>
					<bitmap bitmap="assets/fonts/humanst521-bt-20-hilight.png" />
					<metrics>assets/fonts/humanst521-bt-20.fm</metrics>
				</font>				
			</input>

			<ok _extends="/skin/linkR" text="Ok" target="p2_name_entered" />
		</nameentry_p2>

	</pages>
</ui>
Download Driver Pack

How To Update Drivers Manually

After your driver has been downloaded, follow these simple steps to install it.

  • Expand the archive file (if the download file is in zip or rar format).

  • If the expanded file has an .exe extension, double click it and follow the installation instructions.

  • Otherwise, open Device Manager by right-clicking the Start menu and selecting Device Manager.

  • Find the device and model you want to update in the device list.

  • Double-click on it to open the Properties dialog box.

  • From the Properties dialog box, select the Driver tab.

  • Click the Update Driver button, then follow the instructions.

Very important: You must reboot your system to ensure that any driver updates have taken effect.

For more help, visit our Driver Support section for step-by-step videos on how to install drivers for every file type.

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