# mmtheme.ini Driver File Contents (R74224.EXE)

```## documentation
#
#---------------------------------------------------------------------------------------------------------
# "origin" is an enumeration that specifies what the coordinates are relative to.  the following values
# are specified
#     0 = Upper Left origin.   Assume 3rd quadrant.
#     1 = Upper Right origin.  Assume 4th quadrant.
#     2 = Lower Left origin.   Assume 2nd quadrant.
#     3 = Lower Right origin.  Assume 1st quadrant.
#
#  New Bitmaps:
#  The two bitmaps that are currently ans SCR for the recorder are
#  named as follows: "Rec_help.bmp" and "Rec_options.bmp"
#
#---------------------------------------------------------------------------------------------------------
#
# Note: There was a big dispute on the format of a rectangle.  The notation looks something like this
#       Dimension=x1,y1,x2,y2 (note, that it's two coordinates, not one coordinate and a width/height
#       pair.)  So, for example a slider button may look like this:  Dimension=0,0,7,7.  Now according
#       to graphic artists, that's a count of "pixels" and a rectangle that is 7 pixels wide and 7
#       pixels high.  However, if you think about it, if the numbers represent pixels, then the height
#       and width are 8 pixels.  Consider: 0,1,2,3,4,5,6,7 ==> 8 pixels.  The way that graphic artists
#       really think is in terms of "lines" - as in the lines between the pixels.  Consider the following
#       grid (at the end).
#
#       If you think in terms of pixels, then the left most pixel is 0,0 and the bottom right most pixel
#       is 6,6, so dimensions of 0,0,6,6 mean a 7x7 pixel area.  If you think in terms of lines, where
#       the indices are at each horizontal and vertical line, then the upper left-most + sign is at 0,0
#       and the lower right-most + sign is at 7,7, so dimensions of 0,0,7,7 mean a 7x7 pixel area.  Note
#       the difference: If we're counting pixels, 0,0,6,6 means a 7x7 pixel area.  If we're counting
#       lines, then 0,0,7,7 means a 7x7 pixel area.
#
#       It was decided for Aladdin and later skins, that we would use "lines".  So that a rectangle of
#       0,0,7,7 would mean a 7x7 pixel area.  Even though graphic artists refer to it as counting
#       pixels.  This is mentioned only to clear up confusion.
#
#       +----+----+----+----+----+----+----+<---- line
#       |XXXX|    |    |    |    |    |    |
#       |XXXX|    |    |    |    |    |  <---- pixel
#       +----+----+----+----+----+----+----+
#       |    |XXXX|    |    |    |    |    |
#       |    |XXXX|    |    |    |    |    |
#       +----+----+----+----+----+----+----+
#       |    |    |XXXX|    |    |    |    |
#       |    |    |XXXX|    |    |    |    |
#       +----+----+----+----+----+----+----+
#       |    |    |    |XXXX|    |    |    |
#       |    |    |    |XXXX|    |    |    |
#       +----+----+----+----+----+----+----+
#       |    |    |    |    |XXXX|    |    |
#       |    |    |    |    |XXXX|    |    |
#       +----+----+----+----+----+----+----+
#       |    |    |    |    |    |XXXX|    |
#       |    |    |    |    |    |XXXX|    |
#       +----+----+----+----+----+----+----+
#       |    |    |    |    |    |    |XXXX|
#       |    |    |    |    |    |    |XXXX|
#       +----+----+----+----+----+----+----+
#
#---------------------------------------------------------------------------------------------------------

Pegasus_ENU (8.1)

[MMJB_Theme_Version]
ThemeVersion=2.3

**DEFAULTS**
[MMJB_WideDefaults]
Font=Arial,9,FW_BOLD
TextColor=43,52,91
TextBackColor=207,217,224
BackColor=181,181,181
ForeColor=61,67,93
ResizeStyle=
HighLightTextColor=43,52,91
HighLightTextBackColor=174,192,212
SelTextColor=255,255,255
SelTextBackColor=61,67,93
CloseX=7
LeftTopCornerRegion=4,0,5,1,3,3,1,5,0
RightTopCornerRegion=5,28,0,30,1,31,2,32,4,33,5
RightBottomCornerRegion=6,33,52,32,53,31,55,30,56,28,57,27,58
LeftBottomCornerRegion=5,6,58,5,57,3,56,1,54,0,52
PLOverlap="ploverlap.bmp"
PLOverlapClosed="ploverlapcl.bmp"

## -- PHASE OUT
BackgroundTile=bgmid.bmp
LeftBorderTile=bgle.bmp
RightBorderTile=bgre.bmp
TopBorderTile=bete.bmp
BottomBorderTile=bgbe.bmp
LeftTopCornerTile=bgul.bmp
RightTopCornerTile=bgur.bmp
LeftBottomCornerTile=bgll.bmp
RightBottomCornerTile=bglr.bmp
PlaylistBackgroundTile=pl_bgmid.bmp
PlaylistLeftBorderTile=pl_bgle.bmp
PlaylistRightBorderTile=pl_bgre.bmp
PlaylistTopBorderTile=pl_bgte.bmp
PlaylistBottomBorderTile=pl_bgbe.bmp
PlaylistLeftTopCornerTile=pl_bgul.bmp
PlaylistRightTopCornerTile=pl_bgur.bmp
PlaylistLeftBottomCornerTile=pl_bgll.bmp
PlaylistRightBottomCornerTile=pl_bglr.bmp
ArtBitmap=mmart.bmp
ArtBitmapPlus=mmartplus.bmp
ArtBitmapHiRes=mmwallpaper.bmp

### Localization ##############################################################
[Language]
ID=ENU
###############################################################################

[MMJBWelcome]
MinX=326
MinY=99
Width=730
Height=563
MarginLeft=18
MarginTop=24
MarginRight=18
MarginBottom=18

[GL_Close2Button]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=0,1,24,18
LocInBitmap=0

[GL_GenericButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=0,0,23,9
LocInBitmap=0

**PLAYER**

[MMJBPlayer]
ArtDim=16,17,144,145
MarginLeft=12  ## This setting specifies where to draw the playlist grid when the playlist is docked.
MarginTop=36
MarginRight=21
MarginBottom=40
LeftTopCornerRegion=4,0,5,1,3,3,1,5,0
RightTopCornerRegion=5,28,0,30,1,31,2,32,4,33,5
RightBottomCornerRegion=6,33,52,32,53,31,55,30,56,28,57,27,58
LeftBottomCornerRegion=5,6,58,5,57,3,56,1,54,0,52
## -- UNUSED
ResizeMode=Stretch
## -- PHASE OUT
BkgBmpFile="mmplbk.bmp"
Dimension=0,0,722,147

[MMJBPlayerDocked]
BkgBmpFile="mmplbkd.bmp"

[PL_MMLogoButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=0,0,-1,-1
LocInBitmap=0

[PL_InfoButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=0,0,-1,-1
LocInBitmap=0

[GL_IconizeButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=379,2,396,18
LocInBitmap=0

[GL_MinButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=396,2,410,18
LocInBitmap=17

[GL_CloseButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=410,2,424,18
LocInBitmap=30

[MMJBArt]
MarginLeft=16
MarginTop=18
MarginRight=16
MarginBottom=18
LabelXY=29,0

[PL_ExpWndShowButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=0,0,-1,-1
LocInBitmap=0

[PL_ExpWndHideButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=0,0,-1,-1
LocInBitmap=21

[PL_PrevButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=193,85,236,145
LocInBitmap=0

[PL_PlayButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=236,85,288,145
LocInBitmap=43

[PL_NextButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=288,85,327,145
LocInBitmap=95

[PL_PauseButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=327,85,366,145
LocInBitmap=134
## - PHASE OUT
State=0

[PL_StopButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=366,85,410,145
LocInBitmap=173
## -- UNUSED
ResetAll=1

[PL_RecordButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=0,0,-1,-1
LocInBitmap=0
## - PHASE OUT
State=0

#####################################################
[PL_FileButton]
ClassName="MMJBCTRL.TextBtnCtrl.1"
Dimension=161,5,185,18
Font=Arial,7,FW_NORMAL
TextColor=61,67,93
TextBackColor=233,233,233
HighLightTextColor=59,102,123
SelTextColor=255,255,255

[PL_EditButton]
ClassName="MMJBCTRL.TextBtnCtrl.1"
Dimension=186,5,211,18
Font=Arial,7,FW_NORMAL
TextColor=61,67,93
TextBackColor=233,233,233
HighLightTextColor=59,102,123
SelTextColor=206,206,206

[PL_ViewButton]
ClassName="MMJBCTRL.TextBtnCtrl.1"
Dimension=212,5,240,18
Font=Arial,7,FW_NORMAL
TextColor=61,67,93
TextBackColor=233,233,233
HighLightTextColor=59,102,123
SelTextColor=206,206,206

[PL_OptionsButton]
ClassName="MMJBCTRL.TextBtnCtrl.1"
Dimension=241,5,282,18
Font=Arial,7,FW_NORMAL
TextColor=61,67,93
TextBackColor=233,233,233
HighLightTextColor=59,102,123
SelTextColor=206,206,206

[PL_HelpButton]
ClassName="MMJBCTRL.TextBtnCtrl.1"
Dimension=283,5,311,18
Font=Arial,7,FW_NORMAL
TextColor=61,67,93
TextBackColor=233,233,233
HighLightTextColor=59,102,123
SelTextColor=206,206,206

ClassName="MMJBCTRL.TextBtnCtrl.1"
Dimension=312,5,356,18
Font=Arial,7,FW_NORMAL
TextColor=61,67,93
TextBackColor=233,233,233
HighLightTextColor=59,102,123
SelTextColor=206,206,206

#####################################################

[PL_Volume]
ClassName="SLIDER.MMJBSliderCtrl.1"
Dimension=156,23,180,145
DimensionKnob=0,0,24,11
MinPosition=100
MaxPosition=30
NumLevels=10
Orientation=1
KnobLevel=5

[PL_Progress]
ClassName="SLIDER.MMJBSliderCtrl.1"
Dimension=192,59,411,70
DimensionKnob=0,0,9,11
MinPosition=9
MaxPosition=209
NumLevels=20
Orientation=0
KnobLevel=0

[PL_TrackName]
ClassName="MMJBCTRL.LabelCtrl.1"
Dimension=194,27,410,41
Font=Arial,10,FW_BOLD
TextColor=70,80,122
TextBackColor=225,230,235
Align=0
ScrollText=yes
## -- UNUSED
BackTransparent=1

[PL_Artist]
ClassName="MMJBCTRL.LabelCtrl.1"
Dimension=194,42,410,56
Font=Arial,9,FW_NORMAL
TextColor=70,80,122
TextBackColor=207,215,224
Align=0
ScrollText=yes
## - UNUSED
BackTransparent=1

[PL_TrackTime]
ClassName="MMJBCTRL.LabelCtrl.1"
Dimension=346,72,407,80
Font=Arial,7,FW_NORMAL
TextColor=71,79,113
TextBackColor=214,221,228
Align=2
ScrollText=NO
## - UNUSED
BackTransparent=1

[PL_EncodeRate]
ClassName="MMJBCTRL.LabelCtrl.1"
Dimension=191,70,218,81
Font=Arial,7,FW_NORMAL
TextColor=71,79,113
TextBackColor=214,221,228
Align=2
ScrollText=NO
## - UNUSED
BackTransparent=1

**PLAYLIST**

[MMJBPlaylist]
# LabelOrigin      - origin of the graphics label that says playlist vertically and sits
#                    on the rightmost edge of the playlist window. (see origin documentation at top)
# LabelXY          - location of "playlist vertical" label relative to origin.
#
# SystemBtnsOrigin - origin location of the buttons (see origin documentation at top)
# SystemBtnsXY     - origin of the graphics button where the iconize, tiny mode and close buttons are.
#
ButtonGap=0
PlayerOverlap=12  ##  How much the Playlist should overlap the Main Player.
MarginLeft=21
MarginTop=36
MarginRight=21
MarginBottom=41
MinX=20
LabelXY=-10,-10
LabelOrigin=3
SystemBtnsXY=9,2 # This sets the position of the Minize, Mini, Maximize and Close buttons as a set
SystemBtnsOrigin=1 # Sets origin of the above
PLWidth=570 # This now dictates the overall width of the Jukebox. This number should be the overall JB width minus mmplbk.
TopOffset=0
BottomOffset=0
LeftTopCornerRegion=4,0,5,1,3,3,1,5,0
RightTopCornerRegion=5,28,0,30,1,31,2,32,4,33,5
RightBottomCornerRegion=6,33,59,32,60,31,62,30,63,28,64,27,65
LeftBottomCornerRegion=4,6,65,3,63,1,61,0,59
StationDisplayFont=Arial,8,FW_BOLD
StationDisplayTextColor=92,99,129
StationDisplayXY=12,22
StationDisplayOrigin=0
InsertionPointColor=30,50,60
InsertionPointHeight=3
## -- PHASE OUT
MarginWidth=12
TitleBarHeight=0http://wwwp.musicmatch.com/
UsePlaylistBmpBtns=1 ## 0 means use text, 1 means use graphics

## "dock" here is a misnomer.  the actual word should
## be "integrate" and "dis-integrate" using the same naming
## convention as the code variables.
[PLS_DockButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=8,7,32,33
LocInBitmap=0
Origin=3

[PLS_UndockButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=8,7,32,33
LocInBitmap=0
Origin=3

[PLS_ExpandButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=0,0,-1,-1
LocInBitmap=0
Origin=1

[PLS_CollapseButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=0,0,-1,-1
LocInBitmap=0
Origin=1

## these buttons appear at the bottom of the playlist

[PLS_OpenButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=9,7,56,33
LocInBitmap=0
Origin=2

[PLS_SaveButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=56,7,103,33
LocInBitmap=0
Origin=2

[PLS_ClearButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=103,7,150,33
LocInBitmap=0
Origin=2

[PLS_CDRButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=150,7,197,33
LocInBitmap=0
Origin=2

[PLS_ShuffleButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=197,7,254,33
LocInBitmap=0
Origin=2

[PLS_RepeatButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=254,7,312,33
LocInBitmap=0
Origin=2

##[PLS_SendToDeviceButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=269,11,309,25
LocInBitmap=0
Origin=2

ClassName="MMJBCTRL.TextBtnCtrl.1"
Dimension=38,11,350,25
TextButtonTextColor=61,67,93
TextButtonBackInColor=232,232,232
TextButtonBackOutColor=232,232,232
TextButtonBackFocusColor=232,232,232
TextButtonDisplayFont=Arial,8
LocInBitmap=0
Origin=3
Style=1

[PLS_RecordButtonCD]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=9,7,66,33
Origin=2
LocInBitmap=0

[PLS_CDDriveButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=66,7,113,33
LocInBitmap=0
Origin=2

[PLS_ShuffleButtonCD]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=113,7,170,33
Origin=2
LocInBitmap=0

[PLS_RepeatButtonCD]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=170,7,228,33
Origin=2
LocInBitmap=0

[PLS_EjectButtonCD]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=228,7,275,33
Origin=2
LocInBitmap=0

***MUSIC CENTER***

[MusicCenter]
BackgroundColor=235,234,235
TransparentColor=255,0,255

BlockBackgroundColor=255,255,255
BlockTextButtonColor=61,67,93
BlockTextButtonMouseOverColor=6,50,99

DialogBackgroundColor=255,255,255
DialogTextButtonColor=61,67,93
DialogTextButtonMouseOverColor=6,50,99
DialogMessageBackgroundColor=255,255,224     # Text message background color
DialogMessageTextColor=6,50,99
DialogStaticTextBackgroundColor=240,240,240  # Static text boxes (e.g., a read-only edit field), currently not used
DialogStaticTextColor=6,50,99
DialogLabelTextColor=6,50,99                 # Labels used in dialogs, always have dialog background color

BlockHeaderFont=Arial,8,700,1                # FontName, PointSize, Weight (0-1000), Anti-alias (0=no, 1=yes)
BlockTextFont=Arial,9,400,0
DialogTextFont=Arial,8,400,0

BlockSeparation=2                # pixels that blocks are vertically separated from each other

BlockHeaderTextOffsetXY=5,1      # where to draw header for block (from upper-left corner of block)

BlockTextOffsetXY=8,1            # where to start text buttons within block (from bottom of block header)
BlockTextMiddleSep=0             # how much space between text buttons
BlockTextBottomSep=3             # how much space below last text button in block

DialogBorderOffsetLeft=3         # where to draw mini-dialog boxes within block
DialogBorderOffsetRight=3

DialogBorderSizeLeft=1           # border sizes in pixels for mini-dialogs
DialogBorderSizeRight=2          # always include 1 pixel for shadow
DialogBorderSizeBottom=2         # always include 1 pixel for shadow

DialogMessageRectOffsetLeft=1    # for text messages in mini-dialogs, offsets for background rectangle
DialogMessageRectOffsetRight=1
DialogMessageTextOffset=4          # how far to indent text message within background rectangle
DialogMessageIndentedTextOffset=8  # how far to indent "indented" text message

DialogButtonOffsetLeft=5         # where to draw text buttons in mini-dialog (it is nice to set this to
# DialogMessageRectOffsetLeft + DialogMessageTextOffset for alignment)
DialogIndentedButtonOffsetLeft=9 # where to draw "indented" text buttons  (it is nice to set this to
# DialogMessageRectOffsetLeft + DialogMessageIndentedTextOffset for alignment)
DialogButtonOffsetRight=1        # separation for controls that appear on right-side of inner block (e.g., close box)

DialogTextBottomSep=3            # how much space below last text button in mini-dialog

BlockRoundCornerEllipseXY=10,10  # Rounded-corner ellipse for block: the x-coordinate specifies the
# width of the ellipse used to draw the rounded corners,
# the y-coordinate specifies the height of the ellipse
DialogRoundCornerEllipseXY=6,6   # Rounded-corner ellipse for mini-dialog.

***EXPANSION WINDOW***

[Expansion]
MarginLeft=130
MarginLeftMCClosed=22
MarginTop=10
MarginRight=17
MarginBottom=21
MarginBottomClosed=10
MarginBottomLowerOffset=7
MinHeight=110 # minimum height
ExpHeight=375 # expansion height
MinX=380
LeftTopCornerRegion=4,0,5,1,4,3,1,5,0
RightTopCornerRegion=5,18,0,20,1,21,2,22,4,23,5
RightBottomCornerRegion=6,23,31,22,32,21,34,20,35,18,36,17,37
LeftBottomCornerRegion=5,6,37,5,36,3,35,1,33,0,31
Swap=0
MusicCenterXY=15,37
MusicCenterWidth=109
AllowUndock=0

[EXP_MusicCenterShowButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=4,16,20,32
LocInBitmap=0

[EXP_MusicCenterHideButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=15,16,118,32
LocInBitmap=0

################################################################################

**MUSIC LIBRARY**

[MMJBDatabase]
MarginLeft=120
MarginTop=12
MarginRight=17
MarginBottom=21
LabelXY=0,0
MinX=416
## - UNUSED
Dimension=0,0,721,171

ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=0,0,-1,-1
LocInBitmap=0
Origin=3

[DB_DeleteButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=0,0,-1,-1
LocInBitmap=53
Origin=3

[DB_TagButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=0,0,-1,-1
LocInBitmap=131
Origin=3

**RECORDER**

[MMJBRecorder]
RecProgressColor=147,166,186
RecWarningColor=213,196,77
RecSuccessColor=147,166,186
RecFailureColor=155,114,129
MarginLeft=0
MarginTop=33
MarginRight=21
MarginBottom=45
MinX=100
LeftTopCornerRegion=4,0,5,1,3,3,1,5,0
RightTopCornerRegion=5,28,0,30,1,31,2,32,4,33,5
RightBottomCornerRegion=6,33,52,32,53,31,55,30,56,28,57,27,58
LeftBottomCornerRegion=5,6,58,5,57,3,56,1,54,0,52
## - UNUSED
Dimension=0,0,0,0
BkgBmpFile="mmrecbk.bmp"

[REC_StartButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=40,99,97,160
LocInBitmap=0

[REC_StopButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=97,99,138,160
LocInBitmap=57

[REC_CancelButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=138,99,177,160
LocInBitmap=98

[REC_EjectButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=177,99,223,160
LocInBitmap=137

[REC_Artist]
ClassName="MMJBCTRL.LabelCtrl.1"
Dimension=69,30,238,44
Font=Arial,9,FW_NORMAL
TextColor=70,80,122
TextBackColor=225,230,235
Align=0
## -- UNUSED
BackTransparent=1

[REC_Album]
ClassName="MMJBCTRL.LabelCtrl.1"
Dimension=69,46,238,60
Font=Arial,9,FW_NORMAL
TextColor=70,80,122
TextBackColor=207,215,224
Align=0
## -- UNUSED
BackTransparent=1

[REC_RecStatus]
ClassName="MMJBCTRL.LabelCtrl.1"
Dimension=69,62,238,76
Font=Arial,9,FW_NORMAL
TextColor=70,80,122
TextBackColor=207,215,224
Align=0
## -- UNUSED
BackTransparent=1

[REC_WaveStatus]
ClassName="MMJBCTRL.LabelCtrl.1"
Dimension=22,77,238,93
Font=Arial,9,FW_NORMAL
TextColor=70,80,122
TextBackColor=207,215,224
Align=0
## -- UNUSED
BackTransparent=1

[REC_Waveform]
Dimension=22,77,238,93
TopColor=147,166,186
MidColor=183,195,209
BotColor=147,166,186
ProgColor=211,218,227

[REC_AllButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=343,133,427,165
LocInBitmap=0

[REC_NoneButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=427,133,510,165
LocInBitmap=84

[REC_RefreshButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=510,133,573,165
LocInBitmap=167

[REC_OptionsButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=573,133,638,165
LocInBitmap=0

**MINIPLAYER**

[MMJBPlayerSmall]
Dimension=0,0,476,27
## - PHASE OUT
BkgBmpFile="tinyplbk.bmp"
PlayBtnSetXY=15,68
LabelXY=16,36
LabelDim=16,36,235,56
DLen=0
Data=

[PLSML_PrevButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=130,0,150,27
LocInBitmap=0

[PLSML_PlayButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=150,0,173,27
LocInBitmap=20

[PLSML_NextButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=173,0,191,27
LocInBitmap=43

[PLSML_PauseButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=191,0,209,27
LocInBitmap=61

[PLSML_StopButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=209,0,229,27
LocInBitmap=79

[PLSML_Volume]
ClassName="SLIDER.MMJBSliderCtrl.1"
Dimension=22,2,128,24
DimensionKnob=0,0,10,22
MinPosition=16
MaxPosition=77
NumLevels=20
Orientation=2
KnobLevel=0

[PLSML_Progress]
ClassName="SLIDER.MMJBSliderCtrl.1"
Dimension=238,17,405,21
DimensionKnob=0,0,4,4
MinPosition=3
MaxPosition=164
NumLevels=20
Orientation=0
KnobLevel=0

[PLSML_TrackName]
ClassName="MMJBCTRL.LabelCtrl.1"
Dimension=238,7,405,17
Font=Arial,7,FW_NORMAL
TextColor=70,80,122
TextBackColor=207,215,224
Align=0
ScrollText=yes

[PLSML_IconizeButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=414,4,429,21
LocInBitmap=0

[PLSML_NormalModeButton]
ClassName="MMJBCtrl.PushBtnCtrl.1"
Dimension=429,4,443,21
LocInBitmap=15

[PLSML_CloseButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=443,4,458,21
LocInBitmap=29

**UNUSED**

## -- UNUSED
[PLS_DeleteButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=538,18,588,28
LocInBitmap=93

## -- UNUSED
[DB_GetMusicButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=275,0,337,11
LocInBitmap=140

## -- UNUSED
[DB_VScroll]
ClassName="SLIDER.MMJBSliderCtrl.1"
Dimension=511,30,526,169
DimensionKnob=0,0,8,13
NumLevels=10
Orientation=1
KnobLevel=10

## -- UNUSED
[DB_HScroll]
Dimension=14,174,510,180
ClassName="SLIDER.MMJBSliderCtrl.1"
DimensionKnob=0,0,13,8
NumLevels=20
Orientation=0
KnobLevel=0

## -- UNUSED
[REC_PauseButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=70,21,96,49
LocInBitmap=61

## -- UNUSED
[REC_CDDBButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=122,24,156,49
LocInBitmap=0

## -- UNUSED
[REC_VScroll]
ClassName="SLIDER.MMJBSliderCtrl.1"
Dimension=511,30,526,169
DimensionKnob=0,0,8,13
NumLevels=10
Orientation=1
KnobLevel=10

[MMJBCaption]
ClassName="MMJBCTRL.LabelCtrl.1"
Dimension=0,0,-1,-1
Font=Arial,11,FW_BOLD
TextColor=255,213,153
TextBackColor=236,137,0
Align=0
ScrollText=no
## -- UNUSED
BackTransparent=1

## -- UNUSED
[PLSML_Progress]
ClassName="SLIDER.MMJBSliderCtrl.1"
Dimension=113,79,225,90
DimensionKnob=0,0,31,11
MinPosition=19
MaxPosition=92
NumLevels=20
Orientation=0
KnobLevel=0

## -- UNUSED

## -- UNUSED
[PLSML_Artist]
ClassName="MMJBCTRL.LabelCtrl.1"
Dimension=117,53,225,65
TextColor=0,231,243
TextBackColor=1,15,60
Font=Arial,8,FW_NORMAL
Align=0
ScrollText=yes

[GL_MaxButton]
ClassName="MMJBCTRL.PushBtnCtrl.1"
Dimension=0,0,-1,-1
LocInBitmap=0
```

## How To Update Drivers Manually

• Expand the archive file (if the download file is in zip or rar format).

• If the expanded file has an .exe extension, double click it and follow the installation instructions.

• Otherwise, open Device Manager by right-clicking the Start menu and selecting Device Manager.

• Find the device and model you want to update in the device list.

• Double-click on it to open the Properties dialog box.

• From the Properties dialog box, select the Driver tab.

• Click the Update Driver button, then follow the instructions.

Very important: You must reboot your system to ensure that any driver updates have taken effect.

For more help, visit our Driver Support section for step-by-step videos on how to install drivers for every file type.