FLT_AdaptiveNoise.txt Driver File Contents (TV-PCI-2.zip)

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// Copyright (c) 2001, 2002 Lindsey Dubb.  All rights reserved.
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//  This file is subject to the terms of the GNU General Public License as
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//  included with this software distribution in the file COPYING.  If you
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//  Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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// CVS Log
//
// $Log: FLT_AdaptiveNoise.txt,v $
// Revision 1.1  2002/01/26 00:42:24  lindsey
// Moved algorithm description to a separate file
//
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And thus the native hue of resolution
Is sicklied o'er with the pale cast of thought,
And enterprises of great pitch and moment
With this regard their currents turn awry,
And lose the name of action.
                             -- Hamlet

Adaptive noise reduction filter

This plug-in detects the global noise level based on the histogram of noise throughout
the image.  The estimated noise is combined with user supplied noise/motion tradeoff values 
to decide how to best combine the old and new pixel values to choose a displayed pixel
color.

This is as much a motion detector as it is a noise detector.  Feel free to pull ideas
from here to improve motion detection in other parts of the program.


A note to developers:

Hidden in this filter is a very useful motion detection indicator.  Just #define
ADAPTIVE_NOISE_DEBUG and turn on "pink dots" and you'll get a histogram of the
N statistic (see below) along with some other less useful stats. (These stats are
explained just above the AnalyzeHistogram() routine.)

In addition, you can have the filter periodically flash all pixels whose N value
is in a certain range.  To do so, set the Testing Threshold and Second Testing Threshold
sliders to the bottom and top of the range of N you want to view, then turn on
Use Testing Switch.

Together these provide a nice way to see whether an alteration to a motion detection
statistic has helped differentiate particular regions.  Its use is limited to N-like
statistics, though.


The algorithm:

At each four pixel horizontal block, the sum of absolute byte differences is calculated 
between the block and the same block in the previous frame.  The block size and the absolute
difference statistic were chosen entirely for speed reasons.

It might make more sense to use a squarer block and a sum of squared differences statistic,
instead.  Well, actually there are some reasons for using the sum of absolute differences.
It results in a single peak histogram, which makes determination of the peak much easier.
And it reduces posterization in moving gradients.  Also, if you assume a Brownian model
for the value at moving pixels and a squared difference model for perceived error,
then a linear measure turns out to be a better approximation of the resulting curve.
(See FLT_GradualNoise.c for a slightly more exact description of this -- eventually
I'll write it up in more detail.)


The "cumulative absolute difference statistic" will be called "N". It is calculated as:

A = N for the ~corresponding block from the previous _field_
B = N for the block to the left in the current field
C = N for the block above in the current field
V = N for the block to the right in the previous field
W = N for the block below in the previous field

D = Decay factor (fixed to 0.88/3.56 = 0.247 in the current build)
E = Horizontal decay factor (fixed to (0.247)^2 in the current build)

F = Absolute byte difference between current block and block in previous frame

Then,
N = A*D + B*E + C*D + V*E + W*D + F

In other words, it's a weird IIRish filter -- But an oddity comes from the use of
the decay above and to the left. Previously I used a Max function here, but simple
addition turns out to give better stability and less of a "halo" of noise around
moving objects.

The horizontal decay is faster because the blocks are approximately
2 horizontal x 1 vertical when you take the interlace into account.  On top of that,
noise tends to be horizontally correlated.  Vertical and temporal decay are the same
for computational reasons: It saves a multiplication.  Note that the real temporal
decay is slower than it looks from the equation above, because B and C contain
some signal from their previous V and W terms, which in turn depend on the previous
F at that pixel.

Optimally, you would want to derive the spatial decay factor from the level of
detail (specifically, the frequency with which the image switches between moving
and stationary regions) and the temporal decay from the amount of change in the
regions of motion.

MaxNoise exists to prevent a single dramatic change from causing too great a
perturbation of N.  Beyond a certain point, motion is certain, so the statistic
shouldn't increase further.  Because of this quirk in the algorithm, I don't know
if any standard IIR algorithm stuff applies very well to this.

Note that the filter is largely unidirectional.  There's surely some room for
improvement, there.  (The V and W terms do not really make the algorithm
bidirectional, since processing occurs left to right, top to bottom.)

The new N value is then used to determine what kind of weighting to use between
the old and new pixel values in that block.  This is similar to the method used
in the "Gradual Noise" filter, but N is used in place of the simple sum of absolute
differences, and there is a new "noise baseline" term.  More exactly,

G = Noise baseline
H = Noise divisor

M = motion evidence = 1             if (N - G)/H > 1
                      (N - G)/H     if 0 < (N - G)/H < 1
                      0**           if (N - G)/H < 0

Result pixel = (bytewise) oldPixel * (1 - M) + newPixel * M
** As with the Gradual Noise filter, the amount of change is always set to a minimum
of 1.  So if oldPixel != newPixel, then even if M would be 0, the result pixel is
oldPixel moved 1 bit toward the newPixel value.


The Noise baseline G and Noise divisor H are determined through analysis of a
histogram of the N statistic from the entire previous field.  The histogram is collected
from all pixels whose values are not too near 0 or 255.  The noise at low and
(to a lesser extent) high valued pixels is reduced due to an edge effect, resulting
in a different and lower distribution, which would foil the peak finder.

When there is no motion, the histogram is distributed as something like a chi^2.
A low quantile (one scanline) Q of the histogram is collected, along with the
lowest "significant" peak P.  These measures were chosen for robustness to motion
and interference: The higher part of the distribution changes a great deal in response
to motion or interference.

These estimates along with the past estimate of Q and P are combined according to the
reliability of the current and past estimates to produce the new estimates Q' and P'.
See below in the comments for the AnalyzeHistogram() procedure for detail.  But it's
weird, arbitrary stuff, so I wouldn't look if I were you.

From the curve determined by Q' and P', combined with the user specified
"Noise Reduction" and "Stability", the new Noise baseline G and Noise
divisor H are determined.  Specifically:

Q' = Estimated low quantile
P' = Estimated peak

R = P' - Q' = "Curve width"  (which is used as a general measure of the curve's breadth)

The baseline G is
G = (Q' - R) + Stability% * (amount of noise reduction)
G = Q' - R + (Stability/100)*(R*NoiseReduction/12.5)
if (G < 0), G = 0

So G is in the range
(Q' - R, Q' - R + Stability%*R*NoiseReduction/12.5)
This is limited on the low end to 0, if necessary.

The default (Stability = 25) gives
G = Q' - R + R*NoiseReduction/50

The noise threshold J (the amount above G at which any difference is assumed to represent
noise) is determined as

J = (curve width)*NoiseReduction/12.5
J = R*NoiseReduction/12.5

So J is in the range
(0, 16R)
with the default
J = 4R

And the noise divisor H (used to scale any noise between G and H) is

H = J*(1 - Stability%)
H = J*(100-Stability)/100

So H is in the range
(0, J) => (0, 16R)
with the default
H = 3J/4 = 3R

and for both defaults (Stability = 25, NoiseReduction = 50), the baseline is
G = Q' - R + R*NoiseReduction/50
  = Q'


Things tried and discarded:

Ornstein-Uhlenbeck ("red") noise reduction
If you look closely at the noise in a normal TV signal, you'll notice that it
is horizontally highly correlated.  So it makes sense to model the noise as a random
walk with bias toward return to 0 -- an Ornstein-Uhlenbeck process.  I have come up with
some ways to successfully cut way back on horizontally correlated noise (generally, I've
used the previous horizontal noise estimate as a predictor of the next noise estimate),
but so far they've all caused artifacts.  There's probably a good way to do this.

Temporal gradients
In most gradual motion, the color changes directionally -- or so you'd think.  I tried to
use the direction of change at a pixel as an additional contribution to the motion evidence,
but it was completely useless.  Using indicator pink pixels, it was clear that directionality
of change was worthless as an indicator -- It showed up reliably only when the motion was so
obvious that the mechanisms already in place could identify it without help.

Parametric noise estimation
The first (unposted) version of this plug-in estimated the noise using assuming normally
distributed additive noise.  Specifically, it gathered the distribution of pixelwise
changes, truncated just to the "noise" portion of the distribution, and estimated the
standard deviation of noise by fitting to a truncated normal.  This worked okay, but was
too sensitive to deviations from normality -- specifically from motion and unusual kinds
of interference.

Things which need to be done:
- Lots of cleanup.  This is still a mess, and there are a bunch of unnecessarily arbitrary
  constants hanging around.

Potential improvements:
- Global motion detection.  Full screen pans are this filter's worst enemy, since they
  often cause a low peak which is different from the noise peak.  Partial screen motion
  is much less of a problem.  And -- very importantly -- Global motion detection is a much
  easier problem, and very possibly doable in real time.  Maybe some kind of mipmappish
  approach would be the way to go?
- Get the Ornstein-Uhlenbeck stuff to work (see above)
- Transmit the information better up and to the left, as well as down and to the right.
  Maybe do two passes and blur the color difference measures?
- Delay one or more fields, and make use of future colors and motion.  I suspect this won't
  help all that much.
- Use picture information to determine the decay coefficients used to calculate N
- Consideration of variation in the picture when choosing the noise/motion tradeoff.  This
  was very roughly incorporated in the model which was used to justify the averaging method
  (see FLT_GradualNoise.c for its description).  But the lowering of noise compensation in
  low contrast areas of the picture would greatly reduce blurring.  On the other hand, this
  is completely impossible with flat backgrounds.  (On a flat background, you can never
  distinguish noise from motion because there's no sign whatsoever of motion.)  So this would
  have to be done carefully.
- Optimization: I've done a moderate amount of code optimization.  Prefetch in particular
  sped the filter 2x (from 600 MHz to 300 MHz on my SDR Athlon).  But there's probably
  a bit more to speed to be had.
- Explicit pull down handling.  3:2 Pull down currently gives a "pulse" to the detected noise
  level (since it contains no motion and only the reception noise, and not the noise present
  in the source material).  Since the filter uses time averages, this is dealt with reasonably
  well already.  But explicit detection would give a better noise estimate.

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