3Dlabs Software Release Note OpenGL Demos for Windows NT 3.5,3.51 & Windows 95 on x86 - 14 December 95 Introduction ------------ This note describes Release 1.5 of the 3Dlabs' OpenGL Demonstrations for Windows NT 3.5, 3.51 & Window 95. Prerequisites ------------- Windows NT 3.5 (build 807) or later, NT 3.51 (Build 1024) or later, Windows 95. Processor: Intel 486 or later. Installation ------------ Windows NT: Run setup.exe which will take you through the installation procedure. The installation operation should be done with administrative privileges. The install process will add a new program group and all of the demo programs can be run by simply double-clicking on them. If you want to un-install the demos, double click the uninstall icon in the program group. Windows 95: Run setup.exe from Windows Explorer. The setup program will take you through the installation procedure. The install process will add a new folder to your start menu and all of the demo programs can be run by simply clicking on them. Note that opengl32.dll and glu32.dll will be copied to the system directory if not already present. If you want to un-install the demos under Windows 95, click on the uninstall icon in the start menu folder. IMPORTANT: These demonstrations are all double buffered. Hence if you are using a GLINT based graphics board, then at some resolutions and color depths the OpenGL Driver will dynamically switch to software rendering with consequent lower performance. If you are using a GLINT board with a 4 MByte framebuffer, then a resolution of 800x600 True Color is recommended. If you are using a GLINT board with a 8 MByte framebuffer, then a resolution of 1024x768 True Color is recommended. Demo Descriptions and Controls ------------------------------ RollerCoaster: A car moves along a complex roller coaster at high speed. All the objects are lit, Gouraud shaded and depth buffered, with the rollercoaster world comprising a total of 18K polygons. Typical Frame rates are 25-35Hz on a Pentium 90 machine with a GLINT based graphics board. Shadows and fog effects may be enabled for extra realism. h On Screen Help Racing Car: A car moves along a race track at high speed. h On Screen Help Tolympic: This is a standard OpenGL demonstration program. It shows smoothly shaded, interlocking Olympic rings being animated, with specular lighting effects. <SPACE> Animate rings b Blending on/off (for green ring) d Normal rings/ doughnuts <ESC> Quit X29: This demonstration shows an X29 plane being animated in real-time. The plane is lit and smoothly shaded. Fogging effects may be enabled. This demonstration is menu driven. Note the "Speed" menu option only applies to the spinning mode. The "Help" menu can be used to confirm which version of OpenGL is being used. Chick Berry: This demonstration shows an animated figure on a stage bearing the GLINT logo. The interactive controls allow you to move around the stage and zoom in on the figure. 1 Solid, Depth buffered, smooth shaded, stencilled (default) 2 Wire frame, depth cued 3 Hidden Line, depth cued (N.B. uses stencil buffer, and has to render every primitive 3 times, twice wire frame and once as a polygon) 4 Antialiased Line Left, Right arrow Move Left, Right Up, Down arrow Move Up, Down Z/z Zoom in/out a Auto Rotate On/Off <ESC> Quit Fantasy Fish: What life as a manta ray is really like. This demonstration comprises 3D animation, shading, lighting, and depth buffering. <SPACE> Toggle frame rate display on/off Left , Right arrow Steer left and right Up , Down arrow Move Forwards/Backwards a Stop <ESC> Quit Textured Cubes: The Textured cubes demo takes a list of textures and texture-maps them onto rotating cubes. Ideas In Motion: This is an original Silicon Graphics demonstration which has been ported to OpenGL under Windows NT and Windows 95. a Run continuously 0,9,8,...1 Control animation speed p Pause/Resume Smooth 3D: This demonstration illustrates the effect of anti-aliasing polygons. Use the 'h' key to obtain help. Anti-aliased polygons have smooth edges, most notably seen in the text, when toggling in and out of anti-alias mode. The program requires 8 bits of Alpha and a double buffered capability to run. This will be the case when in 800x600 TrueColor mode. In cases where the application cannot run, an error message will be displayed. h Help Key -------------------------------------------------------------------------------------------------------------------- 3Dlabs is the worldwide trading name of 3Dlabs Inc. Ltd. GLINT is a registered trademark of 3Dlabs. OpenGL is a trademark of Silicon Graphics, Inc. Windows, Win32 and Windows NT are trademarks of Microsoft Corp. All other trademarks are acknowledged.Download Driver Pack
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