README.TXT Driver File Contents (dsv1000.zip)

3Dlabs Software Release Note
OpenGL Demos for Windows NT 3.5,3.51 & Windows 95 on x86 - 14 December 95


Introduction
------------

This note describes Release 1.5 of the 3Dlabs' OpenGL Demonstrations for Windows NT 3.5, 3.51 & Window 95.

Prerequisites
-------------

Windows NT 3.5 (build 807) or later,  NT 3.51 (Build 1024) or later, Windows 95.
Processor: Intel 486 or later.

Installation
------------

Windows NT:
Run setup.exe which will take you through the installation procedure. The installation operation should be done with
administrative privileges. The install process will add a new program group and all of the demo programs can be run
by simply double-clicking on them.
If you want to un-install the demos, double click the uninstall icon in the program group.

Windows 95:
Run setup.exe from Windows Explorer. The setup program will take you through the installation procedure. The install
process will add a new folder to your start menu and all of the demo programs can be run by simply clicking on them.
Note that opengl32.dll and glu32.dll will be copied to the system directory if not already present.
If you want to un-install the demos under Windows 95, click on the uninstall icon in the start menu folder.

IMPORTANT: These demonstrations are all double buffered. Hence if you are using a GLINT based graphics board, then at
some resolutions and color depths the OpenGL Driver will dynamically switch to software rendering with consequent lower
performance.
If you are using a GLINT board with a 4 MByte framebuffer, then a resolution of 800x600 True Color is recommended.
If you are using a GLINT board with a 8 MByte framebuffer, then a resolution of 1024x768 True Color is recommended.

Demo Descriptions and Controls
------------------------------

RollerCoaster:
A car  moves along a complex roller coaster at high speed. All the objects are lit, Gouraud shaded and depth buffered,
with the rollercoaster world comprising a total of 18K polygons. Typical Frame rates are 25-35Hz on a Pentium 90
machine with a GLINT based graphics board. Shadows and fog effects may be enabled for extra realism.

	h				On Screen Help

Racing Car:
A car  moves along a race track at high speed.

	h				On Screen Help

Tolympic:
This is a standard OpenGL demonstration program. It shows smoothly shaded, interlocking Olympic rings being animated,
with specular lighting effects.

	<SPACE>				Animate rings
	b				Blending on/off (for green ring)
	d				Normal rings/ doughnuts
	<ESC>				Quit

X29:
This demonstration shows an X29 plane being animated in real-time.  The plane is lit and smoothly shaded. Fogging 
effects may be enabled.
This demonstration is menu driven.
Note the "Speed" menu option only applies to the spinning mode. The "Help" menu can be used to confirm which version
of OpenGL is being used.

Chick Berry:
This demonstration shows an animated figure on a stage bearing the GLINT logo. The interactive controls allow you to
move around the stage and zoom in on the figure.

	1				Solid, Depth buffered, smooth shaded, stencilled (default)
	2				Wire frame, depth cued
	3				Hidden Line, depth cued (N.B. uses stencil buffer, and has to render
					every primitive 3 times, twice wire frame and once as a polygon)
	4				Antialiased Line
	Left, Right arrow		Move Left, Right
	Up, Down arrow			Move Up, Down
	Z/z 				Zoom in/out
	a				Auto Rotate On/Off
	<ESC>				Quit

Fantasy Fish:
What life as a manta ray is really like. This demonstration comprises 3D animation, shading, lighting, and depth
buffering.

	<SPACE>				Toggle frame rate display on/off
	Left , Right arrow		Steer left and right
	Up , Down arrow			Move Forwards/Backwards
	a				Stop
	<ESC>				Quit

Textured Cubes:
The Textured cubes demo takes a list of textures and texture-maps them onto rotating cubes.

Ideas In Motion:
This is an original Silicon Graphics demonstration which has been ported to OpenGL under Windows NT and Windows 95.

	a				Run continuously
	0,9,8,...1			Control animation speed
	p				Pause/Resume

Smooth 3D:
This demonstration illustrates the effect of anti-aliasing polygons.  Use the 'h' key to obtain help. 
Anti-aliased polygons have smooth edges, most notably seen in the text, when toggling in and out of anti-alias mode.
The program requires 8 bits of Alpha and a double buffered capability to run. This will be the case when in
800x600 TrueColor mode. In cases where the application cannot run, an error message will be displayed.

	h				Help Key

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3Dlabs is the worldwide trading name of 3Dlabs Inc. Ltd.
GLINT is a registered trademark of 3Dlabs.
OpenGL is a trademark of  Silicon Graphics, Inc. 
Windows, Win32 and Windows NT are trademarks of Microsoft Corp.
All other trademarks are acknowledged.
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How To Update Drivers Manually

After your driver has been downloaded, follow these simple steps to install it.

  • Expand the archive file (if the download file is in zip or rar format).

  • If the expanded file has an .exe extension, double click it and follow the installation instructions.

  • Otherwise, open Device Manager by right-clicking the Start menu and selecting Device Manager.

  • Find the device and model you want to update in the device list.

  • Double-click on it to open the Properties dialog box.

  • From the Properties dialog box, select the Driver tab.

  • Click the Update Driver button, then follow the instructions.

Very important: You must reboot your system to ensure that any driver updates have taken effect.

For more help, visit our Driver Support section for step-by-step videos on how to install drivers for every file type.

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