Layout.txt Driver File Contents (gladiac_w9x_516.exe)

-------------------------------------------------------------------------
  Layout description for ELSA desktop library

  The layout file is a INI-file which consists of three types of sections:
  GLOBAL (unique), WINDOW (unique) and <Control>

  All bitmaps are Window-BMP files and could be loaded from a cabinet file
  
  1. [GLOBAL]
     This section identifies the layout file.
     There are following entries in this section:
     - Signature: ID to identify the programm the layout is for
     - Name: (optional) name for the layout
     - Cabfile: (optional) Cabinate file with the used bitmaps

	Example: 

	[GLOBAL]
	Signature=EVIDCTRL_Layout
	Name=ELSA Metall
	Cabfile=EVidMtl.cab


  2. [WINDOW]
     This section defines the background dialog for the controls
	 There are following entries in this sectio
	 - Size: the size of the dialog
	 - Bitmap: the background bitmap with the spezified size
	 - FramePoints: Number of polygone points for the clipping area
	 - FPxxx: (x,y) pair of frame points, where xxx starts with 1 and 
	          ends with <framepoints>. Each polygone has to be closed, 
			  i.e. the first point and the last point have to be the same.
			  Multiple polygones could be defined.
     
	Example: 
	--------

	[WINDOW]
	Size=421,120
	Bitmap=background.bmp
	FramePoints=105
	FP1=5,0
	FP2=295,0
	FP3=297,1
	.
	.
	.
	FP103=304,1
	FP104=305,1
	FP105=306,0

  3. [<Control>]
	For each control there has to be a section with the control name to
	define the position, size, bitmaps and some extra attributes, depending 
	of the type of the control.

	The common entries of all controls are:
	- Pos: (x,y) pair of the left top position of the control
	- Size: (x,y) pair of the size of the control
	- Bitmap: filename with the background or normal state bitmap 
              (i.e. not checked, down, disabled, focus). This entry is requiered 
              in all controls but the text- and the empty-control
	- TransparencyColor: RGB-Value for transparency color in bitmap, 
	          hexadecimal (0xBBGGRR) or decimal

	a) Button-Control
            A button control is similar to a windows push button and
            could have four states, each with a bitmap 
			State            Section-Entry
			-------------------------------
		    neutral (Off)    Bitmap
			down             Down
			focus            Focus
			disabled         Disabled

			Excapt the neutral bitmap the other are optional. If a bitmap is 
			missing the neutral bitmap is displayed.

			Additional attributs are 
            RepeatDelay:  delay for repeat function
            DownEvent:    pressing the button will generate the event, 
                          not releasing (normal behavior)
			 

			Example:
			--------

			[FILE]
			Pos=6,36
			Size=26,10
			Bitmap=fileOff.bmp
			Down=fileDown.bmp
			Checked=fileOn.bmp
			Disabled=fileDis.bmp
			;Focus= no focus bitmap


	b) Check-Control
            A check control is similar to a windows check box and could 
            have five states, each with a bitmap 
			State            Section-Entry
			-------------------------------
		    neutral (Off)    Bitmap
			down             Down
			checked          Checked
			focus            Focus
			disabled         Disabled
			 
			Excapt the neutral bitmap the other are optional. If a bitmap is 
			missing the neutral bitmap is displayed.
			
			Example:
			--------
			[SELCET]
			Pos=33,36
			Size=26,10
			Bitmap=SelectOff.bmp
			Down=SelectDown.bmp
			Disabled=SelectDis.bmp
			;Focus= no focus bitmap

	c) Slider-Control
			A slider control is similar to a windows slider control and has a 
            background and a slider. The slider could by in normal, focused or 
            diabled state, the bitmaps of the slider have to be smaller than 
            the background bitmap have to be the same size.

			Additional attributs are 
			BlinkTime:  (optional) millisecond of changing between normal and 
                        focus slider if selected (has focus)
            Direction:  direction of slider movement
                        right: horizontal slider, low value left, high value right
                        left:  horizontal slider, high value left, low value right
                        down:  vertical slider, low value up, high value down
                        up:    vertical slider, low value down, high value up

            SmoothUpdate:Slider movement to cursor (default: 1)
                          0: slider directly at mouse position on mouse button pressed
                          1: slider will move slowly to mouse position as long as 
                             button pressed
                        
            Example:
            --------
            [VOLUME_OUT_LEFT]
            Pos=209,6
            Size=81,12
            Bitmap=VOutL_Bk.bmp
            Slider=SliderDown.bmp
            Focus=Sliderfocus.bmp
            BlinkTime=500
            Direction=right
            TransparencyColor=0xFFFFFF

	d) 2D-Slider-Control
			A 2D-slider control controls two values, one horizontal and the other 
            vertcal. It has a background and a slider. The slider could by 
			in normal, focused or diabled state, the bitmaps of the slider have 
			to be smaller than the background bitmap have to be the same size.

			Additional attributs are 
			BlinkTime:  (optional) millisecond of changing between normal and 
                        focus slider if selected (has focus)
                        
            SmoothUpdate:Slider movement to cursor (default: 1)
                          0: slider directly at mouse position on mouse button pressed
                          1: slider will move slowly to mouse position as long as 
                             button pressed
            Example:
            --------
            [COLOR]
			Pos=7,79
			Size=34,34
			Bitmap=2DSliderBK.bmp
			Slider=2DSlider.bmp
			Focus=2DSliderf.bmp
			Disabled=2DSliderDis.bmp
			BlinkTime=500
			Clipping=1
			TransparencyColor=0x000000

	e) Text-Control
            A text control displays text on a background or a background color.
            
			Additional attributs are 
            Direction:  direction of text
                        right: normal text direction, left to right
                        left:  upside down text (180°)
                        down:  down text (90° clockwise)
                        up:    up text (270° clockwise)
            BackgroundColor: RGB-Value for text background, hexadecimal (0xBBGGRR) 
                        or decimal value, can be used instead of 'bitmap' entry
            Font:       font name of text
            FontColor:  color of text
            FontSize:   size of font
            FontWeight: weight of text (100...900)
            FontColor2: alternate font color for blink mode
			BlinkTime:  millisecond of changing between FontColor and FontColor2
            HPosText:   horizontal position of text in display area
                        left:   left aligned
                        center: centered
                        right:  right aligned
            VPosText:   vertical position of text in display area
                        top:    top aligned
                        center: centered
                        bottom: bottom aligned

            Example:
            --------
            [STATUS_DISPLAY]
            POS=35,19
            Size=40,15
            Direction=RIGHT
            BackgroundColor=0x000000
            ;Bitmap= not needed
            FontColor=0xEBB200
            Font=ARIAL
            FontSize=11	
            HPosText=left
            VPosText=center
            FontWeight=800
            FontColor2=0x0000FF
            BlinkTime=300

	f) Display-Control
            A display control is used to show a value in a graphical way like a
            windows progress bar. It has a background bitmap and a display bitmap.
            The part of display bitmap shown is related to the value, assigned to 
            the control. A stepping rate can be defined.

			Additional attributs are 
            Display:    the display (value) bitmap
            Direction:  direction of diplay
                        right: horizontal display, low value left, high value right
                        left:  horizontal display, high value left, low value right
                        down:  vertical display, low value up, high value down
                        up:    vertical display, low value down, high value up
            Step:       stepping rate of display to simulate digital displays, 
                        the display bitmap will only be shown in parts of 'Step' size

            Example:
            --------
            [DISPLAY]
            POS=5,30
            Size=182,10
            Bitmap=DisplayBG.BMP
            Display=Display.bmp
            Step=9
            Direction=right

	g) Picture-Control
            Control for animation or just displaing a picture
            The defined bitmap could include one or more pictures to display in 
            the defined area (by Pos and Size). The number of pictures included 
            in the bitmap is calculated by the area size and the bitmap size:
            For example, if the display-area has 10x10 pixel and the bitmap 
            40x20 pixel, there are 8 pictures which are successive displayed, 
            using a delay of BlinkTime from left to right and top to bottom:
            -----------------
            | 1 | 2 | 3 | 4 |
            -----------------
            | 5 | 6 | 7 | 8 |
            -----------------

			Additional attributs are 
			BlinkTime:  millisecond delay for next picture

            Example:
            --------
            [PICTURE]
            POS=150,0
            SIZE=20,20
            Bitmap=PICTURE.BMP
            BlinkTime=100



	h) Empty-Control
            Just a area with position and size

            Example:
            --------
            [PREVIEW]
            Pos=311,30
            Size=101,79


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