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Intense4kDrv
Intense3D Intense4kDrv Display Driver for
Windows NT Workstation
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Legal Notices
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Copyright 1999, Intergraph Corporation.
All rights reserved.
Including software, file formats, and audio-visual displays; may be used
pursuant to applicable software license agreement; contains confidential and
proprietary information of Intense3D and/or third parties which is protected
by copyright and trade secret law and may not be provided or otherwise made
available without proper authorization.
Restricted Rights Legend
Use duplication, or disclosure by the Government is subject to restrictions
as set forth in subparagraph (c) (1) (ii) of the Rights in Technical Data and
Computer Software clause at DFARS 252.227-7013 or subparagraphs (c) (1) and
(2) of Commercial Computer Software -- Restricted Rights at 48 CFR 52.227-19,
as applicable.
Unpublished -- rights reserved under the copyright laws of the United States.
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End of Legal Notices
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Version Information
-------------------
Product: Intense4kDrv
Number: SHBY702AC-0406A
Version: 04.06.02.39
Date: 20-MAR-2000
Description:
The Intense3D Intense4kDrv Display Driver provides support for the
Intense3D Wildcat series of display adapters.
This release of the Intense4kDrv Display Driver will only install and
run on systems running Windows NT 4.0.
This driver supports standard and wide format, 24 inch and 28 inch,
monitors.
--------------------------
End of Version Information
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Installation Help
=================
The Intense3D Intense4kDrv Display Driver supports the Intense3D Wildcat
series display adapters on Pentium, Pentium Pro, Pentium II and Xeon
workstations. This driver will not run on any machine which does not
have PCI backplane hardware. Some display adapters have been designed
to work specifically in the AGP port instead of the PCI bus.
Additionally, the machine must have 3.3 volts on the PCI bus (for those
adapters that plug into the PCI bus) and provide support in the BIOS for
VGA behind a PCI bridge.
See MANIFEST.TXT for a list of delivered files.
To retrieve this version of the Intense4kDrv Display Driver, use the
floppies provided or copy the files from the "disk1" and "disk2"
directories to two blank formatted floppies.
Note: All previous versions of the "Intergraph Display Driver" and the
"Intense3D Display Driver" should be uninstalled prior to loading
this version of the Intense3D Intense4kDrv Display Driver. See the
Uninstall Help section for additional information on uninstalling
these drivers.
WINDOWS NT 4.0 SETUP - PLEASE READ CAREFULLY!
---------------------------------------------
1. Log into the system using an account that has Administrator
privileges.
2. To select the Intense3D Intense4kDrv Display Driver, select the
Display icon of the Control Panel.
3. Choose the "Settings" Tab.
4. Select the "Display Type" button.
5. Select the "Change" button.
6. Select the "Have Disk" button.
7. Insert the floppy labeled disk1.
8. A dialog will appear asking for the full path for the OEM Display
Driver files. The default path given will be A:\. Select "OK"
when ready.
9. A dialog will appear indicating the driver to be loaded. The
selection should be "Intense3D Wildcat 4000". Choose "OK".
10. A dialog will appear asking to proceed with the third party driver
installation. Choose "YES".
11. A dialog will appear indicating that files from the Intense3D
Installation Disk 2 are needed. The default path given will be A:\.
Insert Disk 2 and select "OK".
12. A dialog box should appear indicating that the drivers were
successfully loaded. Select "OK".
13. Select the "Close" button on the "Display Type" dialog.
14. Select the "Close" button on the "Display Properties" dialog.
15. A final dialog box pops up at this point with the message that the
display settings have changed and restarting Windows NT will be
necessary for the new settings to take effect. If you have an
Intergraph InterVue monitor then select "No" and change the monitor
type per the following instructions. Otherwise, select "Yes".
15a. Re-select the Display icon of the Control Panel
15b. Select the "Intense3D Monitor" Tab and choose the Intergraph
InterVue monitor.
15c. Select the "Close" button on the "Display Properties" dialog.
15d. Reboot the system.
NOTE: Remember to eject floppy before shutdown.
16. The Intense4kDrv Display Driver will be loaded during system boot
and display at the 640 x 480 resolution. However, if an Intense3D
driver has been previously installed, the resolution will be the
last one selected. After logging on, the resolution can be changed
in the "Display Properties" dialog.
17. Following the system shutdown and subsequent logon, a dialog will
appear stating that the current settings are invalid. This dialog
appears the first time you logon every time you change the Display
Driver. Select OK and configure the display settings as desired.
Uninstall Help
==============
To uninstall this version of the Intense3D Intense4kDrv Display Driver,
use the Add/Remove Programs Properties utility in the Control Panel.
WINDOWS NT 4.0 UNINSTALL
------------------------
1. Choose the Add/Remove Programs icon in the Control Panel.
2. A dialog will appear listing the software that can be automatically
removed by windows.
3. Select "Intense3D Display Driver" from the list and click Add/Remove.
4. A dialog will appear which describes the function of the Intense3D
Display Driver uninstall program and you will be prompted to verify
the removal of the Display Driver.
Screen Resolution and Refresh Rate Table
========================================
To access the list of available screen resolutions and refresh rates,
the "List All Modes..." button on the "Settings" page of the Display
Properties page must be selected.
1. Choose the Display icon in the Control Panel.
2. Select the "Settings" page.
3. Select the "List All Modes..." button to access the table of
supported screen resolutions and refresh rates.
Multiple screens are supported as of the 4.3 release of the Display
Driver. The desktop may now span up to four monitors horizontally, or up
to four vertically or be configured in a 2 x 2 arrangement. The monitor
configuration is selected on the "Intense3D Monitor" page in the Display
Properties applet. The maximum number of pixels in either the horizontal
or vertical axis is 4096.
Note: NT 4.0 does not support the "Primary Left/Top" feature that was
available with NT 3.51.
Monitor Selection
=================
The "Intense3D Monitor" page in Display Properties must be used to
change the monitor type.
1. Choose the Display icon in the Control Panel.
2. Select the "Intense3D Monitor" page.
3. Select the appropriate monitor type.
4. Reboot for the selection to take affect.
Support has been added for DDC monitors. To enable use of DDC
information from the monitor, select a monitor type of "DDC monitor".
DDC information is only retrieved from the monitor at boot time if "DDC
monitor" is selected.
Stereo
======
To view the supported stereo display modes, the "Advanced" button on the
"Intense3D Settings" page in Display Properties must be selected.
1. Choose the Display icon in the Control Panel.
2. Select the "Intense3D Settings" page.
3. Select the "Advanced" button.
4. Select the "Enable Stereo Display" check box.
5. Select the desired stereo display mode. Only modes supported by the
currently selected monitor will be available for selection.
6. Select "OK" to close the "Advanced Configuration" dialog.
7. Select "OK" to save all modifications.
8. A dialog will appear indicating that the changes you have made will
not take effect until the computer is restarted. Select "OK".
9. Reboot for the selection to take affect.
For Frame Sequential Stereo, it is important that the correct Monitor
Type (see above for details) be selected before enabling this stereo
display mode. If the specific Monitor Type attached to your system is
not selected, resolutions that are beyond the capability of this monitor
may be available for your selection. If you have not chosen the
specific Monitor Type attached to your system, be sure to test an
individual resolution before applying it. If you encounter problems,
see the "Trouble Shooting" section below.
Gamma Correction File Format
============================
A Gamma Correction file must contain a complete gamma correction table
as well as a unique numerical identifier and DAC Resolution for
verification. An entire valid file consists of 770 lines each
containing a single numerical value. The first line contains the unique
numerical identifier, or "magic number". This value is 47434446 (a
representation of the hexadecimal ASCII code for GCDF; "Gamma Correction
Data File"). The second line contains the DAC Resolution which is ten
(10). The next 256 lines contain the gamma corrected digital values to
be presented to the monitor for Red. These are followed by 256 lines
containing values for Green then 256 lines containing values for Blue.
These digital values are integers in the range 0 - 1023. A sample
excerpt from a gamma correction file is shown below:
47434446 <- Magic Number
10 <- DAC Resolution
0 <- First Red Value
338
388
421
.
.
.
1023 <- Last Blue Value
Context Sensitive Help
======================
Context Sensitive Help is available on the "Intense3D Settings" page,
the "Intense3D Monitor" page, and the pop-up dialogs reached from each
of these pages.
1. Choose the Display icon in the Control Panel.
2. Select the "Intense3D Settings" or "Intense3D Monitor" page.
3. Select the control for which Context Sensitive Help is desired by
pressing the "Tab" key on the keyboard until that control is
highlighted.
4. Press the "F1" key on the keyboard. This will cause Context
Sensitive Help to be activated.
5. Press the "Esc" key on the keyboard to cancel Context Sensitive Help.
The Context Sensitive Help for a button on either the "Intense3D
Settings" page or "Intense3D Monitor" page is an overview of the help
for the controls on that dialog. To obtain more specific Context
Sensitive Help for these items, press the button to display the pop-up
dialog; then, activate Context Sensitive Help for the item you prefer.
New Features
============
04.06.02.05
- Added support for 64 MB of texture memory on the 4105.
04.06.02.01
- Added support for the Wildcat 4105 graphics card.
- Removed Heidi Driver for 3D Studio Max R1.x.
Fixes
=====
04.06.02.39
- Fixed problems with finely tessellated primitives not rendering.
04.06.02.38
- Fixed problem with potentially drawing GDI requests to the wrong
buffer. Problem was exhibited as a trail of cursors in the Maya
application, running on Windows 2000.
04.06.02.37
- Fixed buffer swap operations for stereo windows to not swap
between the field display of a frame.
- Fixed a bug revealed with 3DSMAX such that when an object was clipped
along the bottom and right edge of the viewport, pixels were left
behind. This bug was found when the buffer region extension was in
use and system memory was being used to cache the scene background.
04.06.02.36
- Fixed a crash in Solid Edge Version 8.
- Fixed a problem with using incorrect colors for non-provoking
vertices in DrawElement primitives when color material was enabled.
04.06.02.35
- Fixed access violation application error that occured with API Test.
- Fixed a bug that was revealed using Softimage on a Wildcat 4105
that occured when a vertex was added to a clipped line and part
of the line disappeared.
- Fixed texturing problems on the Wildcat 4000/4105 cards involving
sub-triangles with a large depth range.
04.06.02.34
- Fixed problems with Wildcat 4000/4105 texturing when large
negative texture coordinates are used.
04.06.02.33
- Fixed a performance problem with rendering GDI into an OGL window on
every frame.
- Fixed geometry accelerator shading problems reported in
FastForm3D.
04.06.02.32
- Fixed a performance problem with continually enabling and
disabling Color Material.
04.06.02.30
- Fixed a hang in the Wildcat initialization that can occur
during system boot.
04.06.02.29
- Fixed a crash that can occur if the card is connected to
a DDC monitor.
04.06.02.28
- Fixed a display list clipping problem.
- Fixed a bug where the Wildcat configuration space was not being
reread after NT has mapped the device.
- Fixed an access violation that could potentially occur when
accessing RGB byte data in application images.
04.06.02.27
- Fixed a problem with non-lit separate primitives rendering
incorrectly when a color is sent in the middle of a clipped
vertex stream. Reported by CATIA.
04.06.02.26
- Fixed a problem with non-lit separate primitives rendering
incorrectly when a color is sent in the middle of a vertex
stream. Reported by CATIA.
04.06.02.25
- Fixed a hang that could happen during GL Demo.
04.06.02.24
- Fixed a blue screen that could happen during a display resolution test.
04.06.02.23
- Improved adapter memory useage for display lists.
- Fixed an paint issue where text highlighting was not working correctly
in some applications.
- Fixed a hang which occurred when running the GVS benchmark.
- Fixed a hang which occurred when selecting full screen DOS mode
or activating the display applet test option when an OpenGL
application is active.
04.06.02.22
- Fixed an access violation occurring in 3D Studio Max when windows
are maximized and unmaximized during in an animation sequence.
04.06.02.21
- Fixed a problem with systems containing a RealiZm II or RealiZm III
geometry accelerator using the wrong alpha value when in texture
decal mode. This problem reported by PTC.
- Fixed a problem with glGetxxx returning an incorrect value for the
GL_STEREO query.
04.06.02.20
- corrected bias and clear_mantissa invariance bugs that were
causing rendering problems.
04.06.02.19
- Fixed problem with reflective textures in Unigraphics drawing
as nontextured immediately following refresh commands in some
instances.
04.06.02.18
- Fixed problem with point markers being drawn in the wrong color
in the SDRC application on systems with WildCat graphics.
- Fixed AutoCAD problems with DrawElements rendering incorrectly on
Wildcat systems with geometry accelerator.
- Fixed problem with reflective textures in Unigraphics drawing incorrectly.
04.06.02.17
- Fixed a hang when running a graphics exerciser with a dual screen
Wildcat 4000 configuration.
- Fixed a problem with lighting generating the wrong colors for
some vertices on a Wildcat system with a geometry accelerator.
04.06.02.16
- Fixed rendering problems with small antialiased linestrips in AATEST.
04.06.02.15
- Fixed a hang when drawing separate lines in display lists on
Wildcat systems.
04.06.02.14
- Modified driver build script.
04.06.02.13
- Additional invariance changes.
04.06.02.12
- Modified processing paths in an attempt to maintain floating point consistancy and decrease
variance in results between the various processing paths.
04.06.02.11
- Fixed a problem with preferences key being set wrong for non-oem inf file.
- Fixed a hang when running SolidWorks98 and PhotoShop.
- Fixed a problem with using 4D texture coordinates on Wildcat 4000 systems.
- Fixed a problem with Device Description not being written to registry.
04.06.02.10
- Fixed a problem with the registry paths for the non-oem inf file.
04.06.02.08
- Fixed a problem reported by PTC. The change fixes incorrect texturing
when 4d texture coordinates are used.
- Fixed a problem where persons logged in as non-administrators could not
change settings in the Display Applet.
04.06.02.07
- Fixed a problem where textured fog was not enabled on the 4105.
04.06.02.06
- Fixed a problem that the textures would stay in the texture buffer after
the process exits unless being flushed out.
04.06.02.04
- Fixed a problem where the system will hang when setting up stereo mode
on the 4105 graphics card.
04.06.02.03
- Fixed a problem where data corruption can occur during read DMAs
on the 4105 graphics card.
04.06.02.01
- Fixed a problem in the applet where the Intense3D logo wasn't centered
over the group boxes.
- Fixed a problem with settings not being updated following a Monitor Type
change.
- Fixed a problem with changing a light source from spotlight to
non-spotlight.
Trouble Shooting
================
IF YOU BOOT NT AND THE SCREEN DOES NOT SYNCHRONIZE PROPERLY, DO THE
FOLLOWING:
Reboot the system to NT, but hit the space bar immediately when
prompted. Select 'Use Last Known Good' in the Configuration Recovery
Menu. This approach assumes the last configuration was a valid
configuration, however.
If the 'Last Known Good' method does not apply to your case, try
selecting the VGA option from the system boot menu. Selecting this
option will boot NT with the VGA driver instead of the GL Display
Driver. At this point you can reinstall the GL Display Driver.
If all else fails:
Reboot the system to DOS and remove the file GLZMPD.SYS in the directory
%SystemRoot%\SYSTEM32\DRIVERS. Reboot the system again and boot into
VGA mode. Since the Intense3D Intense4kDrv Miniport Driver has been
removed, NT will use the Microsoft standard VGA driver. Re-install the
Intense4kDrv Display Driver using the Display Properties page, select
the appropriate monitor and reboot the system. Following the reboot,
select an acceptable resolution using the Display Properties page.
If your system does not have DOS (NT only), and your installation of NT
uses the standard DOS file system (FATFS), you may boot from floppy then
remove this file from the system drive. If your NT system was built on
OS/2, or if your NT resides on HPFS, you may boot from an OS/2 system
recovery (boot) floppy and remove the file. If you have an NTFS-
formatted system disk, you will need to reload the NT Operating System
(you should choose to not reformat your system disk during
reinstallation, in order to preserve your software and data).
Customer Support
================
For support of your Intense3D product, please contact our OEM partners'
support organizations via our Web Site:
http://www.intense3d.com/support.asp.
Intense3D Online
================
Intense3D's information server on the World Wide Web brings you fast,
up-to-the-minute information on Intense3D's products and services, as
well as the company's direction. It also provides links to the valued
OEM partners of Intense3D along with their related support
organizations. Access to Intense3D Online is available using any of the
popular Web browsers such as Netscape, NCSA Mosaic, Microsoft Internet
Explorer, and others.
Connect to Intense3D Online at the following Internet address:
http://www.intense3d.com
If you have trouble accessing Intense3D's Web Site, send an e-mail
message to webmaster@intense3d.com.
Download Driver Pack
After your driver has been downloaded, follow these simple steps to install it.
Expand the archive file (if the download file is in zip or rar format).
If the expanded file has an .exe extension, double click it and follow the installation instructions.
Otherwise, open Device Manager by right-clicking the Start menu and selecting Device Manager.
Find the device and model you want to update in the device list.
Double-click on it to open the Properties dialog box.
From the Properties dialog box, select the Driver tab.
Click the Update Driver button, then follow the instructions.
Very important: You must reboot your system to ensure that any driver updates have taken effect.
For more help, visit our Driver Support section for step-by-step videos on how to install drivers for every file type.