;#
;| GLSET.INF: Device information file for
;| ELSA Application Settings
;|
;| Copyright (c) 1996-98 ELSA AG, Aachen (Germany)
;|
;| 18.11.1998
;|
;+----------------------------------------------------------------------
[version]
signature="$Chicago$"
Provider=ELSA AG, Germany
[DefaultInstall.NT]
CopyFiles = Util.Files.Sys, Util.Files.Inf
AddReg = Util.Add.Reg.NT, Util.Add.Reg.Apps, Util.Add.Reg.Default
DelFiles = Util.Files.Old
DelReg = Util.Del.Reg.NT
[DefaultInstall]
CopyFiles = Util.Files.Sys, Util.Files.Inf
AddReg = Util.Add.Reg.NT, Util.Add.Reg.Apps, Util.Add.Reg.Default
[DefaultUnInstall]
DelFiles = Util.Files.Sys, Util.Files.Inf, Util.SourceFiles.Del, Util.Files.Install
DelReg = Util.Del.Reg
[DestinationDirs]
Util.Files.Sys = 10,%ELSAUTIL%
Util.Files.Data = 10,%ELSAUTIL%
Util.Files.Old = 10,%ELSAUTIL%
Util.Files.Help = 11
Util.Files.Inf = 17
Util.SourceFiles.Del = 10,%ELSAUTIL%\INSTALL
[SourceDisksNames]
1="ELSA WINNERware CD",GLSET.CAB,
[Util.Add.Reg.NT]
HKLM,%UNINSTALL%,DisplayName,,"%NAME%"
HKLM,%UNINSTALL%,UninstallString,,"rundll32.exe setupapi.dll,InstallHinfSection DefaultUninstall 132 %17%\%INFFILE%"
HKLM,%PROPPAGE%,,,"%CLSID%"
HKLM,%WINMANSUITE%\%CLSID%,,,%MAINFILE%
HKCR,CLSID\%CLSID%,,,"%NAME%"
HKCR,CLSID\%CLSID%\InprocServer32,,,"%10%\%ELSAUTIL%\%MAINFILE%"
HKCR,CLSID\%CLSID%\InprocServer32,"ThreadingModel",,"Apartment"
[Util.Del.Reg]
HKLM,%UNINSTALL%
HKLM,%PROPPAGE%
HKLM,%WINMANSUITE%\%CLSID%
HKLM,%GLSETTINGS%
HKCR,CLSID\%CLSID%
[Util.Del.Reg.NT]
HKLM,%GLSETTINGS%\2\Defaults
[SourceDisksFiles]
GLSET.DLL = 1
GLSET_EN.HLP = 1
GLSET_DE.DLL = 1
GLSET_DE.HLP = 1
GLSET_ES.DLL = 1
GLSET_ES.HLP = 1
GLSET_FR.DLL = 1
GLSET_FR.HLP = 1
GLSET_IT.DLL = 1
GLSET_IT.HLP = 1
GLSET_JA.DLL = 1
GLSET_JA.HLP = 1
GLSET_KO.DLL = 1
GLSET_KO.HLP = 1
GLSET_NL.DLL = 1
GLSET_NL.HLP = 1
GLSET_PT.DLL = 1
GLSET_PT.HLP = 1
GLSET_SV.DLL = 1
GLSET_SV.HLP = 1
GLSET_ZH.DLL = 1
GLSET_ZH.HLP = 1
GLSET_ZT.DLL = 1
GLSET_ZT.HLP = 1
[Util.Files.Inf]
%INFFILE%
[Util.Files.Sys]
GLSET.DLL,,,1
GLSET_EN.HLP,,,1
GLSET_DE.DLL,,,1
GLSET_DE.HLP,,,1
GLSET_ES.DLL,,,1
GLSET_ES.HLP,,,1
GLSET_FR.DLL,,,1
GLSET_FR.HLP,,,1
GLSET_IT.DLL,,,1
GLSET_IT.HLP,,,1
GLSET_JA.DLL,,,1
GLSET_JA.HLP,,,1
GLSET_KO.DLL,,,1
GLSET_KO.HLP,,,1
GLSET_NL.DLL,,,1
GLSET_NL.HLP,,,1
GLSET_PT.DLL,,,1
GLSET_PT.HLP,,,1
GLSET_SV.DLL,,,1
GLSET_SV.HLP,,,1
GLSET_ZH.DLL,,,1
GLSET_ZH.HLP,,,1
GLSET_ZT.DLL,,,1
GLSET_ZT.HLP,,,1
[Util.SourceFiles.Del]
%INFFILE%
GLSET.CAB
[Util.Files.Old]
GLSETENG.HLP
GLSETDEU.HLP
[Util.Add.Reg.Default]
HKLM,%GLSETTINGS%,Setting,,"Default Settings"
HKLM,%GLSETDEFAULT%\Default Settings,WHQLDefault,0x10001,1
[Strings]
NAME = "ELSA Application Settings"
ELSAUTIL = "ELSAutil"
MAINFILE = "GLSET.DLL"
PROPPAGE = "SOFTWARE\Microsoft\Windows\CurrentVersion\Controls Folder\Display\shellex\PropertySheetHandlers\ELSA GLoria Property Sheet"
UNINSTALL = "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\GLSet"
WINMANSUITE = "Software\ELSA\WINmanSuite"
CLSID = "{BBE4AF40-2CDF-11d0-A8A0-00001B321118}"
GLSETTINGS = "Software\ELSA\GloriaSettings"
;--------------------------------------------------------------------
; board depending section,
; The following text is automatically generated by ...
;
; ----------- DO NOT EDIT BELOW THIS LINE ---------------------
;*** automatic generated data *** GLoria Synergy
INFFILE ="EAPPSGLS.INF"
GLSETTINGS2 ="Software\ELSA\GloriaSettings\ELSA GLoria Synergy"
GLSETDEFAULT="Software\ELSA\GloriaSettings\ELSA GLoria Synergy\Defaults"
[Util.Add.Reg.Apps]
;-------------
;*** 3D Studio MAX 1.x
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,Heidi.IsHeidi,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,Heidi.UseExclusive,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,KTX.SwapHints,0x10001,1
;-------------
;*** 3D Studio MAX 2.x
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,KTX.SwapHints,0x10001,1
;-------------
;*** 3D Studio VIZ 1.x
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,Heidi.IsHeidi,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,Heidi.UseExclusive,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,KTX.SwapHints,0x10001,1
;-------------
;*** 3D Studio VIZ 2.x
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,KTX.SwapHints,0x10001,1
;-------------
;*** ALLPLAN/ALLPLOT
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,KTX.SwapHints,0x10001,1
;-------------
;*** AnySIM
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\AnySIM,KTX.SwapHints,0x10001,1
;-------------
;*** AutoCAD
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\AutoCAD,KTX.SwapHints,0x10001,1
;-------------
;*** AVS/EXPRESS
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,KTX.SwapHints,0x10001,1
;-------------
;*** CADdy++
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\CADdy++,KTX.SwapHints,0x10001,1
;-------------
;*** CATIA/CADAM
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\CATIA/CADAM,KTX.SwapHints,0x10001,1
;-------------
;*** Default Settings
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\Default Settings,KTX.SwapHints,0x10001,1
;-------------
;*** dVISE NT
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\dVISE NT,KTX.SwapHints,0x10001,1
;-------------
;*** Exceed
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\Exceed,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\Exceed,KTX.SwapHints,0x10001,1
;-------------
;*** Helix
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\Helix,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\Helix,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\Helix,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\Helix,KTX.SwapHints,0x10001,1
;-------------
;*** HiCAD
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\HiCAD,KTX.SwapHints,0x10001,1
;-------------
;*** Hypermesh
HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\Hypermesh,KTX.SwapHints,0x10001,1
;-------------
;*** I-DEAS Master Series
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,KTX.SwapHints,0x10001,1
;-------------
;*** LightScape
HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\LightScape,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\LightScape,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\LightScape,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\LightScape,KTX.SwapHints,0x10001,1
;-------------
;*** LightWave 3D
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\LightWave 3D,KTX.SwapHints,0x10001,1
;-------------
;*** LOGOCAD/TRIGA
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,KTX.SwapHints,0x10001,1
;-------------
;*** Mechanical Desktop
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\Mechanical Desktop,KTX.SwapHints,0x10001,1
;-------------
;*** MicroStation
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\MicroStation,KTX.SwapHints,0x10001,1
;-------------
;*** Open Inventor based Applications
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,KTX.SwapHints,0x10001,1
;-------------
;*** Pro/DESIGNER
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.SupportProDesigner,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,KTX.SwapHints,0x10001,1
;-------------
;*** Pro/ENGINEER
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,KTX.SwapHints,0x10001,1
;-------------
;*** Pro/MECHANICA
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,KTX.SwapHints,0x10001,1
;-------------
;*** PT/Modeler
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\PT/Modeler,KTX.SwapHints,0x10001,1
;-------------
;*** Solid Designer
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Designer,KTX.SwapHints,0x10001,1
;-------------
;*** Solid Edge
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Edge,KTX.SwapHints,0x10001,1
;-------------
;*** Solid Works
HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Works,KTX.SwapHints,0x10001,1
;-------------
;*** Unicenter TNG
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.TextureCompression,0x10001,2
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\Unicenter TNG,KTX.SwapHints,0x10001,1
;-------------
;*** Unigraphics
HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.TextureCompression,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.ForceClipping,0x10001,1
HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\Unigraphics,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\Unigraphics,KTX.SwapHints,0x10001,1
;-------------
;*** visplan
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,OpenGL.TextureCompression,0x10001,2
HKLM,%GLSETDEFAULT%\visplan,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\visplan,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\visplan,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\visplan,KTX.SwapHints,0x10001,1
;-------------
;*** World Tool Kit
HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.Disable,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.NumberOfDisplayBuffers,0x10001,2
HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.PFD_SUPPORT_GDI,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.ExportAlpha,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.SupportOverlayPlanes,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.PFD_SWAP_LAYER_BUFFERS,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.PFD_STEREO,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.PageFlipping,0x10001,1
HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.VBlankWait,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.EnableP2Antialias,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.DisableFastClear,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.DisableMipMaps,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.TextureCompression,0x10001,2
HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.PreserveTrueColorTextures,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.ForceTrueColorTexturesTo16bit,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.IsSoftimage_301,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.SupportSoftimage,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.IsSoftimage_35_37,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.SupportSoftimage351,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,Heidi.IsHeidi,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,Heidi.UseExclusive,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,Heidi.UseLinearTextureFilter,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,EnableDeviceBitmaps,0x10001,1
HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.SupportProDesigner,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.ForceClipping,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.DisableTexturePatching,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.ForceStencil,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.PFD_Type_ColorIndex,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.LBPatched,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,ICDInterface.TextureTransientOnly,0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit,KTX.BufferRegions,0x10001,1
HKLM,%GLSETDEFAULT%\World Tool Kit,KTX.SwapHints,0x10001,1
Download Driver Pack
After your driver has been downloaded, follow these simple steps to install it.
Expand the archive file (if the download file is in zip or rar format).
If the expanded file has an .exe extension, double click it and follow the installation instructions.
Otherwise, open Device Manager by right-clicking the Start menu and selecting Device Manager.
Find the device and model you want to update in the device list.
Double-click on it to open the Properties dialog box.
From the Properties dialog box, select the Driver tab.
Click the Update Driver button, then follow the instructions.
Very important: You must reboot your system to ensure that any driver updates have taken effect.
For more help, visit our Driver Support section for step-by-step videos on how to install drivers for every file type.