EAPPSGLS.INF Driver File Contents (GLSYNT4B.ZIP)

;#
;| GLSET.INF:   Device information file for
;|              ELSA Application Settings
;|
;| Copyright (c) 1996-98 ELSA AG, Aachen (Germany)
;|
;| 18.11.1998
;|
;+----------------------------------------------------------------------

[version]
signature="$Chicago$"
Provider=ELSA AG, Germany

[DefaultInstall.NT]
CopyFiles = UTIL.CopyFiles, INF.CopyFiles
AddReg    = ALL.AddReg, NT.AddReg, BOARD.AddReg
DelFiles  = OLD.DelFiles
DelReg	  = OLD.DelReg

[DefaultInstall]
CopyFiles = UTIL.CopyFiles, INF.CopyFiles
AddReg    = ALL.AddReg, WIN.AddReg, BOARD.AddReg
DelFiles  = OLD.DelFiles
DelReg	  = OLD.DelReg

[DefaultUnInstall]
DelFiles  = UTIL.CopyFiles, INF.CopyFiles, TMP.DelFiles, OLD.DelFiles
DelReg    = ALL.DelReg, OLD.DelReg

[DestinationDirs]
UTIL.CopyFiles	= 10,%ELSAUTIL%
TMP.DelFiles	= 10,%ELSAUTIL%\INSTALL
INF.CopyFiles	= 17

[NT.AddReg]
HKLM,%UNINSTALL%,UninstallString,,"rundll32.exe setupapi.dll,InstallHinfSection DefaultUninstall 132 %17%\%INFFILE%"

[WIN.AddReg]
HKLM,%UNINSTALL%,UninstallString,,"rundll32.exe setupapi.dll,InstallHinfSection DefaultUninstall 132 %17%\%INFFILE%"

[ALL.AddReg]
HKLM,%UNINSTALL%,DisplayName,,"%NAME%"
HKLM,%UNINSTALL%,UninstallString,,"rundll32.exe setupapi.dll,InstallHinfSection DefaultUninstall 132 %17%\%INFFILE%"
HKLM,%PROPPAGE%,,,"%CLSID%"
HKLM,%WINMANSUITE%\%CLSID%,,,%MAINFILE%
HKLM,%GLSETTINGS%,Setting,,"Default Settings"

HKCR,CLSID\%CLSID%,,,"%NAME%"
HKCR,CLSID\%CLSID%\InprocServer32,,,"%10%\%ELSAUTIL%\%MAINFILE%"
HKCR,CLSID\%CLSID%\InprocServer32,"ThreadingModel",,"Apartment"

[ALL.DelReg]
HKLM,%UNINSTALL%
HKLM,%PROPPAGE%
HKLM,%WINMANSUITE%\%CLSID%
HKLM,%GLSETTINGS%
HKCR,CLSID\%CLSID%

[OLD.DelReg]
HKLM,%PROPPAGE.OLD%
HKLM,%GLSETTINGS%\2\Defaults
HKLM,%GLSETTINGS2%

[SourceDisksNames]
1="ELSA WINNERware CD",GLSET.CAB,

[SourceDisksFiles]
GLSET.DLL    = 1
GLSET_EN.HLP = 1
GLSET_DE.DLL = 1
GLSET_DE.HLP = 1
GLSET_ES.DLL = 1
GLSET_ES.HLP = 1
GLSET_FR.DLL = 1
GLSET_FR.HLP = 1
GLSET_IT.DLL = 1
GLSET_IT.HLP = 1
GLSET_JA.DLL = 1
GLSET_JA.HLP = 1
GLSET_KO.DLL = 1
GLSET_KO.HLP = 1
GLSET_NL.DLL = 1
GLSET_NL.HLP = 1
GLSET_PT.DLL = 1
GLSET_PT.HLP = 1
GLSET_SV.DLL = 1
GLSET_SV.HLP = 1
GLSET_ZH.DLL = 1
GLSET_ZH.HLP = 1
GLSET_ZT.DLL = 1
GLSET_ZT.HLP = 1

[INF.CopyFiles]
%INFFILE%

[UTIL.CopyFiles]
GLSET.DLL,,,1
GLSET_EN.HLP,,,1
GLSET_DE.DLL,,,1
GLSET_DE.HLP,,,1
GLSET_ES.DLL,,,1
GLSET_ES.HLP,,,1
GLSET_FR.DLL,,,1
GLSET_FR.HLP,,,1
GLSET_IT.DLL,,,1
GLSET_IT.HLP,,,1
GLSET_JA.DLL,,,1
GLSET_JA.HLP,,,1
GLSET_KO.DLL,,,1
GLSET_KO.HLP,,,1
GLSET_NL.DLL,,,1
GLSET_NL.HLP,,,1
GLSET_PT.DLL,,,1
GLSET_PT.HLP,,,1
GLSET_SV.DLL,,,1
GLSET_SV.HLP,,,1
GLSET_ZH.DLL,,,1
GLSET_ZH.HLP,,,1
GLSET_ZT.DLL,,,1
GLSET_ZT.HLP,,,1

[TMP.DelFiles]
%INFFILE%
GLSET.CAB

[OLD.DelFiles]
GLSETENG.HLP
GLSETDEU.HLP

[Strings]
NAME	    = "ELSA Application Settings"
ELSAUTIL    = "ELSAutil"
MAINFILE    = "GLSET.DLL"
PROPPAGE.OLD= "SOFTWARE\Microsoft\Windows\CurrentVersion\Controls Folder\Display\shellex\PropertySheetHandlers\ELSA GLoria Property Sheet"
PROPPAGE    = "SOFTWARE\Microsoft\Windows\CurrentVersion\Controls Folder\Display\shellex\PropertySheetHandlers\ELSA Application Settings Property Sheet"
UNINSTALL   = "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\GLSet"
WINMANSUITE = "Software\ELSA\WINmanSuite"
CLSID	    = "{BBE4AF40-2CDF-11d0-A8A0-00001B321118}"
GLSETTINGS  = "Software\ELSA\GloriaSettings"

;--------------------------------------------------------------------
; board depending section,
; The following text is automatically generated by ...
;
; -----------    DO NOT EDIT BELOW THIS LINE    ---------------------
;*** automatic generated data *** GLoria Synergy

; Strings section
INFFILE     ="EAPPSGLS.INF"
GLSETTINGS2 ="Software\ELSA\GloriaSettings\ELSA GLoria Synergy"
GLSETDEFAULT="Software\ELSA\GloriaSettings\ELSA GLoria Synergy\Defaults"

; Board depending data
[BOARD.AddReg]
; ==========
; Blind Keys
; ==========
HKLM,%GLSETTINGS2%\BlindKeys,GDI.EnableDeviceBitmaps,0x10001,536870993
HKLM,%GLSETTINGS2%\BlindKeys,GDI.EnablePCIDisconnect,0x10001,536870994
HKLM,%GLSETTINGS2%\BlindKeys,GDI.WaitForFifos,0x10001,536871002
HKLM,%GLSETTINGS2%\BlindKeys,ICDInterface.ExtendedPageFlip,0x10001,536871180
HKLM,%GLSETTINGS2%\BlindKeys,ICDInterface.PageflipForceSync,0x10001,536871186
HKLM,%GLSETTINGS2%\BlindKeys,ICDInterface.UseSoftwareWriteMask,0x10001,536871188
HKLM,%GLSETTINGS2%\BlindKeys,ICDInterface.UseSingleTX,0x10001,536871189
HKLM,%GLSETTINGS2%\BlindKeys,GLINTDMA.CacheBuffers,0x10001,536871427
HKLM,%GLSETTINGS2%\BlindKeys,GLINTIRQ.Enable,0x10001,536871504
HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.UseHiqualityTexture,0x10001,536871680
HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.SupportVersion11,0x10001,536871687
HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.DrawLineEnds,0x10001,536871691
HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.EnableFIFOAccess,0x10001,536871692
HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.DisableDelta,0x10001,536871693
HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.MXDisableMipMaps,0x10001,536871694
HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.ForceNNTextureFilter,0x10001,536871695
HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.DisableGXCull,0x10001,536871697
HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.DisableDMAFlushes,0x10001,536871696
HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.InvertGXCFormat,0x10001,536871698
HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.PersepectiveCorrection,0x10001,536871699
HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.ReallocBlockSize,0x10001,536871700
HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.DeltaNoDraw,0x10001,536871702
HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.ForceNestedDMA,0x10001,536871705
HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.DisableTrianglePacked,0x10001,536871706
HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.EnableBypassDMA,0x10001,536871704
HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.EnableBypassPatch,0x10001,536871703
HKLM,%GLSETTINGS2%\BlindKeys,ICDInterface.P2EnableBypassDMA,0x10001,536871184
HKLM,%GLSETTINGS2%\BlindKeys,ICDInterface.P2EnableBypassPatch,0x10001,536871185
HKLM,%GLSETTINGS2%\BlindKeys,ICDInterface.MoreThan16BitZ,0x10001,536871208
HKLM,%GLSETTINGS2%\BlindKeys,ICDInterface.ForceStencil,0x10001,536871207
; ============================
; Application default Settings
; ============================
;*** 3D Studio MAX 1.x
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,,,
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,Heidi.UseExclusive,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,Heidi.UseLinearTextureFilter,0x10001,0
;*** 3D Studio MAX 2.x
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,,,
;*** 3D Studio VIZ 1.x
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,,,
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,Heidi.UseExclusive,0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,Heidi.UseLinearTextureFilter,0x10001,0
;*** 3D Studio VIZ 2.x
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,,,
;*** ALLPLAN/ALLPLOT
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,,,
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.TextureCompression,0x10001,1
;*** AnySIM
HKLM,%GLSETDEFAULT%\AnySIM,,,
HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.TextureCompression,0x10001,1
;*** AutoCAD
HKLM,%GLSETDEFAULT%\AutoCAD,,,
HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.TextureCompression,0x10001,1
;*** AVS/EXPRESS
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,,,
HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.TextureCompression,0x10001,1
;*** CADdy++
HKLM,%GLSETDEFAULT%\CADdy++,,,
HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.EnableP2Antialias,0x10001,1
;*** CATIA/CADAM
HKLM,%GLSETDEFAULT%\CATIA/CADAM,,,
HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.EnableP2Antialias,0x10001,1
;*** dVISE NT
HKLM,%GLSETDEFAULT%\dVISE NT,,,
HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.TextureCompression,0x10001,1
;*** Exceed
HKLM,%GLSETDEFAULT%\Exceed,,,
HKLM,%GLSETDEFAULT%\Exceed,OpenGL.EnableP2Antialias,0x10001,1
;*** Helix
HKLM,%GLSETDEFAULT%\Helix,,,
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\Helix,ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\Helix,OpenGL.TextureCompression,0x10001,1
;*** HiCAD
HKLM,%GLSETDEFAULT%\HiCAD,,,
HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.EnableP2Antialias,0x10001,1
;*** Hypermesh
HKLM,%GLSETDEFAULT%\Hypermesh,,,
HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.EnableP2Antialias,0x10001,1
;*** I-DEAS Master Series
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,,,
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.PageFlipping,0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.ForceStencil,0x10001,1
;*** LightScape
HKLM,%GLSETDEFAULT%\LightScape,,,
HKLM,%GLSETDEFAULT%\LightScape,OpenGL.TextureCompression,0x10001,1
;*** LightWave 3D
HKLM,%GLSETDEFAULT%\LightWave 3D,,,
HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.TextureCompression,0x10001,1
;*** LOGOCAD/TRIGA
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,,,
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.TextureCompression,0x10001,1
;*** Mechanical Desktop
HKLM,%GLSETDEFAULT%\Mechanical Desktop,,,
HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.TextureCompression,0x10001,1
;*** MicroStation
HKLM,%GLSETDEFAULT%\MicroStation,,,
HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.TextureCompression,0x10001,1
;*** MicroStation/J
HKLM,%GLSETDEFAULT%\MicroStation/J,,,
HKLM,%GLSETDEFAULT%\MicroStation/J,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\MicroStation/J,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\MicroStation/J,ICDInterface.MoreThan16BitZ,0x10001,24
;*** Open Inventor based Applications
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,,,
HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.TextureCompression,0x10001,1
;*** Pro/DESIGNER
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,,,
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.TextureCompression,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.SupportProdesigner,0x10001,1
;*** Pro/ENGINEER
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,,,
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.TextureCompression,0x10001,1
;*** Pro/MECHANICA
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,,,
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.TextureCompression,0x10001,1
;*** PT/Modeler
HKLM,%GLSETDEFAULT%\PT/Modeler,,,
HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.EnableP2Antialias,0x10001,1
HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.TextureCompression,0x10001,1
;*** Solid Designer
HKLM,%GLSETDEFAULT%\Solid Designer,,,
HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.EnableP2Antialias,0x10001,1
;*** Solid Edge
HKLM,%GLSETDEFAULT%\Solid Edge,,,
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.TextureCompression,0x10001,1
;*** Solid Works
HKLM,%GLSETDEFAULT%\Solid Works,,,
HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.ExportAlpha,0x10001,1
HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.TextureCompression,0x10001,1
;*** Unicenter TNG
HKLM,%GLSETDEFAULT%\Unicenter TNG,,,
HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.TextureCompression,0x10001,2
;*** Unigraphics
HKLM,%GLSETDEFAULT%\Unigraphics,,,
HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.PFD_SUPPORT_GDI,0x10001,1
HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.TextureCompression,0x10001,1
;*** visplan
HKLM,%GLSETDEFAULT%\visplan,,,
HKLM,%GLSETDEFAULT%\visplan,OpenGL.TextureCompression,0x10001,2
;*** World Tool Kit
HKLM,%GLSETDEFAULT%\World Tool Kit,,,
HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.TextureCompression,0x10001,2
Download Driver Pack

How To Update Drivers Manually

After your driver has been downloaded, follow these simple steps to install it.

  • Expand the archive file (if the download file is in zip or rar format).

  • If the expanded file has an .exe extension, double click it and follow the installation instructions.

  • Otherwise, open Device Manager by right-clicking the Start menu and selecting Device Manager.

  • Find the device and model you want to update in the device list.

  • Double-click on it to open the Properties dialog box.

  • From the Properties dialog box, select the Driver tab.

  • Click the Update Driver button, then follow the instructions.

Very important: You must reboot your system to ensure that any driver updates have taken effect.

For more help, visit our Driver Support section for step-by-step videos on how to install drivers for every file type.

server: web4, load: 1.56