;# ;| GLSET.INF: Device information file for ;| ELSA Application Settings ;| ;| Copyright (c) 1996-98 ELSA AG, Aachen (Germany) ;| ;| 18.11.1998 ;| ;+---------------------------------------------------------------------- [version] signature="$Chicago$" Provider=ELSA AG, Germany [DefaultInstall.NT] CopyFiles = UTIL.CopyFiles, INF.CopyFiles AddReg = ALL.AddReg, NT.AddReg, BOARD.AddReg DelFiles = OLD.DelFiles DelReg = OLD.DelReg [DefaultInstall] CopyFiles = UTIL.CopyFiles, INF.CopyFiles AddReg = ALL.AddReg, WIN.AddReg, BOARD.AddReg DelFiles = OLD.DelFiles DelReg = OLD.DelReg [DefaultUnInstall] DelFiles = UTIL.CopyFiles, INF.CopyFiles, TMP.DelFiles, OLD.DelFiles DelReg = ALL.DelReg, OLD.DelReg [DestinationDirs] UTIL.CopyFiles = 10,%ELSAUTIL% TMP.DelFiles = 10,%ELSAUTIL%\INSTALL INF.CopyFiles = 17 [NT.AddReg] HKLM,%UNINSTALL%,UninstallString,,"rundll32.exe setupapi.dll,InstallHinfSection DefaultUninstall 132 %17%\%INFFILE%" [WIN.AddReg] HKLM,%UNINSTALL%,UninstallString,,"rundll32.exe setupapi.dll,InstallHinfSection DefaultUninstall 132 %17%\%INFFILE%" [ALL.AddReg] HKLM,%UNINSTALL%,DisplayName,,"%NAME%" HKLM,%UNINSTALL%,UninstallString,,"rundll32.exe setupapi.dll,InstallHinfSection DefaultUninstall 132 %17%\%INFFILE%" HKLM,%PROPPAGE%,,,"%CLSID%" HKLM,%WINMANSUITE%\%CLSID%,,,%MAINFILE% HKLM,%GLSETTINGS%,Setting,,"Default Settings" HKCR,CLSID\%CLSID%,,,"%NAME%" HKCR,CLSID\%CLSID%\InprocServer32,,,"%10%\%ELSAUTIL%\%MAINFILE%" HKCR,CLSID\%CLSID%\InprocServer32,"ThreadingModel",,"Apartment" [ALL.DelReg] HKLM,%UNINSTALL% HKLM,%PROPPAGE% HKLM,%WINMANSUITE%\%CLSID% HKLM,%GLSETTINGS% HKCR,CLSID\%CLSID% [OLD.DelReg] HKLM,%PROPPAGE.OLD% HKLM,%GLSETTINGS%\2\Defaults HKLM,%GLSETTINGS2% [SourceDisksNames] 1="ELSA WINNERware CD",GLSET.CAB, [SourceDisksFiles] GLSET.DLL = 1 GLSET_EN.HLP = 1 GLSET_DE.DLL = 1 GLSET_DE.HLP = 1 GLSET_ES.DLL = 1 GLSET_ES.HLP = 1 GLSET_FR.DLL = 1 GLSET_FR.HLP = 1 GLSET_IT.DLL = 1 GLSET_IT.HLP = 1 GLSET_JA.DLL = 1 GLSET_JA.HLP = 1 GLSET_KO.DLL = 1 GLSET_KO.HLP = 1 GLSET_NL.DLL = 1 GLSET_NL.HLP = 1 GLSET_PT.DLL = 1 GLSET_PT.HLP = 1 GLSET_SV.DLL = 1 GLSET_SV.HLP = 1 GLSET_ZH.DLL = 1 GLSET_ZH.HLP = 1 GLSET_ZT.DLL = 1 GLSET_ZT.HLP = 1 [INF.CopyFiles] %INFFILE% [UTIL.CopyFiles] GLSET.DLL,,,1 GLSET_EN.HLP,,,1 GLSET_DE.DLL,,,1 GLSET_DE.HLP,,,1 GLSET_ES.DLL,,,1 GLSET_ES.HLP,,,1 GLSET_FR.DLL,,,1 GLSET_FR.HLP,,,1 GLSET_IT.DLL,,,1 GLSET_IT.HLP,,,1 GLSET_JA.DLL,,,1 GLSET_JA.HLP,,,1 GLSET_KO.DLL,,,1 GLSET_KO.HLP,,,1 GLSET_NL.DLL,,,1 GLSET_NL.HLP,,,1 GLSET_PT.DLL,,,1 GLSET_PT.HLP,,,1 GLSET_SV.DLL,,,1 GLSET_SV.HLP,,,1 GLSET_ZH.DLL,,,1 GLSET_ZH.HLP,,,1 GLSET_ZT.DLL,,,1 GLSET_ZT.HLP,,,1 [TMP.DelFiles] %INFFILE% GLSET.CAB [OLD.DelFiles] GLSETENG.HLP GLSETDEU.HLP [Strings] NAME = "ELSA Application Settings" ELSAUTIL = "ELSAutil" MAINFILE = "GLSET.DLL" PROPPAGE.OLD= "SOFTWARE\Microsoft\Windows\CurrentVersion\Controls Folder\Display\shellex\PropertySheetHandlers\ELSA GLoria Property Sheet" PROPPAGE = "SOFTWARE\Microsoft\Windows\CurrentVersion\Controls Folder\Display\shellex\PropertySheetHandlers\ELSA Application Settings Property Sheet" UNINSTALL = "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\GLSet" WINMANSUITE = "Software\ELSA\WINmanSuite" CLSID = "{BBE4AF40-2CDF-11d0-A8A0-00001B321118}" GLSETTINGS = "Software\ELSA\GloriaSettings" ;-------------------------------------------------------------------- ; board depending section, ; The following text is automatically generated by ... ; ; ----------- DO NOT EDIT BELOW THIS LINE --------------------- ;*** automatic generated data *** GLoria Synergy ; Strings section INFFILE ="EAPPSGLS.INF" GLSETTINGS2 ="Software\ELSA\GloriaSettings\ELSA GLoria Synergy" GLSETDEFAULT="Software\ELSA\GloriaSettings\ELSA GLoria Synergy\Defaults" ; Board depending data [BOARD.AddReg] ; ========== ; Blind Keys ; ========== HKLM,%GLSETTINGS2%\BlindKeys,GDI.EnableDeviceBitmaps,0x10001,536870993 HKLM,%GLSETTINGS2%\BlindKeys,GDI.EnablePCIDisconnect,0x10001,536870994 HKLM,%GLSETTINGS2%\BlindKeys,GDI.WaitForFifos,0x10001,536871002 HKLM,%GLSETTINGS2%\BlindKeys,ICDInterface.ExtendedPageFlip,0x10001,536871180 HKLM,%GLSETTINGS2%\BlindKeys,ICDInterface.PageflipForceSync,0x10001,536871186 HKLM,%GLSETTINGS2%\BlindKeys,ICDInterface.UseSoftwareWriteMask,0x10001,536871188 HKLM,%GLSETTINGS2%\BlindKeys,ICDInterface.UseSingleTX,0x10001,536871189 HKLM,%GLSETTINGS2%\BlindKeys,GLINTDMA.CacheBuffers,0x10001,536871427 HKLM,%GLSETTINGS2%\BlindKeys,GLINTIRQ.Enable,0x10001,536871504 HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.UseHiqualityTexture,0x10001,536871680 HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.SupportVersion11,0x10001,536871687 HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.DrawLineEnds,0x10001,536871691 HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.EnableFIFOAccess,0x10001,536871692 HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.DisableDelta,0x10001,536871693 HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.MXDisableMipMaps,0x10001,536871694 HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.ForceNNTextureFilter,0x10001,536871695 HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.DisableGXCull,0x10001,536871697 HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.DisableDMAFlushes,0x10001,536871696 HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.InvertGXCFormat,0x10001,536871698 HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.PersepectiveCorrection,0x10001,536871699 HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.ReallocBlockSize,0x10001,536871700 HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.DeltaNoDraw,0x10001,536871702 HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.ForceNestedDMA,0x10001,536871705 HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.DisableTrianglePacked,0x10001,536871706 HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.EnableBypassDMA,0x10001,536871704 HKLM,%GLSETTINGS2%\BlindKeys,OpenGL.EnableBypassPatch,0x10001,536871703 HKLM,%GLSETTINGS2%\BlindKeys,ICDInterface.P2EnableBypassDMA,0x10001,536871184 HKLM,%GLSETTINGS2%\BlindKeys,ICDInterface.P2EnableBypassPatch,0x10001,536871185 HKLM,%GLSETTINGS2%\BlindKeys,ICDInterface.MoreThan16BitZ,0x10001,536871208 HKLM,%GLSETTINGS2%\BlindKeys,ICDInterface.ForceStencil,0x10001,536871207 ; ============================ ; Application default Settings ; ============================ ;*** 3D Studio MAX 1.x HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,,, HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,ICDInterface.ExportAlpha,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,OpenGL.TextureCompression,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,Heidi.UseExclusive,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,Heidi.UseLinearTextureFilter,0x10001,0 ;*** 3D Studio MAX 2.x HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,,, ;*** 3D Studio VIZ 1.x HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,,, HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,ICDInterface.ExportAlpha,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,OpenGL.TextureCompression,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,Heidi.UseExclusive,0x10001,1 HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,Heidi.UseLinearTextureFilter,0x10001,0 ;*** 3D Studio VIZ 2.x HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,,, ;*** ALLPLAN/ALLPLOT HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,,, HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,OpenGL.TextureCompression,0x10001,1 ;*** AnySIM HKLM,%GLSETDEFAULT%\AnySIM,,, HKLM,%GLSETDEFAULT%\AnySIM,OpenGL.TextureCompression,0x10001,1 ;*** AutoCAD HKLM,%GLSETDEFAULT%\AutoCAD,,, HKLM,%GLSETDEFAULT%\AutoCAD,OpenGL.TextureCompression,0x10001,1 ;*** AVS/EXPRESS HKLM,%GLSETDEFAULT%\AVS/EXPRESS,,, HKLM,%GLSETDEFAULT%\AVS/EXPRESS,OpenGL.TextureCompression,0x10001,1 ;*** CADdy++ HKLM,%GLSETDEFAULT%\CADdy++,,, HKLM,%GLSETDEFAULT%\CADdy++,OpenGL.EnableP2Antialias,0x10001,1 ;*** CATIA/CADAM HKLM,%GLSETDEFAULT%\CATIA/CADAM,,, HKLM,%GLSETDEFAULT%\CATIA/CADAM,OpenGL.EnableP2Antialias,0x10001,1 ;*** dVISE NT HKLM,%GLSETDEFAULT%\dVISE NT,,, HKLM,%GLSETDEFAULT%\dVISE NT,OpenGL.TextureCompression,0x10001,1 ;*** Exceed HKLM,%GLSETDEFAULT%\Exceed,,, HKLM,%GLSETDEFAULT%\Exceed,OpenGL.EnableP2Antialias,0x10001,1 ;*** Helix HKLM,%GLSETDEFAULT%\Helix,,, HKLM,%GLSETDEFAULT%\Helix,ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\Helix,ICDInterface.ExportAlpha,0x10001,1 HKLM,%GLSETDEFAULT%\Helix,OpenGL.TextureCompression,0x10001,1 ;*** HiCAD HKLM,%GLSETDEFAULT%\HiCAD,,, HKLM,%GLSETDEFAULT%\HiCAD,OpenGL.EnableP2Antialias,0x10001,1 ;*** Hypermesh HKLM,%GLSETDEFAULT%\Hypermesh,,, HKLM,%GLSETDEFAULT%\Hypermesh,OpenGL.EnableP2Antialias,0x10001,1 ;*** I-DEAS Master Series HKLM,%GLSETDEFAULT%\I-DEAS Master Series,,, HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.ExportAlpha,0x10001,1 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.PageFlipping,0x10001,0 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,OpenGL.TextureCompression,0x10001,1 HKLM,%GLSETDEFAULT%\I-DEAS Master Series,ICDInterface.ForceStencil,0x10001,1 ;*** LightScape HKLM,%GLSETDEFAULT%\LightScape,,, HKLM,%GLSETDEFAULT%\LightScape,OpenGL.TextureCompression,0x10001,1 ;*** LightWave 3D HKLM,%GLSETDEFAULT%\LightWave 3D,,, HKLM,%GLSETDEFAULT%\LightWave 3D,OpenGL.TextureCompression,0x10001,1 ;*** LOGOCAD/TRIGA HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,,, HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,OpenGL.TextureCompression,0x10001,1 ;*** Mechanical Desktop HKLM,%GLSETDEFAULT%\Mechanical Desktop,,, HKLM,%GLSETDEFAULT%\Mechanical Desktop,OpenGL.TextureCompression,0x10001,1 ;*** MicroStation HKLM,%GLSETDEFAULT%\MicroStation,,, HKLM,%GLSETDEFAULT%\MicroStation,ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\MicroStation,OpenGL.TextureCompression,0x10001,1 ;*** MicroStation/J HKLM,%GLSETDEFAULT%\MicroStation/J,,, HKLM,%GLSETDEFAULT%\MicroStation/J,ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\MicroStation/J,OpenGL.TextureCompression,0x10001,1 HKLM,%GLSETDEFAULT%\MicroStation/J,ICDInterface.MoreThan16BitZ,0x10001,24 ;*** Open Inventor based Applications HKLM,%GLSETDEFAULT%\Open Inventor based Applications,,, HKLM,%GLSETDEFAULT%\Open Inventor based Applications,OpenGL.TextureCompression,0x10001,1 ;*** Pro/DESIGNER HKLM,%GLSETDEFAULT%\Pro/DESIGNER,,, HKLM,%GLSETDEFAULT%\Pro/DESIGNER,ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.EnableP2Antialias,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.TextureCompression,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/DESIGNER,OpenGL.SupportProdesigner,0x10001,1 ;*** Pro/ENGINEER HKLM,%GLSETDEFAULT%\Pro/ENGINEER,,, HKLM,%GLSETDEFAULT%\Pro/ENGINEER,ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.EnableP2Antialias,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/ENGINEER,OpenGL.TextureCompression,0x10001,1 ;*** Pro/MECHANICA HKLM,%GLSETDEFAULT%\Pro/MECHANICA,,, HKLM,%GLSETDEFAULT%\Pro/MECHANICA,ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.EnableP2Antialias,0x10001,1 HKLM,%GLSETDEFAULT%\Pro/MECHANICA,OpenGL.TextureCompression,0x10001,1 ;*** PT/Modeler HKLM,%GLSETDEFAULT%\PT/Modeler,,, HKLM,%GLSETDEFAULT%\PT/Modeler,ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.EnableP2Antialias,0x10001,1 HKLM,%GLSETDEFAULT%\PT/Modeler,OpenGL.TextureCompression,0x10001,1 ;*** Solid Designer HKLM,%GLSETDEFAULT%\Solid Designer,,, HKLM,%GLSETDEFAULT%\Solid Designer,OpenGL.EnableP2Antialias,0x10001,1 ;*** Solid Edge HKLM,%GLSETDEFAULT%\Solid Edge,,, HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\Solid Edge,ICDInterface.ExportAlpha,0x10001,1 HKLM,%GLSETDEFAULT%\Solid Edge,OpenGL.TextureCompression,0x10001,1 ;*** Solid Works HKLM,%GLSETDEFAULT%\Solid Works,,, HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\Solid Works,ICDInterface.ExportAlpha,0x10001,1 HKLM,%GLSETDEFAULT%\Solid Works,OpenGL.TextureCompression,0x10001,1 ;*** Unicenter TNG HKLM,%GLSETDEFAULT%\Unicenter TNG,,, HKLM,%GLSETDEFAULT%\Unicenter TNG,OpenGL.TextureCompression,0x10001,2 ;*** Unigraphics HKLM,%GLSETDEFAULT%\Unigraphics,,, HKLM,%GLSETDEFAULT%\Unigraphics,ICDInterface.PFD_SUPPORT_GDI,0x10001,1 HKLM,%GLSETDEFAULT%\Unigraphics,OpenGL.TextureCompression,0x10001,1 ;*** visplan HKLM,%GLSETDEFAULT%\visplan,,, HKLM,%GLSETDEFAULT%\visplan,OpenGL.TextureCompression,0x10001,2 ;*** World Tool Kit HKLM,%GLSETDEFAULT%\World Tool Kit,,, HKLM,%GLSETDEFAULT%\World Tool Kit,OpenGL.TextureCompression,0x10001,2Download Driver Pack
After your driver has been downloaded, follow these simple steps to install it.
Expand the archive file (if the download file is in zip or rar format).
If the expanded file has an .exe extension, double click it and follow the installation instructions.
Otherwise, open Device Manager by right-clicking the Start menu and selecting Device Manager.
Find the device and model you want to update in the device list.
Double-click on it to open the Properties dialog box.
From the Properties dialog box, select the Driver tab.
Click the Update Driver button, then follow the instructions.
Very important: You must reboot your system to ensure that any driver updates have taken effect.
For more help, visit our Driver Support section for step-by-step videos on how to install drivers for every file type.