.Topic: Title Screen for CH GameCard 3 Automatic/MCA Version 2.0 ***************** CH PRODUCTS GAMECARD 3 AUTOMATIC ******************* Welcome to the CH Products GameCard 3 Automatic/MCA Electronic Manual! Press [Tab] on your keyboard to select the Contents button and press [Enter] to see the Table of Contents, or click the mouse over one of the topics below (between the triangular bullets) for more information. Help on Using this Manual Table of Contents Introduction .Topic: Table of Contents ***** TABLE OF CONTENTS ***** Introduction Help on Using this Manual Compatibility GETTING STARTED ADDITIONAL HELP ----------------- ----------------- Game Adapter Test (MSD) Non Standard Game Ports GameCard 3 Automatic Installation Joystick-A vs Joystick-B GameCard 3 Automatic-MCA Installation Boot-Floppy Installation GameCard 3 Automatic or Automatic MCA? Two Joystick Setup Software Installation Rudder Pedals and Throttle Setup Programming the Card 150K Pot Joysticks (ThrustMaster) Programming Levels Gameport Conflicts Joystick Calibration Disabling Gameports Using Extended Joysticks Green PC Users Configuring Windows 95 Troubleshooting GC3MENU GameCard 3 Specs. Warranty Copyright Notice FCC Notice .Topic: Copyright Notice ***** COPYRIGHT NOTICE ***** _______________________________________________________________ Copyright(c) 1995, CH Products. All rights reserved. No part of this document may be copied or reproduced in any form or by any means without the prior written consent of CH Products. _______________________________________________________________ See Warranty FCC Notice .Topic: Compatibility ***** COMPATIBILITY ***** GAMECARD 3 AUTOMATIC The GameCard 3 Automatic can be used with all IBM AT and compatible computers (286, 386, 486, Pentium and Pentium Pro) running at speeds of up to 200 MHZ. GAMECARD 3 AUTOMATIC - MCA The GameCard 3 Automatic MCA is compatible with all IBM PS/2 computers models 35 and higher. The GameCard 3 Automatic & MCA are compatible with any game or software that uses a joystick, DOS and Windows 95. Microsoft has provided a joystick driver with Windows 95 called "GAMEPORT JOYSTICK" that supports the GameCard 3 Automatic and most joysticks in Win95 software that chooses to uses it. See Non Standard Game Ports Configuring Windows 95 Warranty .Topic: Help on Using this Manual ***** HELP ON USING THE ELECTRONIC MANUAL ***** To Select a Help Link: Mouse Users - click on phrases outlined by two triangles. Keyboard Users - Press [Tab] or [Shift]-[Tab] to select the Index button and press [Enter]. Use the arrow keys to select the desired topic and press [Enter] to jump to that topic. To Scroll in the Help Window: Mouse Users - click on the horizontal or vertical scroll bars. Keyboard Users - press the arrow keys or the Page Up and Page Down keys. To Close the Help Window: Mouse Users - click on the Cancel button. Keyboard Users - press [Esc]. TO USE ON-SCREEN BUTTONS: Use a mouse to click a button or press the letter mentioned below: Contents - Displays a table of contents for the CH Throttle Control Panel Help. Press 'C' to select Contents. Index - opens a dialog box that lists all available Help topics in alphabetical order. Press 'I' to select Index, then select a topic from the list box and press [Enter]. Back - jumps to the last Help topic viewed. Press 'B' to select Back. Cancel - exits from Help, and enters the CH Throttle Control Panel. Press your keyboard's [Esc] to select cancel. Table of Contents Introduction .Topic: Game Adapter Test (MSD) ***** Microsoft Diagnostics (MSD)****** If you have DOS 6.0-6.22 or WINDOWS 3.1, then you should have Microsoft Diagnostics (MSD) already on your hard drive. Windows 95 owners may not and will have to run it from there "Windows 95 Companion Disk" (MSD.EXE is in the \OTHER\MSD directory of this CD). This program can be very useful in detecting the presence of game ports in your computer. It is a good idea to run it prior to installing the GameCard 3 Automatic in order to search for potential conflicts. To run MSD, do the following: (1) Exit Windows and go to a DOS command prompt ( C:\> ). (2) Type: msd [enter] (3) After the menu appears, select "Other Adapters" with your mouse or press 'A' on the keyboard. RESULTS: - IF RUNNING MSD BEFORE INSTALLING THE GAMECARD 3 AUTOMATIC: If this test is done before installing the GameCard 3 into your computer, you should see the message "Game port Not Detected." This indicates that there are no active game ports in your computer and it is OK to install the GameCard 3 Automatic. If you see the message "Game port Detected," then you already have an active game port in your computer. This game port, usually located on the sound card and/or multi-IO card (non-Pentium users), must be either disabled or physically removed before installing the GameCard 3 Automatic. To disable the original game port, consult your sound card and/or multi-IO card documentation. - IF RUNNING MSD AFTER INSTALLING THE GAMECARD 3 AUTOMATIC: If this test is done after installing the GameCard 3 into your computer, you should see the message "Game port Detected" with a input channel listing for joystick A and joystick B. This is a static test and will not display an active readout but only what the state of your joystick is at when you chose 'Other Adapters.' Note that the Buttons will say "ON" when joystick buttons are NOT being pressed and "OFF" when the corresponding buttons are being pressed. To test joystick buttons you must press and hold down the joystick button(s) at the time you select "Other Adapters". Press "Esc" to return to the main menu screen. Since this is a static test, you must toggle between these two screens to check all functions. See Troubleshooting GC3MENU .Topic: Introduction **** GAMECARD 3 AUTOMATIC / MCA **** The GameCard 3 Automatic is the most advanced game card available. It will provide accurate timing for your computer without requiring you to set any switches or adjust any dials. To date, the GameCard 3 has been successfully tested on computers running from 4.77 MHz to 200 MHz! We expect the GameCard 3 to operate just fine with speeds above 200 MHz, but have yet to confirm this. Here's how it works. The included timing program, CHJOY3.EXE, determines the computer's I/O bus speed in combination with its CPU speed and then sets the GameCard 3 Automatic to generate the optimum timing signals for best joystick operation. This process becomes more important as computer speeds get faster creating less of a margin for data error. A slower, inefficient game card may not work at all in a computer that is to fast for it. When the GameCard 3 is correctly programmed, analog joystick position can be updated as fast as or faster then so called "digital joysticks" can. Accurate programming allows analog joystick information to be updated more often, which means more precision in joystick control not to mention using less of your system's resources. Your joystick games can actually run faster because less time is wasted reading the joystick's position. The GAMECARD 3 AUTOMATIC uses none of your computers "system memory" (RAM) because it has its own memory on board. This on board memory is volatile--it goes away when power is turned off. Therefore, it must be reprogrammed when the power is turned back on. The provided INSTALL program will make this programming automatic by inserting the command CHJOY3 in the AUTOEXEC.BAT file. After you run INSTALL you won't need to run it again unless you have removed the file CHJOY3.exe from your hard drive and/or have removed "CHJOY3" command from your AUTOEXEC.BAT file. See GameCard 3 Automatic Installation GameCard 3 Automatic-MCA Installation Software Installation Configuring Windows 95 .Topic: GameCard 3 Automatic or Automatic MCA? **** GAMECARD 3 AUTOMATIC vs GAMECARD 3 AUTOMATIC-MCA **** GAMECARD 3 AUTOMATIC The GameCard 3 Automatic is the ISA version of the GameCard 3 and will work with most mainstream computers (i.e., AT, XT, 286, 386, 486, Pentium and Pentium Pro). GAMECARD 3 AUTOMATIC-MCA The GameCard 3 Automatic MCA is the MicroChannel Architecture version of the GameCard 3 and will only work with MicroChannel computers (i.e., IBM PS/2 models 35 or higher). The GAMECARD 3 AUTOMATIC and the GAMECARD 3 AUTOMATIC-MCA share the same software. There is only one file the MCA version uses that the ISA version does not, that is @63b3.ADF which is included on the 3.5" disk. Both gamecards use the same diskette labeled "GAMECARD III AUTOMATIC/MCA." See GameCard 3 Automatic Installation Gamecard 3 Automatic-MCA Installation Software Installation .Topic: GameCard 3 Automatic Installation **** HARWARE INSTALLATION **** Before installing the GameCard 3 into your computer, it is a good idea to find out if you will have any conflicts with other game ports that may be in your computer (see Game Adapter Test (MSD)). The following steps describe the proper installation of the GAMECARD 3 AUTOMATIC (ISA version). For installation instructions for Micro Channel Computers (IBM PS/2 and compatible computers) see GameCard 3 Automatic-MCA Installation. Note: You can find additional detailed information on the installation of peripheral cards in the documentation provided with your computer system. 1. Turn OFF all power to the computer. It is good practice to unplug the power cord whenever working inside your computer. WARNING! Inserting or removing adapter cards while the power is ON can cause serious damage to your computer and/or adapter cards. 2. Remove the cover from the computer. (See your computer manual for assistance) Note: It's a good idea to ground yourself by touching the steel frame of the computer with your hand. 3. Taking care not to touch the gold-plated connectors at the bottom of the card, gently plug the GAMECARD 3 AUTOMATIC in any free 8- or 16-bit expansion slot. DO NOT USE EXCESSIVE FORCE. Hint: You may have to rock the card slightly to help it slide into place. Make sure that the retaining bracket lines up with the open window at the back of the computer and that the two 15-pin ports have sufficient space around them to fit joystick plugs. Note: DO NOT plug the card into a memory expansion slot or a '32-bit only' slot (most 32-bit slots are not 32-bit only and will work just fine). Please read this electronic manual and review the literature that came with your computer before installing the card. 4. Secure the GameCard 3 by screwing down its retaining bracket. Make sure you haven't loosened other cards out of their slots and that the bottom of the motherboard is not touching the computer case. 5. Slide the cover back on the computer and turn it ON. Check for proper boot up. Now see Software Installation Configuring Windows 95 .Topic: GameCard 3 Automatic-MCA Installation ***** GAMECARD 3 AUTOMATIC MCA INSTALLATION ***** These instructions are for IBM PS/2 Computers Only! If you don't know what you have, you most likely have an ISA type computer and do not need to follow these directions. see GameCard 3 Automatic Installation The following steps describe the proper installation of the GAMECARD 3 AUTOMATIC MCA. 1. Turn OFF all power to the computer. WARNING! Inserting and removing adapter cards with the power ON can cause serious damage to your computer and/or adapter cards. 2. Remove the cover from the computer (see your computer manual for assistance). Note: It's a good idea to first ground yourself by touching the frame of the computer with your hand. 3. Taking care not to touch the gold-plated connectors at the bottom of the card, gently plug the GAMECARD 3 AUTOMATIC MCA into any free expansion slot. Hint: You may have to rock the card slightly to help it slide into place. Make sure that the retaining bracket lines up with the window to the back of the computer. 4. Secure the GameCard 3 MCA down with the original thumbscrews from the expansion bracket. Ensure you haven't loosened other cards out of their slots and that the motherboard is not touching the computer case. 5. Slide the cover back and boot up the computer (see below). Micro Channel card installation on MCA (Micro Channel Architecture) machines will require you to boot using the backup copy of the Reference Diskette, which came with your PS/2 computer. Unless the Reference information is stored on your hard drive, as is true for some newer PS/2 models, you must use a backup copy of your Reference Diskette since the original is write protected. Put the backup Reference Diskette in your floppy drive and start your computer. Select 'Copy an Option Diskette' and then 'Set Configuration' and then 'View Configuration'. Using the arrow keys to pan down your system configuration, you should see the GameCard 3 Automatic in the expansion slot you installed it in. Press 'Esc' to back out of the configuration menu and 'Esc' again should bring up a message to restart your computer. Just follow the directions on the screen. IBM PS/2 Model 55SX users... The tan plastic cover on the back of the 55SX was designed so that it covers up part of the "A" joystick connector. You must use the "A" connector for most games which is why we provide a black joystick port extender with MCA Gamecards. It extends the port out past the case so you can plug in your joystick. If you do not have an IBM PS/2 Model 55SX then you probably do not need to use the extender. Now see Software Installation Configuring Windows 95 .Topic: Software Installation ***** INSTALLING THE SOFTWARE ***** To install the GameCard 3 software: 1. Insert the GameCard 3 Automatic 3.5" diskette into the floppy drive. 2. At the DOS prompt, log into the drive by typing: A: [enter] Note: Use B: [enter] if applicable. 3. At the A:\ prompt, type: INSTALL [enter] INSTALL will copy the file CHJOY3.EXE file to the C:\ directory as well as insert the command CHJOY3 in your AUTOEXEC.BAT file. It also creates a directory on your C: drive called 'GAMECARD' and copies the electronic manual, test and programming software into it. INSTALL only needs to be run once, though it won't hurt anything if run more then once. Reinstalling will remove the old reference to CHJOY3 from the AUTOEXEC.BAT file if one exists before adding a new one. NOTE: The command CHJOY3 must be in your AUTOEXEC.BAT file in order to automatically set the GameCard 3. Thus, if you are running off a boot floppy disk (for DOS games that require plenty of conventional memory), you must ensure that CHJOY3 is in the boot floppy's AUTOEXEC.BAT as well as your hard drive's. To do so, simply edit the A:\autoexec.bat file and add C:\CHJOY3 on a line by itself -OR- from the GAMECARD directory on your C: drive ( C:\GAMECARD\> ) type: JINSTALL A: [Enter] or JINSTALL B: [Enter]. This will copy CHJOY3.EXE to your A or B drive repsectively and put a call to CHJOY3 in the AUTOEXEC.BAT file of that drive. See Joystick Calibration Boot-Floppy Installation Programming the Card Troubleshooting .Topic: Boot-Floppy Installation ***** INSTALLING THE GAMECARD 3 FILES TO A BOOT FLOPPY ***** The command CHJOY3 must be in your AUTOEXEC.BAT file in order to automatically set the GameCard 3. Thus, if you are running off a boot floppy disk (for DOS games that require plenty of conventional memory), you must ensure that CHJOY3 is in the boot floppy's AUTOEXEC.BAT as well as your hard drive's. To do so, simply edit the A:\autoexec.bat file and add C:\CHJOY3 on a line by itself -OR- run JINSTALL from the GAMECARD directory on your C: drive ( C:\GAMECARD\> ). To do this, do the following: 1. Exit Windows and change to the C:\ prompt by typing: C: [Enter] 2. Then type: CD\ [Enter] 3. Next type: CD \GAMECARD [Enter] 4. To install the GameCard 3 files to your floppy disk type: JINSTALL A: [Enter] or JINSTALL B: [Enter]. This will install the GameCard 3 files to your A or B drive respectively. All it does is copy CHJOY3.exe to A:\ or B:\ and edits the AUTOEXEC.BAT file to include a call to CHJOY3 on a line by itself. .Topic: Joystick-A vs Joystick-B **** JOYSTICK A & JOYSTICK B **** The Gamecard 3 Automatic has 2 joystick ports labeled 'A' and 'B'. These allow you to attach and use 2 joysticks simultaneously with games that support the use of 2 joysticks (i.e., head-to-head play). JOYSTICK Port-A is the top port, closest to the screw tab on the retainer bracket. It is a fully loaded IBM standard game port with 4 analog channels (axis') and 4 digital channels (buttons). A standard joystick uses only 2 analog and 2 digital channels. This means that you could attach 2 standard joysticks to the JOYSTICK-A port by using a Y-cable and have full operation. The GameCard 3 is equipped with a built-in Y-adapter. It has two ports available, labeled 'A' and 'B'. 'A' is the primary game port and 'B' is the secondary. Port 'A' supports the full four axis/four buttons inputs, while 'B' only supports 2 axis and 2 buttons. Thus, if your joystick has more than 2 axis/2 buttons, you will need to have it plugged into port 'A'. See Using Extended Joysticks Two Joystick Setup .Topic: Non Standard Game Ports ***** GAMEPORT INFORMATION ***** Please note that many multi-I/O card game ports do not support the two-joystick standard as does the GameCard 3 Automatic. For this reason, CH Products does not recommend using the game port on a multi-I/O or drive controller card. 'Standard' PC game adapters support the functions of two standard joysticks, which are commonly referred to as either Joystick A and Joystick B, or Joystick 1 and Joystick 2. Each standard joystick has two axes (e.g., X and Y) and two pushbutton switches. All of these functions may be available from a single 15-pin connector if you use the right game card. However, some game ports, even though configured with a standard 15-pin connector, will only have enough circuitry for one standard joystick. Most enhanced joysticks (having more than two pushbuttons and/or axis), throttles, and rudder pedals require that the game port support two joysticks to fully work. See Joystick-A vs Joystick-B Using Extended Joysticks Game Adapter Test (MSD) .Topic: Using Extended Joysticks **** USING EXTENDED JOYSTICKS **** "Extended" joysticks are those which have more than two axis and/or buttons. Joysticks with built-in throttle controls or analog 'Point-of-View' (hat) switches qualify as extended. Some of the more popular ones are listed below. POPULAR "EXTENDED" JOYSTICKS: CH FLIGHTSTICK PRO ThrustMaster FCS CH VIRTUAL PILOT ThrustMaster FLCS CH VIRTUAL PILOT PRO Logitech Wingman CH F-16 FLIGHTSTICK Logitech Wingman Extreme CH F-16 COMBATSTICK Microsoft Sidewinder CH F-16 FIGHTERSTICK Microsoft Sidewinder 3D Pro These joysticks must be plugged into the primary port 'A' to fully function. They require the use of three and sometimes four (for rudder control) available analog axis. Port 'A' allows these joysticks access to the needed extra button/axis inputs from port 'B'. Thus, another joystick plugged into port 'B' at the same time will be deprived of all of its inputs and will not operate correctly. More specifically, the third axis (throttle) of the extended joystick will take up the 'B' port's Y-axis, preventing the up and down movement of the second joystick (Y-axis). GameCard 3 Automatic Joystick Port Assignments - JOYSTICK PORT A - - JOYSTICK PORT B - ====================== ====================== Joystick A ---> Joystick B or Joystick A & Joystick B ---> = indicates can read to other port Port 'A' can read to Port 'B', but 'B' cannot read to 'A'. Thus, plugging an extended joystick into port 'B' will not allow it to fully function. To prevent an extended joystick plugged into 'A' from interfering with your joystick in 'B', you can remove the two jumpers located directly behind port 'A' on the Gamecard 3 Automatic. This option is for those using two joysticks or gamepads at the SAME time. Note: If you remove the jumpers on the Gamecard 3 Auto, you will not be able to use the third axis (the throttle control) on the joysticks mentioned above or any rudder pedals that may be plugged in. In most cases, you should leave the jumpers on the card. A Y-cable can be purchased for games that require two joysticks. The CH Y-CABLE will split the 'A' joystick port to allow two joysticks to operate independently. See Two Joystick Setup Rudder Pedals and Throttle Setup .Topic: Rudder Pedals and Throttle Setup **** RUDDER PEDALS AND/OR ADD-ON THROTTLES **** If using rudder pedals (e.g., CH PRO PEDALS or CH PEDALS), or add-on throttles (e.g., CH THROTTLE or PRO THROTTLE), you must leave both jumpers on the card. In most cases, the order of installation of these devices is: |GameCard 3's Port 'A' <--- Pedals <--- Throttle <--- Joystick Rudder pedals have their own Y-connector and do not need another Y-Cable. However, attaching an extension cable such as the CH X-Cable to Port 'A' will provide easier access to the GameCard 3 if changing joysticks frequently. CH Products sells the Y-CABLE (PN: 300-003) and the X-CABLE (300-006), the X-CABLE is a fully loaded 10-foot extension cable. Check your local retailer for these and other CH products. See Joystick-A vs Joystick-B Troubleshooting GC3MENU .Topic: Two Joystick Setup **** Two Joystick Setup **** If you want to have two joysticks plugged in at the same time for head-to-head games, you have three options available to you: 1. IF YOU HAVE TWO STANDARD JOYSTICKS (see definitions below) Simply plug them both in; they will not interfere with one another. 2. IF YOU HAVE ONE STANDARD JOYSTICK AND ONE EXTENDED JOYSTICK Plug the Standard joystick into port 'A' and the Extended into port 'B'. Be sure to plug the Extended back into 'A' when finished. Note: A Y-cable plugged into port 'A' will have the same effect as above and require the same setup. It will, however, make switching between ports easier. Just be sure to plug the Standard joystick into the Y-cable's primary (A) port, and the extended into the secondary (B). 3. IF YOU HAVE TWO EXTENDED JOYSTICKS You will need to remove the two jumpers on the GameCard 3 Automatic. We recommend you have at least one Standard joystick if planning to play two-player so can more easily switch between as described in Option #2. See Joystick-A vs Joystick-B GAMEPADS: Gamepads usually only have only two axis and are thus can be treated as Standard joysticks. However, some models have more than two fire buttons. These extra buttons will cross read on both ports (both directions) even if the jumpers are removed. Some gamepads, such as the Gravis, have a switch on them that can put it into two-player mode to avoid this problem (check your gamepad manual for further details). Definitions: Standard Joysticks- have only two axis (X,Y) and/or buttons each (i.e., simple joysticks with NO built in throttles or extra buttons). Extended Joysticks- have more than two axis and/or buttons each (i.e., have built in throttle controls or hat switches). See also Joystick-A vs Joystick-B Using Extended Joysticks .Topic: Configuring Windows 95 How to Configure Windows 95 for Use With a CH Game Card 3 Automatic and/or a CH Products Joystick ======================================================================= The Windows 95 Plug and Play Auto-Detect feature does not correctly identify systems that have sound cards with game ports and dedicated game cards (like the Game Card 3 Automatic) at the same time. The solution, covered in the instructions below, is to remove the Auto-Detect configuration for your sound card and game card. Then manually configure Windows 95 for your Game Card 3 Automatic. You will then let Windows 95 Auto-Detect your sound card, this time it will configure the sound card correctly for use without its game port. If your computer does not have a sound card, skip to step 2. NOTE: When using the Game Card 3 Automatic these instructions assume that you have already disabled all other game ports in your system, such as the one that your sound card probably has. You are only allowed one active game port at a time. Consult the documentation for your sound card, multi-I/o card, and computer for directions on how to accomplish this. This is best done before you install the Game Card 3, because it is then easier to inspect your computer for active game ports. ======================================================================= 1. Removing your incorrect configuration of your sound card and game port 1.1. From Windows 95 select the 'Start' menu 1.2. Go to 'Settings' and click on 'Control Panel' 1.3. Double-click on 'System' 1.4. Click on the 'Device Manager' tab. 1.5. Scroll down the list and double-click on 'Sound, Video, and Game Controllers' (or just single-click on the '+' to the left of it) 1.6. Click on your particular system's sound card, then click 'Remove' 1.6.1. NOTE: If you receive a message informing you 'This device can't be removed separately' you will need to select a different portion of your sound card and remove it first, then remove the other listings if still visible 1.7. Click on 'OK' 1.8. Double-click on 'Sound, Video, and Game Controllers' again, if this selection is now no longer available skip to step 2.1 1.9. Click on 'Game port Joystick', then click 'Remove' 1.10. Click on 'OK' 1.11. Click on 'Close' 2. Activating the correct configuration for your game port 2.1. From Windows 95 select the 'Start' menu 2.2. Go to 'Settings' and click on 'Control Panel' 2.3. Double-click on 'Add New Hardware' 2.4. Click on 'Next' 2.5. Click on the 'No' option (in the middle of the window) 2.6. Click on 'Next' 2.7. Scroll down the 'Hardware Types' list and double-click on 'Sound, Video, and Game Controllers' 2.8. Scroll down the 'Manufacturers' list and click on 'Microsoft' 2.9. Double-click on 'Game port Joystick' in the 'Models' list 2.10. Click on 'Next' 2.11. Click on 'Finish' 2.12. Click on 'Yes' 2.13. When your computer gives you the message that it is safe to shut down press Control-Alt-Delete simultaneously to restart the computer 3. Configuring and calibrating your joystick in Win 95 for Win 95 games 3.1. From Windows 95 select the 'Start' menu 3.2. Go to 'Settings' and click on 'Control Panel' 3.3. Double-Click on 'Joystick' 3.4. Check the table below to find out what driver you should select for the CH Products game controllers that you are using NOTE: Microsoft Windows 95 includes joystick drivers for a variety of joysticks/yokes/pedals. These drivers tell a Windows 95 program that is designed to support joysticks how to work with your game controller. These drivers cannot make a Windows 95 game use a joystick unless that game was designed to do so. Non-Windows 95 programs (like DOS programs) do not use Windows 95 drivers, even when you run the game from a Windows 95 window. If a DOS game supports joysticks it will include its own built in drivers. Consult the manual that came with your DOS game to determine how to configure that game for your controller. |--------------------------------------------------------------------------| | CH Controller Windows 95 Driver | |--------------------------------------------------------------------------| | Flightstick...................'CH Flightstick' | | Flightstick Pro...............'CH Flightstick Pro' | | Virtual Pilot.................'CH Virtual Pilot' | | Virtual Pilot Pro.............'(Custom+)' then select '3-axes', | | '4-buttons', click to place a check mark | | beside 'Special Features', select 'Is a | | flight yoke', click to place a check mark | | beside 'Has point of view hat' NOTE: When | | calibrating the 'POV hat' use the black | | 4-way switch that is on the right side of | | the handle | | Mach 1, 1 Plus, 2, or 3.......'2-Axis, 2-Button Joystick' | | Jetstick......................'2-Axis, 2-Button Joystick' | | | | CH Pedals or | | Pro Pedals (in Car Mode)......Click to place a check mark in the box | | next to 'Rudder', and make sure that you | | have selected a joystick that has throttle | | support such as 'CH Flightstick', | | 'CH Flightstick Pro', 'CH Virtual Pilot', | | or ('Custom+') | | CH Pedals or | | Pro Pedals (in Plane Mode)....Click to place a check mark in the box | | next to 'Rudder' | |--------------------------------------------------------------------------| 3.5. Under 'Joystick Configuration' select the driver that you found on the table, by clicking on the down arrow icon and selecting from the scrolling list the appropriate driver for your joystick or yoke 3.6. Click on 'Calibrate' and follow the on-screen direction. NOTE: The on-screen indicators will not display the correct values during the calibration routine, this is normal. 3.7. Click on 'Test' to test the game controller calibration and buttons. The indicators should reach their full range of motion. 3.8. Click on 'OK' 3.9. Click on 'Finish' 3.10. Click on 'OK' 4. Activating the correct configuration for your sound card 4.1. From Windows 95 select the 'Start' menu 4.2. Go to 'Settings' and click on 'Control Panel' 4.3. Double-click on 'Add New Hardware' 4.4. Click on 'Next' 4.5. Click on 'Next' 4.6. Click on 'Next' 4.7. Click on 'Details' and verify that your sound card is now listed in the 'Detected' listing that just appeared 4.7.1 NOTE: Should this not properly configure your sound card you may need to contact Microsoft or the maker of your sound card for help 4.8. Click on 'Finish' 4.9. YOU ARE DONE! See Joystick Calibration Windows, Windows 95 and MSDOS are trademarks of the Microsoft Corporation .Topic: Programming Levels ***** GAMECARD PROGRAMMING LEVELS ***** The programming level of the GAMECARD 3 AUTOMATIC is displayed when CHJOY3 is run (every time you boot your computer). The programming levels fit into a range of values between 0 and 31. Level 0 is the least sensitive setting for the card and 31 is the most sensitive setting for the card. In general, a very slow computer (4.77 MHz) will set to the most sensitive setting (31) whereas, a very fast computer (100+ MHz) will set to the least sensitive setting (0). These programming levels are necessary because a fast computer samples the game port more often then a slow computer does. Therefore, an adjustment to the game port is required to get accurate results from the joystick. The card will set to a level between 0 and 31, depending on the speed of the computer and what is running in the system. Many factors can effect the programming level setting, mostly TSR's and memory managers, but anything that is running in the system can effect the programming level. The more you have loaded in your system and the more tasks it must perform, the slower the system gets. The numbers that show up inside the JCENTER test program (from GC3MENU) represent the position of the joystick relative to its base. The ideal joystick axis numbers when the joystick is in the center position are usually between 80-120. This is the range where most games can easily calibrate to and work with the joystick. CHJOY3 attempts to estimate the rate/speed at which your computer will sample the game port and adjust the GAMECARD 3 AUTOMATIC so that the numbers, being read form the joystick, fit into this 80-120 range. Note: Many games designed for gamepads (i.e., sports, 2-D fighting) work better if these numbers are higher. For instance, games like Mortal Kombat II (Aklaim) like joystick center numbers around 250-300 instead of 80-120. To adjust for this, manually program the card. See Programming the Card 150K Pot Joysticks (ThrustMaster) .Topic: Programming the Card ***** PROGRAMMING THE GAMECARD 3 AUTOMATIC ***** Anytime you wish to reprogram the GameCard 3, go to the DOS prompt (C:\) and type: CHJOY3 [enter] This program will check your system and select the best possible setting (0-31) for the GameCard 3. You should run CHJOY3 anytime your system's speed or configuration is altered. For example, if you have a two speed computer and change from "turbo" mode to a slower speed before running a game, after you change speeds run CHJOY3 to sample and adjust the card to the new speed of the computer. Note that this adjustment may not be required with most software. Try it both ways and check if there is a difference. If you want to manually specify the speed of the gameport (i.e., to compensate for gamepads), at the C:\ type: CHJOY3 (n) [enter] n = number 0 - 31 For example, if you type: CHJOY3 18 [enter] then the card will be forced to a programming value of 18. This may be necessary when using gamepads or controllers made by ThrustMaster. You can make this forced value automatic during boot up by using the VALUE program in CG3MENU. See 150K Pot Joysticks (ThrustMaster) Troubleshooting .Topic: 150K Pot Joysticks (ThrustMaster) ***** JOYSTICKS WITH 150K POTENTIOMETERS ***** A special case is provided for use with 150K pot joysticks such as those made by ThrustMaster (FCS, T2, etc). To adjust for such devices, at the DOS prompt, type: CHJOY3 150 [enter] By default, CHJOY3 is set to program for standard 100K pot controllers. The "150" setting will tell it to compensate for the higher pots. After running CHJOY3 150, go into the JCENTER calibration program and check for proper operation. The values for X and Y should now be closer to the ideal 80-120 reading. If this be the case, you should include the CHJOY3 150 in your AUTOEXEC.BAT file to force this value automatically at boot up. See Programming Levels Programming the Card .Topic: GC3MENU ***** THE GAMECARD 3 SOFTWARE MENU ***** When the INSTALL program finishes, it will run a menu of selections for testing your GameCard 3 Automatic, centering your joystick, examining various programming values for the GameCard 3, setting the automatic programming value and printing this manual. (TESTALL & JCENTER) The Joystick Test and Centering programs, JCENTER.exe and TESTALL.exe, provide a quick means for setting the trim tabs to center your joystick. JCENTER has two levels of sensitivity. Once your joystick is centered, small changes in the trim settings can be made to re-center the joystick without making the large trim changes called for in the program instructions. To re-center your joystick, run JCENTER and move the joystick to all four corners of the grid. This gives the program a reading of the maximum and minimum values so it can calculate the center value. Then release the joystick, press the spacebar to change to the magnified scale, and adjust the trims to center the cursor in the grid. Stir the stick to all four corners again to make sure the maximum and minimum values did not change, repeating the trim adjustment as necessary. (VALUE) The VALUE.EXE program lets you see the result of setting program values other than the automatic value. The programming range is from zero to 31. The ideal centered joystick count is 100, with the goal being a centered value of 80 to 120. If your joystick does not have standard value (100 K ohm) potentiometers, the automatic value will produce a count outside the normal 80-120 range. When you press the ESC key to exit VALUE, if you have selected a programming value (other than the automatic value) you will be asked if you want to always use this new value. If you answer yes, VALUE will change the autoexec.bat file for you. Make sure that your computer is running in the normal speed (Turbo, Slow, Fast, etc.) when you select an alternate programming value. (@63B3.ADF) This is the adapter description file for PS/2 installation of the MCA version of the GameCard 3. It is found and copied to the backup reference diskette during MCA installation. It is not used unless you have MCA (Micro Channel Architecture). See Joystick Calibration .Topic: Joystick Calibration ***** JOYSTICK CALIBRATION ***** The programs JCENTER and TESTALL are centering tests for adjusting the electrical center of the joystick to the mechanical center of the joystick. They do not tell the computer or game software anything or save a center or a calibration for the joystick in any game. To properly calibrate the joystick, you must do so directly in each DOS game or for Windows 95 games, in the Win Control Panel. For DOS games, all calibration is done within the game itself, so remember to select joystick as your controller and carefully follow any joystick calibration procedures it requires. Keep in mind that each DOS games uses its own joystick drivers. Thus, if only playing DOS games, there is no need to setup a joystick in Windows 95. Windows 95 games, however, use a 'universal' gameport/joystick driver and thus must be properly configured and calibrated from the "Joystick" setup in the Win95 Control Panel. See Disabling Gameports Software Installation Gamport Conflicts .Topic: Troubleshooting ***** TROUBLESHOOTING ***** SYMPTOMS AND SOLUTIONS 1. RECIEVE MESSAGE: "GAMECARD 3 IS NOT INSTALLED" DURING BOOT UP AND AFTER TYPING CHJOY3 AT DOS PROMPT (assuming that the card is actually installed). = Another Device is conflicting with the GameCard 3 Automatic, thus CHJOY3 cannot read its unique signal. Disable the original gameport. See Gameport Conflicts 2. RECIEVE MESSAGE: "GAMECARD 3 IS NOT INSTALLED" DURING BOOT UP BUT OK WHEN TYPING CHJOY3 AT DOS PROMPT. = Your CHJOY3 command may come too early in the AUTOEXEC.BAT file. Using the DOS Editor, move the command "CHJOY3" a few lines lower in the AUTOEXEC.BAT file or try re-installing software. See Software Installation 4. NO JOYSTICK CONTROL IN DOS GAMES; ONLY KEYBOARD OR MOUSE. = Your GAME may not be set up for Joystick control or you may have a gameport conflict. See Joystick Calibration Gameport Conflicts 5. JOYSTICK CONTROL IS ERRATIC OR LIMITED IN DOS GAMES. = You may have a gameport conflict or your joystick may be out of calibration. Also, if your joystick uses higher rated pots (e.g., ThrustMaster devices), you may need to re-program the card to compensate. See Gameport Conflicts Joystick Calibration 150K Pot Joysticks (ThrustMaster) 6. JOYSTICK WORKS IN DOS, BUT NOT IN WINDOWS 95. = You need to setup the correct gameport drivers for Windows 95 and/or disable any PnP gameports (see Symptom #11). See Configuring Windows 95 7. JOYSTICK WORKS IN DOS, BUT NOT IN WINDOWS 3.1, 3.11. = Windows 3.1 and 3.11 do not directly support joysticks. You will need to install external joystick drivers. These drivers should be included with you Windows 3.1 games. CH PRODUCTS DOES NOT WRITE JOYSTICK DRIVERS FOR WINDOWS. Call the game's developers or obtain drivers from Microsoft directly. 8. MY JOYSTICK DOESN'T WORK CORRECTLY AFTER I USE A BOOT FLOPPY DISK. = Your original gameport is still enabled and/or the CHJOY3 command is not present on the boot-floppy disk. You will need to disable the original gameport and install the GameCard 3 software to your boot-floppy disk, since INSTALL only installs to the C: drive originally. See Disabling Gameports Boot-Floppy Installation Software Installation Gamport Conflicts 9. GAMEPAD IS DIFFICULT CONTROL OR CALIBRATE IN DOS GAMES. = Some gamepad drivers don't like faster gamecard settings. They prefer to have a slower, more sensitive setting. Systematically increase the CHJOY3 values in increments of 2 until the gamepad works in the game. See Programming the Card 10. WHEN TWO JOYSTICKS ARE PLUGGED IN, THEY DON'T WORK RIGHT AND SOMETIMES CONTROL EACH OTHER. = You have an extended joystick in port 'A' that is also using the inputs of port 'B'. You need to re-configue how they are plugged in. See Two Joystick Setup Using Extended Joysticks 11. MY PEDALS AND THROTTLE DON'T WORK IN MY GAMES. = Ensure the GameCard 3 is free of all conflicts and that you have the Pedals and/or Throttle plugged in correctly. See Gameport Conflicts Rudder Pedals and Throttle Setup Configuring Windows 95 12. MY ORIGINAL GAMEPORT KEEPS RE-ENABLING ITSELF WHEN I REBOOT INTO WINDOWS 95. = You may have a conflict caused by a gameport on a Plug 'n' Play soundcard. Try physically removing the PnP sound card from your computer and then setting up the GameCard 3 as described in "Configuring Windows 95". After setup successfully, shut the computer off and re-insertthe PnP card and let Windows 95 automatically configure your system. The PnP gameport should not install over the GameCard 3. *For further assistance on disabling a PnP gameport, consult the soundcard manufacturer. See Configuring Windows 95 Gameport Conflicts .Topic: Gameport Conflicts **** RESOLVING GAMEPORT CONFLICTS **** Gameport conflicts are the number one causes of joystick problems. If your joystick control is oversensitive, lacking in range, or just difficult to calibrate, you may have a gameport conflict. All gamecards use the same I/O address (Hex 201). You must solve the problem, eliminate the I/O address conflict, to get any brand of gamecard to work in your computer. The GameCard 3 address is fixed and unchangeable, because the games all look for the joystick at Hex 201. So, even if you were able to change the address of the gamecard, the joystick would still not work because the games would not see it. The best way to avoid these conflicts is to ensure your original gameport (the one that came with your computer) is disabled BEFORE you install the GameCard 3 Automatic. To check whether your original gameport is enabled or not, run the MSD program and look for "Game Adapter Not Detected." If you get anything other than this message, you still have something using the gameport address and must disable it before installing the GameCard 3. See Game Adapter Test (MSD) If you have already installed the GameCard 3, a gameport conflict will cause CHJOY3 to give you the message "GameCard Not Installed." If this occurs, try removing all non-essential cards (i.e., sound cards, fax modems, networks) from your computer and then see if CHJOY3 will then detect the GameCard 3. If it does, systematically re-insert the non-essential cards one at a time until the conflicting card is determined. When found, disable as described by that card's manufacturer. See Disabling Gameports GameCard 3 Specs. Technical Support Configuring Windows 95 .Topic: Green PC Users ***** GREEN PC USERS ***** If your computer is considered a "GREEN PC" which means your computer has a CPU power saving mode. In most cases, the power saving mode will actually change your CPU speed (your computers brain speed) to a slower rate at times when it does not detect much action. This will cause the joystick to go crazy since the process of reading the joystick position is totally timing dependent. Turn off all GREEN PC or Power Saving modes in the computer. See your computer documentation or call your computer dealer/manufacturer for assistance. See Joystick Calibration .Topic: Disabling Gameports **** HOW TO DISABLE GAMEPORTS **** FOR EXACT PROCEDURES, CONSULT YOUR SOUND CARD OR MULTI-I/O CARD DOCUMENTATION OR CALL THE MANUFACTURER. CH TECH SUPPORT CANNOT TELL YOU HOW TO DO THIS SINCE EVERY MANUFACTURER DOES IT DIFFERENTLY. Listed below are some GENERAL guidelines on how to disable many types of game ports. NOTE: You cannot truly disable a game port through the Windows 95 Device Manager. This will only remove the drivers for it. FOR SOUND CARDS: Disabling game ports on sound cards is usually done through a hardware configuration program written by the card's manufacturer. Your sound card's directory (folder) should contain some sort of executable file (e.g., SETUP, INSTALL, CONFIG, etc) that will bring up a hardware menu selection. Here you can select "DISABLE GAME PORT". This utility program will actually edit your CONFIG.SYS and/or AUTOEXEC.BAT file to include the command that will disable the gameport every time you boot up the computer. Note: Since these utility programs usually must modify your start up files, you will need to run it for every boot disk you use (i.e., boot disks made for games that require a lot of conventional memory). Some sound cards use the older method of jumpers. With these cards, you will need to physically remove or shift a jumper 'hood' from the sound board itself. For example, genuine 'Creative Labs' Sound Blasters (versions Pro, 16, 32), require you to remove the jumper labeled "JYEN" to disable the its gameport. Check your sound card manual for details. FOR MULTI-I/O CARDS: These cards are mostly found on pre-pentium (non PCI) clone machines. Almost without exception, gameports on Multi-I/O cards are disabled by removing or shifting the jumper for the gameport. If documentation is unavailable, look for a jumper labeled "GAME" or "JOY" silk-screened on the board itself -OR- use a method of trial and error (always be sure to write down the original jumper locations before changing them). Consult a computer technician for further help. OTHER POSSIBLE CONFLICTING DEVICES: Tape backup cards, scanner cards and CD-ROM cards, are sometimes set-up to use an I/O address starting at Hex 200, and must be moved to another address to avoid interference. See GC3MENU Configuring Windows 95 .Topic: GameCard 3 Specs. ***** SPECIFICATIONS ***** Connector specifications for the DB-15 game port connector: Pin # Port A Port B ----- -------- -------- 1 +5 VDC +5 VDC 2 Button A1 Button B1 3 AX-axis (Aileron) BX-axis 4 Ground Ground 5 Ground Ground 6 AY-Axis (Elevator) BY- Axis 7 Button A2 Button B2 8 +5 VDC +5 VDC 9 +5 VDC +5 VDC 10 Button B1 Button A1 11 BX-Axis (Rudder ) N/C 12 Ground Ground 13 BY-Axis (Throttle) N/C 14 Button B2 Button A2 15 +5 VDC +5 VDC GAMECARD 3 AUTOMAIC I/O Port Addresses are 200 & 201 (HEX) The card is programmed at 200H Joystick Output (joystick reading) occurs at 201H GAMECARD 3 AUTOMAIC MCA I/O Port Addresses are 200, 201 & 202 (HEX) The card is programmed at 200H Joystick Output (joystick reading) occurs at 201H MCA communication occurs at 202H See Troubleshooting .Topic: Technical Support ***** TECHNICAL SUPPORT ****** At CH Products we have some of the best technicians in the business to help you with your problems and they are only a letter, fax, e-mail or phone call away. To get the most efficient support, we recommend that you do the following things before you call: 1) Read through the Troubleshooting guide. Our technicians often hear the same questions several times a day. Some of the more common questions and answers are incorporated in the troubleshooting guide to save you the time, effort and expense of a call. 2) Do a little research on your computer system so that you can have answers ready for the questions the techs may ask. You may want to write down answers to the following: - What kind of computer do you have? - Which product are you having trouble with? (GameCard 3 etc.) - What other cards are in the computer? (Sound Card, Tape Backup, etc.) - With which software are you having a problem? Please have the names of the programs available. 3) Once you have done your research, and have answered all of the above as well as written down a good description of the problem, you are ready to get some help. 4) Just before you pick up the phone: - Make sure your joystick is plugged in. - Start up your computer. - Exit Windows or any shell program you may be running and get to a DOS prompt (C:\>). 5) Now contact us through one of the following ways: * Phone our direct Technical Support line at (619) 598-7833 between the hours of 8:00am and 4:15pm (west coast time). * Fax us at (619) 598-2524 * Write to us at: CH Products c/o Tech Support 970 Park Center Drive Vista, CA 92083 * E-Mail us at one of the following on-line services: CH Products BBS: (619) 598-3224 America On-line: CHProducts CompuServe: 74431,24 Delphi: CHProducts Genie: CH.Products Internet: tech@chproducts.com Prodigy: FBVU54A * Leave a message at one of our on-line support areas on one of the following on-line services: CH Products BBS: (619) 598-3224 America On-line: Keyword: CHProducts CompuServe: GO GAMEDPUB Cris.com: Choose "Multi-Player Game", then choose "AirWarrior Forums" Delphi: Go Custom 219 (Flight Sim Forum) or Go Elec AI Genie: Page 1045, MPG roundtable/bulletinboard /AirWarrior Technical Topics Internet Web Page: http://www.chproducts.com How can I get testing/calibration programs and the latest software updates from CH Products? CH Products BBS: (619) 598-3224 America On-line: Keyword: CHProducts, double-click on "Software Libraries" Compuserve: GO GAMEDPUB, then "Browse Libraries" of "CH Products" Internet Web Page: http://www.chproducts.com Internet ftp Site: ftp://ftp.chproducts.com/pub/CH See Troubleshooting Warranty .Topic: Warranty ***** LIMITED WARRANTY ***** The GameCard 3 Automatic / MCA is warranted to the original purchaser to be free from defects in materials and workmanship for a period of one year from the date of purchase. During this warranty period, CH Products will, at its option, repair or replace, at no charge, any component determined to be defective. The liability under this warranty is limited to the repair of and/or replacement of the defect or defective part at our factory, and does not include shipping expenses. The warranty does not apply if, in the opinion of CH Products, the product has been damaged by accident, abuse, improper usage, or as a result of service or modification by other than CH Products. "NO OTHER WARRANTIES ARE EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF SALEABILITY AND FITNESS FOR A PARTICULAR PURPOSE. CH PRODUCTS IS NOT RESPONSIBLE FOR CONSEQUENTIAL DAMGES." SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. This warranty gives you specific legal rights, and you may also have other rights which vary from state to state. To obtain warranty services, send the GameCard 3 Automatic / MCA, postage prepaid, with a check for $3.00 to cover shipping and handling, together with a dated proof of purchase and RMA# (Return Merchandise Authorization) obtained from CH PRODUCTS at (619) 598-7833 to: CH Products Customer Service 970 Park Center Dr. Vista, CA 92083 See Troubleshooting Technical Support The software is made available as is, and without warranties of any kind. All warranty claims made on CH Products relating to defects which may be present are expressly excluded where this is legally permissible. CH Products assumes no liability for the correctness, precision, or currency of the software or of its accompanying documentation, nor for the suitability of the software for a specific purpose or for normal market quality. The risk relating to usability or the running characteristics of the software and the accompanying hardware lies with the user of the software. CH Products shall not be liable for the performance of the software or for its functional capability in a multiple users association. The user shall bear the costs for correction of defects, costs for maintenance, repair or improvement work and not CH Products, its dealers, distributors, representatives or employees. .Topic: FCC Notice ***** FCC NOTICE ***** Certified to comply with the limits for a class B computing device pursuant to Subpart B of Part 15 of the FCC Rules. See instructions if interference to radio reception is suspected. PLEASE NOTE: In order for an installation of this product to maintain compliance with the limits of a Class B device, you must use shielded cables for the connection of any devices external to this product. WARNING: This equipment generates and uses radio frequency energy and if not installed and used properly, in strict accordance with manufacturer's instructions, may cause interference with radio and television reception. It has been tested and found to comply with the limits for a Class B computing device in accordance with the specifications in Subpart B of Part 15 of FCC Rules, which are designed to provide reasonable protection against such interference in a residential installation. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: -Reorient the receiving antenna. -Relocate the computer with respect to the receiver. -Move the computer away from the receiver. -Plug the computer into a different outlet so the two devices are on different branch circuits. If necessary, the user should consult the dealer or an experienced radio/television technician for additional suggestions. The user may find the following booklet prepared by the Federal Communications Commission helpful: "How to Identify and Resolve Radio-TV Interference Problems" U.S. Government Printing Office, Washington, DC, 20402, Stock No. 004-000-00345-4.Download Driver Pack
After your driver has been downloaded, follow these simple steps to install it.
Expand the archive file (if the download file is in zip or rar format).
If the expanded file has an .exe extension, double click it and follow the installation instructions.
Otherwise, open Device Manager by right-clicking the Start menu and selecting Device Manager.
Find the device and model you want to update in the device list.
Double-click on it to open the Properties dialog box.
From the Properties dialog box, select the Driver tab.
Click the Update Driver button, then follow the instructions.
Very important: You must reboot your system to ensure that any driver updates have taken effect.
For more help, visit our Driver Support section for step-by-step videos on how to install drivers for every file type.