README.TXT Driver File Contents (3dg_win95.zip)

Multimedia Accelerator Installation Notes
=========================================


Introduction
------------
    Late breaking information and useful information is located here so that
    you can be up-to-date and know where to modify the installation of your
    hardware.  The new installation process will assume defaults for certain
    parameters.  The defaults have been chosen to work with most systems,
    however they may conflict with other devices or may not be desired for
    your system.  If you are viewing this from the install program, exit
    NotePad to complete the installation when you are finished reading.

Contents
--------
    Compatible Gameport configuration.............................1
    DOS MPU401 Emulation I/O port.................................2
    MIDI Bank files...............................................3
    UniVBE support................................................4


1. Compatible Gameport configuration
------------------------------------
    The compatibilty mode of the gameport is enabled by default for both
    Windows and DOS.  If you have another gameport in the system that you
    want to continue using, you must disable the Multimedia Accelerators
    compatible gameport function.  The digital functionality of the gameport
    will continue to work without interfereing with the other gameport.
    To disable the compatible gameport feature in Windows, run the Device
    Manager from the Control Panel and bring up the NV1 PCI Multimedia
    Device and click on the Setting tab.  Click on the Enable PC Compatible
    Joystick until the checkmark disappears.  To disable the compatible
    gameport in DOS, edit DOSSTART.BAT in the WINDOWS directory and change
    the line to SET NVJOY=OFF if it was set to ON.

2. DOS MPU401 Emulation I/O port
--------------------------------
    The MPU401 Emulation for DOS and Windows 95 DOS Boxes defaults to
    I/O port 230h if you haven't previously set it. To change the MPU401
    Emulated I/O port in Windows, run the Device Manager from the Control
    Panel and bring up the NVidia MPU401 Driver for General MIDI in DOS Shell
    and click on the Resources tab.  Set the desired address.  You will most
    likely want to use the same address for DOS Boxes as well as DOS.  For
    DOS, edit DOSSTART.BAT in the WINDOWS directory and change the
    SET NVMIDI=Pxyz to the appropriate I/O.  The possible I/O port addresses
    are 330h, 300h, and 230h. Valid settings are:
        SET NVMIDI=P330
        SET NVMIDI=P300
        SET NVMIDI=P230
        ...

3. MIDI Bank files
------------------
    The MIDI bank file is a data file containing all the sampled musical
    instrument sounds.  There is a small one at ~1 Mb and a large one at
    ~6 Mb.  The large one sounds a little better but at the cost of more
    system memory.  Because the Multimedia Accelerator keeps the bank file
    resident in system memory instead of costly video memory, you can make
    tradeoff of more memory->higher quality, or less memory->reduced quality.
    Most people will be satisfied with the small bank file.  To change the
    bank file, in Windows run the Device Manager from the Control Panel and
    bring up the NV1 PCI Multimedia Device and click on the Setting tab.
    Click on the bank file you want loaded.  You will have to restart Windows
    after selecting a new bank file.  Under DOS, you don't have a choice of
    bank files, the ~1 Mb file is always used.
     
4. UniVBE support
-----------------
    UniVBE 5.2 from SciTech Software now supports the Multimedia Accelerator.  
    This shareware driver provides VESA VBE 2.0 support.  Some DOS games 
    require VESA VBE 2.0 support, while other games will have better quality 
    or higher performance with it.  UniVBE is available from the SciTech 
    Software web page at:

    htp://www.scitechsoft.com/

    or you can contact SciTech Software at:

    SciTech Software
    5 Governors Lane, Suite D
    Chico , CA 95926 
    Phone: 916-894-8400
    Fax: 916-894-9069 
    email : info@scitechsoft.com or support@scitechsoft.com 
    ftp : ftp.scitechsoft.com

    Follow the instructions that are included with UniVBE on how to configure 
    it for your card.  UniVBE can be run from DOS, with or without the RM.EXE 
    TSR loaded.  Also, UniVBE can be run in a Windows 95 DOS Box.  On the 
    Multimedia Accelerator, UniVBE provides 768KB of video memory for VESA 
    VBE 2.0 applications.  Note that UniVBE has a special alternate frame 
    buffer option for the Multimedia Accelerator.  It allows the use of 1MB 
    on 2MB cards and 2MB on 4MB cards for DOS VESA VBE 2.0 Video Modes.  Note 
    that only games that use linear frame buffer access with work with this 
    option.  The option is invoked by specifying "-a" when running UVCONFIG.  
    Please see the UniVBE documentation for more information.  Some games may 
    include an older version of UniVBE that will not work with the Multimedia 
    Accelerator.  Consult your games documentation or contact your games 
    customer support line to find out how to ensure that the game does not 
    try to use its own version of UniVBE. 

Download Driver Pack

How To Update Drivers Manually

After your driver has been downloaded, follow these simple steps to install it.

  • Expand the archive file (if the download file is in zip or rar format).

  • If the expanded file has an .exe extension, double click it and follow the installation instructions.

  • Otherwise, open Device Manager by right-clicking the Start menu and selecting Device Manager.

  • Find the device and model you want to update in the device list.

  • Double-click on it to open the Properties dialog box.

  • From the Properties dialog box, select the Driver tab.

  • Click the Update Driver button, then follow the instructions.

Very important: You must reboot your system to ensure that any driver updates have taken effect.

For more help, visit our Driver Support section for step-by-step videos on how to install drivers for every file type.

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